Prey Charm
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Prey Charm
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{{Infobox Merit|Fixed=No | {{Infobox Merit|Fixed=No | ||
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|Prerequisite=Shapeshifter | |Prerequisite=Shapeshifter | ||
|Source=War Against the Pure | |Source=War Against the Pure |
Revision as of 14:09, 23 April 2016
![]() War Against the Pure p. 185 | |
Preq's | Shapeshifter |
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Level(s) | ●●● (12XP) |
Venue | |
Possessed By | |
Your character keeps around a talisman made from some part of a prey animal (likely the kind of prey hunted by the shapechanger’s own animal). It might be a rabbit’s foot, a coyote ear, a desiccated fish skeleton or even a bunch of dead wasps in a jar. It’s always worn as some kind of jewelry, often around the neck or dangling from a bracelet (though it’s possible it could serve as something unconventional such as a keychain).
Once per game session, the charm provides its “luck” for a character at a moment of the player’s choosing. The player may re-roll a failed roll, and gain +3 dice to the re-roll.
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Facts about Prey CharmRDF feed
Merit Dots | 3 + |
Merit Type | Power + |
Page has default formThis property is a special property in this wiki. | Merit Editor + |
Parent | War Against the Pure + |
Permission | Banned + |
Source | War Against the Pure + |