Equipment
From Edge of Darkness Wiki
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There is a FAQ/Discussion page for Equipment, Armor, and Weapons (Firearms, Melee, etc.).
Illegal Access
You need one of the following Skills or Merits.
- Allies (Arms Dealers): Access to weapons with Dots equal to damage or Armor rating -- so a 2 dot pistol would require Allies 2 (Arms Dealers)
- Allies (Criminals): Access to weapons with Dots equal to damage or Armor rating + 1 for out-of-sphere -- so a 2 dot pistol would require Allies 3 (Criminals)
- Allies (Emergency Services/Police): Access to weapons with Dots equal to damage or Armor rating + 1 for risk to asset -- so a 2 dot pistol would require Allies 3 (Emergency Services/Police)
- Skill (Streetwise): Skill test with Penalty equal to damage or Armor rating + 5 difficulty with a Target Number equal to Damage x 3 -- so a 2 dot pistol would be Streetwise -7 and be an Extended action needing 6 Successes.
- Caution! Illegal weapons may have a "history"! There's a pretty good chance they'll be defective - not many illegal weapons get the care and attention a serviceable weapon requires. The buy itself might turn out to be a set-up by the cops or a criminal. There's a lot of things that can go wrong with this sort of transaction (in a fun way or bad way ).
- Note that Resources are still required to pay for the weapons, and illegal weapons add 1 dot to the cost.
Crafting
Crafting depends on a few things. Does your character have the knowledge, tools, resources, and the time to do so? A blacksmith at her forge making a folded steel katana is possible. A chef in his kitchen isn't going to be able to build a machine gun. So no, you can't go all Frank West. If in doubt, ask a moderator.
Current Equipment pages
The Equipment pages are a work in progress. This table lists what's on the wiki -- by no means is it a comprehensive list or an approval list.
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