From Edge of Darkness Wiki
Immortals p. 110
Use New Identity instead.
As beings that live for centuries and can die and later return to life, purified regularly require new legal identities. All purified are assumed to have a single legal identity and need pay no Merit dots for this privilege. However, if the purified has lived in a single legal identity for more than two decades, your character has almost certainly begun to have to use various minor forms of disguise to change his appearance so that it better matches his legal age.
Having a second identity allows purified to have an identity that matches his apparent age and it also allows him to easily vanish if any legal questions arise surrounding his activities. In addition, if your character’s body dies in such a way that others notice his death, he can use this alternate identity if there is no way for him to explain his perceived death. However, modern background checks, paper trails and bureaucratic scrutiny make acquiring a new identity far more difficult than it was in the past. Few characters have the skills to create a new identity for themselves. The vast majority must look for help, either from older and more experienced purified or from some mortal or supernatural source who is skilled in the various complex and highly illegal methods of acquiring such documents.
The number of dots spent on this Merit determines how convincing and in-depth the documentation surrounding this new life actually is. Alternate Identity (•) represents an identity that passes casual inspection, but not much else – a character can go shopping and get around in most daily situations, but any kind of trained scrutiny such as from a police officer or bureaucrat immediately identifies this identity as a fake. Alternate Identity (••) creates an identity that will pass most forms of relatively cursory professional inspection, but cannot stand up to a sustained investigation. A police officer that pulls your character over will not automatically pick up anything unusual if she runs the character’s license plates or calls up his name in a database. However, if your character is arrested and the police begin a formal investigation his identity will quickly unravel. Alternate Identity (••••) represents an identity that is essentially as real as any identity can be – it takes a truly dedicated, competent and time-consuming search by trained professionals to uncover any hint that the purified isn’t exactly who he claims to be, at least as far as his documentation is concerned. This Merit may be purchased multiple times at multiple ratings, each time representing a different identity. Also, an identity may also be upgraded later with the appropriate in-game explanation and experience expenditure. In the case of certain Merits such as Resources or Status, it might also be worth noting to which identity these Merits are tied, since a character may not easily be able to access or maintain them if that identity is compromised.
Although one-dot Alternate Identities require no maintenance, both of the more thorough versions do. If someone checks on a legal identity, they will immediately become suspicious if the person has no legal address or magazine subscriptions, pays no taxes and has no phone number. Similarly, if all of this data exactly matches your character’s primary legal identity, many people soon realize both of these identities belong to the same individual. Therefore, your character must take time and spend money to maintain any two or four-dot Alternate Identities.Having the identity make frequent trips to remote locations and similar inventive dodges can reduce the frequency of this maintenance. The amount of maintenance needed to keep a two-dot identity looking legitimate is fairly minimal, requiring only a few hours of work every month. However, keeping a four-dot identity believable requires at least several hours of work every week. Failure to perform this upkeep on an identity causes it to be reduced to the next lowest level. However, alternate identities never fall lower than one dot. Paying Experience Points to upgrade an identity represents the effort needed to build it back up. Characters can also pay criminal organizations to maintain alternate identities, but doing so causes its own problems, including both the cost and the possibility of blackmail.