Prey Charm

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Prey Charm
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Revision as of 18:49, 22 April 2016

Werewolfwarning.png"Werewolf" is not in the list of possible values (Item, Mental, Power, Physical, Retainer, Sanctuary, Setup, Social, Sway, Unknown) for this property.
War Against the Pure.jpg
War Against the Pure p. 185
Preq's Shapeshifter
Level(s) ●●● (12XP)
Venue
Possessed By
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This is a Werewolf House Rule This Merit is not allowed, as it was designed for non-Uratha shapeshifters


Your character keeps around a talisman made from some part of a prey animal (likely the kind of prey hunted by the shapechanger’s own animal). It might be a rabbit’s foot, a coyote ear, a desiccated fish skeleton or even a bunch of dead wasps in a jar. It’s always worn as some kind of jewelry, often around the neck or dangling from a bracelet (though it’s possible it could serve as something unconventional such as a keychain).

Once per game session, the charm provides its “luck” for a character at a moment of the player’s choosing. The player may re-roll a failed roll, and gain +3 dice to the re-roll.
Facts about Prey CharmRDF feed
Merit Dots3  +
Merit Typewarning.png"Werewolf" is not in the list of possible values (Item, Mental, Power, Physical, Retainer, Sanctuary, Setup, Social, Sway, Unknown) for this property.
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentWar Against the Pure  +
PermissionBanned  +
SourceWar Against the Pure  +
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