Wolf-Blooded
From Edge of Darkness Wiki
m (Created page with "{{Infobox Merit |Fixed=No |Level1=4 |Source= Werewolf The Forsaken Sourcebook |Pages=p. 79-80 }} {{characteristics}}") |
m |
||
Line 1: | Line 1: | ||
- | {{ | + | {{Infobox_Merit |
- | + | |Source=Werewolf The Forsaken Sourcebook | |
- | + | ||
- | |Source= Werewolf The Forsaken Sourcebook | + | |
|Pages=p. 79-80 | |Pages=p. 79-80 | ||
+ | |Status=Allowed | ||
+ | |Fixed=Yes | ||
+ | |Type=Power | ||
+ | |Restriction=Mortal | ||
+ | |Level1=4 | ||
}} | }} | ||
+ | Your character has blood relations with a | ||
+ | lineage of werewolves, and the blood of the werewolf runs | ||
+ | particularly strong in her. Strange things have probably | ||
+ | occurred around her all her life. Spirits and Uratha might | ||
+ | even keep tabs on her, awaiting a First Change that might | ||
+ | never even occur. | ||
+ | |||
+ | |||
+ | Your character might be fully aware of her heritage | ||
+ | or completely ignorant of it. In the first case, she has been | ||
+ | exposed to the existence of werewolves through stories, | ||
+ | half-glimpsed sights or full disclosure by her kin. In the | ||
+ | second case, she probably lives as an ordinary person, | ||
+ | but still suffers strange encounters that tell her that she | ||
+ | doesn’t quite fit among the masses. | ||
+ | |||
+ | |||
+ | In either case, your character automatically has the | ||
+ | [[Unseen Sense]] Merit (World of Darkness Rulebook, p. | ||
+ | 109) by virtue of her strong werewolf blood. That free | ||
+ | Merit must be focused on werewolf and spirit activity. Furthermore, | ||
+ | she’s not as subject to Lunacy as ordinary people | ||
+ | are. A Wolf-Blooded character’s effective Willpower is | ||
+ | treated as two higher than normal for purposes of resisting | ||
+ | Lunacy. | ||
+ | Your character has a faint rapport with wolves, and | ||
+ | is able to read lupine body language and growls far better | ||
+ | than other people can. This is not an ability to communicate | ||
+ | with wolves — a flair for relating to wolves is simply | ||
+ | in her blood. To some extent, this rapport extends to dogs | ||
+ | as well, though dogs’ blood is generally very far removed | ||
+ | from the ancestral wolf nature to which she is connected. | ||
+ | Your character gets a free “Wolf” Specialty if she possesses | ||
+ | the [[Animal Ken Skill]]. | ||
+ | This Merit can also apply to a werewolf character who | ||
+ | has yet to undergo the First Change. If your character later | ||
+ | undergoes the First Change, the Wolf-Blooded Merit is | ||
+ | lost. In addition, if your character becomes supernatural in | ||
+ | some other fashion, such as becoming a ghoul, undergoing | ||
+ | the Embrace or Awakening, the Merit is lost; the tenuous | ||
+ | connection of werewolf blood is easily disrupted. | ||
+ | The Wolf-Blooded Merit is available only at character | ||
+ | creation. Your character can’t suddenly prove in the midst | ||
+ | of play to have a strong strain of werewolf blood all along. | ||
+ | Drawback: Werewolf blood is not a blessing. Your | ||
+ | character is exposed to creatures and phenomena that she | ||
+ | can’t comprehend. She is also marked as the weak link in | ||
+ | related werewolves’ lives. Enemies of those Uratha might | ||
+ | target your character to send them a message. When | ||
+ | horrifying or truly bizarre events occur, any rolls made to | ||
+ | resist incurring a derangement suffer a –1 penalty. This | ||
+ | penalty doesn’t apply to degeneration rolls when sins are | ||
+ | committed, but to rolls such as Resolve + Composure | ||
+ | to remain sane before a gruesome spectacle. Relatively | ||
+ | frequent exposure to such scenes eventually wears down | ||
+ | one’s ability to remain on an even keel. | ||
{{characteristics}} | {{characteristics}} |
Latest revision as of 23:44, 27 April 2016
![]() Werewolf The Forsaken Sourcebook p. 79-80 | |
Level(s) | ●●●● (20XP) |
---|---|
Venue | Mortal |
Possessed By | |
Your character has blood relations with a lineage of werewolves, and the blood of the werewolf runs particularly strong in her. Strange things have probably occurred around her all her life. Spirits and Uratha might even keep tabs on her, awaiting a First Change that might never even occur.
Your character might be fully aware of her heritage
or completely ignorant of it. In the first case, she has been
exposed to the existence of werewolves through stories,
half-glimpsed sights or full disclosure by her kin. In the
second case, she probably lives as an ordinary person,
but still suffers strange encounters that tell her that she
doesn’t quite fit among the masses.
In either case, your character automatically has the
Unseen Sense Merit (World of Darkness Rulebook, p.
109) by virtue of her strong werewolf blood. That free
Merit must be focused on werewolf and spirit activity. Furthermore,
she’s not as subject to Lunacy as ordinary people
are. A Wolf-Blooded character’s effective Willpower is
treated as two higher than normal for purposes of resisting
Lunacy.
Your character has a faint rapport with wolves, and
is able to read lupine body language and growls far better
than other people can. This is not an ability to communicate
with wolves — a flair for relating to wolves is simply
in her blood. To some extent, this rapport extends to dogs
as well, though dogs’ blood is generally very far removed
from the ancestral wolf nature to which she is connected.
Your character gets a free “Wolf” Specialty if she possesses
the Animal Ken Skill.
This Merit can also apply to a werewolf character who
has yet to undergo the First Change. If your character later
undergoes the First Change, the Wolf-Blooded Merit is
lost. In addition, if your character becomes supernatural in
some other fashion, such as becoming a ghoul, undergoing
the Embrace or Awakening, the Merit is lost; the tenuous
connection of werewolf blood is easily disrupted.
The Wolf-Blooded Merit is available only at character
creation. Your character can’t suddenly prove in the midst
of play to have a strong strain of werewolf blood all along.
Drawback: Werewolf blood is not a blessing. Your
character is exposed to creatures and phenomena that she
can’t comprehend. She is also marked as the weak link in
related werewolves’ lives. Enemies of those Uratha might
target your character to send them a message. When
horrifying or truly bizarre events occur, any rolls made to
resist incurring a derangement suffer a –1 penalty. This
penalty doesn’t apply to degeneration rolls when sins are
committed, but to rolls such as Resolve + Composure
to remain sane before a gruesome spectacle. Relatively
frequent exposure to such scenes eventually wears down
|
Character Type | Mortal + |
Merit Dots | 4 + |
Merit Type | Power + |
Page has default formThis property is a special property in this wiki. | Merit Editor + |
Parent | Werewolf The Forsaken Sourcebook + |
Permission | Allowed + |
Source | Werewolf The Forsaken Sourcebook + |