Teamwork

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Teamwork
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* 5th-8th roll - 8 dices
* 5th-8th roll - 8 dices
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Revision as of 19:36, 8 June 2016

Characters can aid one another to achieve the same goal. They might work together to assemble an engine, break down a door or break a crook's will. Choose which character is the primary actor. A normal dice pool is assembled for him based on the action. Say, Dexterity + Medicine to administer first aid. The same roll is made for each secondary actor. Any successes collected from assistants are added to the primary actor's dice pool as bonus dice.

This is information about the mechanic. Contributors' rolls are made before that of the primary actor.

This is a drawback of the mechanic. A dramatic failure on a secondary's roll levies a -4 penalty to the primary actor's roll -- it hinders rather than helps his chances. The primary cannot decide to abandon his action if a contributor's roll contributes few successes or a penalty. He must proceed.


The Storyteller decides how many secondary actors can participate in Teamwork, and can limit the actors however he desires. Three people might find space around a patient in order to provide first aid, for example, while five people might be able to work together to build a house.

Example: Striker works on his broken-down car with the help of Leo. It's a simple repair rather than a diagnostic situation, so the Storyteller decides that Dexterity + Crafts is called for. Striker has 2 Dexterity and 4 Crafts, while Leo has 2 Dexterity and 1 Crafts. Striker is the primary mechanic at work. The Storyteller decides that since the pair has only the ordinary tools kept in the trunk at their disposal, no bonus is gained. In fact, a -3 penalty is imposed because it's late at night and there's only one flashlight.
Leo's dice pool starts at three but is reduced to a chance roll. A 1 is rolled -- a dramatic failure. The Storyteller announces that Leo drops the flashlight and it breaks. That means another four dice are subtracted from Striker's effort. Striker starts with a pool of six dice, loses three from darkness, and loses four more from Leo's blundering. He is also reduced to a chance roll. Fortunately, his roll produces a 6, which is just a failure. The Storyteller decides that without light, the two are left stranded.
If Leo's roll could have produced, say, two successes, two dice would have been added to Striker's roll. His pool would have consisted of five dice (6 + 2 - 3).

Teamwork and Extended Actions

For example, you got two characters: A and B. A will be the Primary Actor with a dice pool of 8, B the Contributor with a dice pool of 4.

As the Contributor, B rolls first. Since he's got a dice pool of 4, he can only contribute help to 4 rolls. Let's suppose the following results, then.


A's rolls would then be:


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