Equipment
From Edge of Darkness Wiki
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===Crafting=== | ===Crafting=== | ||
- | [[Crafts Skill|Crafting]] depends on a few things. Does your character have the knowledge, tools, resources, and the time to do so? A blacksmith at her forge making a folded steel katana is possible. A chef in his kitchen isn't going to be able to build a machine gun. So no, you can't go all Frank West. | + | [[Crafts Skill|Crafting]] depends on a few things. Does your character have the knowledge, tools, resources, and the time to do so? A blacksmith at her forge making a folded steel katana is possible. A chef in his kitchen isn't going to be able to build a machine gun. So no, you can't go all Frank West. Successes required can vary though rule of thumb is currently add the size and durability of the object to be created then double it for the target number. More complex objects may call for double the equipment bonus to be included too. Moderators have final say in how many successes are needed so if in doubt ask a moderator. |
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==Current Equipment pages== | ==Current Equipment pages== | ||
The Equipment pages are a work in progress. This table lists what's on the wiki -- by no means is it a comprehensive list or an approval list. | The Equipment pages are a work in progress. This table lists what's on the wiki -- by no means is it a comprehensive list or an approval list. |
Latest revision as of 14:07, 2 May 2019
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There is a FAQ/Discussion page for Equipment, Armor, and Weapons (Firearms, Melee, etc.).
Illegal Access
You need one of the following Skills or Merits.
- Allies (Arms Dealers): Access to weapons with Dots equal to damage or Armor rating -- so a 2 dot pistol would require Allies 2 (Arms Dealers)
- Allies (Criminals): Access to weapons with Dots equal to damage or Armor rating + 1 for out-of-sphere -- so a 2 dot pistol would require Allies 3 (Criminals)
- Allies (Emergency Services/Police): Access to weapons with Dots equal to damage or Armor rating + 1 for risk to asset -- so a 2 dot pistol would require Allies 3 (Emergency Services/Police)
- Skill (Streetwise): Skill test with Penalty equal to damage or Armor rating + 5 difficulty with a Target Number equal to Damage x 3 -- so a 2 dot pistol would be Streetwise -7 and be an Extended action needing 6 Successes.
- Caution! Illegal weapons may have a "history"! There's a pretty good chance they'll be defective - not many illegal weapons get the care and attention a serviceable weapon requires. The buy itself might turn out to be a set-up by the cops or a criminal. There's a lot of things that can go wrong with this sort of transaction (in a fun way or bad way ).
- Note that Resources are still required to pay for the weapons, and illegal weapons add 1 dot to the cost.
Crafting
Crafting depends on a few things. Does your character have the knowledge, tools, resources, and the time to do so? A blacksmith at her forge making a folded steel katana is possible. A chef in his kitchen isn't going to be able to build a machine gun. So no, you can't go all Frank West. Successes required can vary though rule of thumb is currently add the size and durability of the object to be created then double it for the target number. More complex objects may call for double the equipment bonus to be included too. Moderators have final say in how many successes are needed so if in doubt ask a moderator.
Current Equipment pages
The Equipment pages are a work in progress. This table lists what's on the wiki -- by no means is it a comprehensive list or an approval list.
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