Protectorate

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Protectorate
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Werewolfwarning.png"Werewolf" is not in the list of possible values (Item, Mental, Power, Physical, Retainer, Sanctuary, Setup, Social, Sway, Unknown) for this property.
The Rage Forsaken Players Guide.jpg
The Rage Forsaken Players Guide p. 174
Dot Level Varries; Special
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Those werewolves committed to a protectorate find that by belonging to one, they are afforded certain advantages that those outside of the alliance cannot necessarily access. This can mean anything from grounds and space sanctified for rituals, a strong loci or simply mundane bonuses such as medical facilities or Internet access. Only those who exist as a part of the protectorate in good standing gain the advantage of this Merit. Those who have been exiled — or dwell within the alliance borders with a haze of distrust hanging over their heads — may not receive the bonuses afforded.

This Merit is shared by all members of a protectorate, but only those who contribute Merit points toward the domain upkeep can have access to the benefits provided (unless the Storyteller decides otherwise). Dots placed in this Merit can be spent by characters on changing or improving a given protectorate.
Facts about ProtectorateRDF feed
Dot LevelVarries; Special  +
Merit Typewarning.png"Werewolf" is not in the list of possible values (Item, Mental, Power, Physical, Retainer, Sanctuary, Setup, Social, Sway, Unknown) for this property.
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentThe Rage Forsaken Players Guide  +
SourceThe Rage Forsaken Players Guide  +
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