Spelunker

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Spelunker
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Allowed Physical
Book of the Dead.jpg
Book of the Dead p. 111
Preq's Dexterity ●●●
Athletics ●●●
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
●●●● (20XP)
●●●●● (30XP)
Venue All
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Your character has spent a lot of time caving, pot-holing, and otherwise twisting his body through tight places, a skill-set that comes in damn handy in the twisting tunnels and tight caverns of the Underworld. Note that though this Merit is of a lot of use in the Underworld, it’s just as applicable to cavers who haven’t encountered the supernatural world in any way.

Contents

Sure Footed (●)

Your character has spent enough time underground to get a feel for caves, allowing him to act on instinct in enclosed spaces. When moving through tight spaces, your character can ignore penalties to his Speed due to hazardous terrain up to his rating in the Spelunking Merit. In addition, rolls to retain balance in an enclosed area gain the 9-again quality.

Cave Sense (●●)

Your character’s been underground long enough that she can supplement her sight with the feel of air currents and pressure. This doesn’t replace normal sight, but can come in handy as a backup to a flashlight. If the character operates with some source of light underground, she can ignore all penalties due to darkness if she has a moment to gather her senses. In combat, she doesn’t have that time but she’s still at an advantage. Halve any penalties for acting in darkness.

Squeeze Through (●●●)

Your character can fit through very small openings without losing speed. He can squeeze through openings as though his Size were two lower than it actually is.

Free Climb (●●●●)

Assuming your character has even basic equipment, she can climb up almost any surface. She can’t go faster than most people, but she can pick out natural handholds if she takes a moment, and thus is a lot less likely to fall.

Born to the Cave (●●●●●)

Your character is so adapted to moving around in cramped spaces that people wonder if he wasn’t born underground. He can see perfectly normally if there’s even the slightest glimmer of light, and can climb rough cavern walls and narrow chimneys at his normal Speed without having to make a roll. If the surface is taxing enough that an Athletics Skill roll to climb it would normally suffer a penalty, he has to roll as normal. If he’s attacked when climbing underground, his unpredictable movement doubles his Defense.


Facts about SpelunkerRDF feed
Character TypeAll  +
Merit Dots1  +, 2  +, 3  +, 4  +, and 5  +
Merit TypePhysical  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentBook of the Dead  +, and Survival Skill  +
PermissionAllowed  +
PrerequisiteDexterity  +, and Athletics Skill  +
SourceBook of the Dead  +
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