Prey Charm
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Prey Charm
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War Against the Pure p. 185 | |
| Preq's | Shapeshifter |
|---|---|
| Level(s) | ●●● (12XP) |
| Venue | |
| Possessed By | |
Your character keeps around a talisman made from some part of a prey animal (likely the kind of prey hunted by the shapechanger’s own animal). It might be a rabbit’s foot, a coyote ear, a desiccated fish skeleton or even a bunch of dead wasps in a jar. It’s always worn as some kind of jewelry, often around the neck or dangling from a bracelet (though it’s possible it could serve as something unconventional such as a keychain).
Once per game session, the charm provides its “luck” for a character at a moment of the player’s choosing. The player may re-roll a failed roll, and gain +3 dice to the re-roll.
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Facts about Prey CharmRDF feed
| Merit Dots | 3 + |
| Merit Type | warning.png"Werewolf" is not in the list of possible values (Item, Mental, Power, Physical, Retainer, Sanctuary, Setup, Social, Sway, Unknown) for this property. |
| Page has default formThis property is a special property in this wiki. | Merit Editor + |
| Parent | War Against the Pure + |
| Permission | Banned + |
| Source | War Against the Pure + |