Equipment

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* There is a FAQ/Discussion page for [[Talk:Equipment|Equipment]], [[Talk:Armor|Armor]], and [[Talk:Weapons|Weapons]] (Firearms, Melee, etc.).
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There is a FAQ/Discussion page for [[Talk:Equipment|Equipment]], [[Talk:Armor|Armor]], and [[Talk:Weapons|Weapons]] (Firearms, Melee, etc.).
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* Equipment uses the same rules for [[Talk:Weapons#Illegal_Access|Illegal Access]] as [[Armor]] and [[Weapons]].
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===Illegal Access===
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'''You need one of the following [[Skills]] or [[Merits]].'''
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* '''[[Allies]] ([[Arms Dealers]])''':  Access to weapons with Dots equal to damage or Armor rating -- so a 2 dot pistol would require Allies 2 (Arms Dealers)
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* '''[[Allies]] ([[Criminals]])''':  Access to weapons with Dots equal to damage or Armor rating + 1 for out-of-sphere -- so a 2 dot pistol would require Allies 3 (Criminals)
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* '''[[Allies]] ([[Emergency Services]]/Police)''': Access to weapons with Dots equal to damage or Armor rating + 1 for risk to asset -- so a 2 dot pistol would require Allies 3 (Emergency Services/Police)
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* '''[[Skills|Skill]] ([[Streetwise Skill|Streetwise]])''':  Skill test with Penalty equal to damage or Armor rating + 5 difficulty with a Target Number equal to Damage x 3 -- so a 2 dot pistol would be [[Streetwise Skill|Streetwise]] -7 and be an [[Extended]] [[action]] needing 6 Successes.
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* '''Caution!''' Illegal weapons may have a "history"! There's a pretty good chance they'll be defective - not many illegal weapons get the care and attention a serviceable weapon requires. The buy itself might turn out to be a set-up by the cops or a criminal. There's a lot of things that can go wrong with this sort of transaction (in a fun way or bad way ).
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* Note that [[Resources]] are still required to '''pay for''' the weapons, and illegal weapons add 1 dot to the cost.
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===Crafting===
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[[Crafts Skill|Crafting]] depends on a few things. Does your character have the knowledge, tools, resources, and the time to do so? A blacksmith at her forge making a folded steel katana is possible. A chef in his kitchen isn't going to be able to build a machine gun. So no, you can't go all Frank West. Successes required can vary though rule of thumb is currently add the size and durability of the object to be created then double it for the target number. More complex objects may call for double the equipment bonus to be included too. Moderators have final say in how many successes are needed so if in doubt ask a moderator.
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==Current Equipment pages==
==Current Equipment pages==
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===Armor===
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The Equipment pages are a work in progress.  This table lists what's on the wiki -- by no means is it a comprehensive list or an approval list.
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{{#ask: [[Parent::Armor]] |format=ul |columns=3 }}
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<div style="border: 1px solid #1A1A1A; border-radius: 5px; overflow: hidden; background: black;">
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<table width="100%"><tr style="font-size: 85%;">
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<td style="width: 16%; padding: 1px 1em 0; " valign="top">
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<div style="border-bottom: 1px #1A1A1A solid; 1text-align: center;">'''Armor'''</div>
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<span style="white-space:nowrap;">{{#ask: [[Parent::Armor]] | format = ul }}</span>
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</td>
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<td style="width: 16%; padding: 1px 1em 0; " valign="top">
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<div style="border-bottom: 1px #1A1A1A solid; 1text-align: center;">'''Electronics'''</div>
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<span style="white-space:nowrap;">{{#ask: [[Parent::Electronics]] | format = ul }}</span>
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</td>
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===Electronics===
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<td style="width: 16%; padding: 1px 1em 0;" valign="top">
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{{#ask: [[Parent::Electronics]] |format=ul |columns=3 }}
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<div style="border-bottom: 1px #1A1A1A solid; text-align: center;">'''Firearms'''</div>
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<span style="white-space:nowrap;">{{#ask: [[Parent::Firearms]] | format = ul }}</span>
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</td>
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<td style="width: 16%; padding: 1px 1em 0; " valign="top">
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<div style="border-bottom: 1px #1A1A1A solid; text-align: center;">'''Tools'''</div>
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<span style="white-space:nowrap;">{{#ask: [[Parent::Tools]] | format = ul }}</span>
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</td>
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===Tools===
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<td style="width: 16%; padding: 1px 1em 0;" valign="top">
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{{#ask: [[Parent::Tools]] |format=ul |columns=3 }}
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<div style="border-bottom: 1px #1A1A1A solid; text-align: center;">'''Weaponry'''</div>
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<span style="white-space:nowrap;">{{#ask: [[Parent::Weaponry]] | format = ul }}</span>
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</td>
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</tr>
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</table>
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</div>

Latest revision as of 14:07, 2 May 2019

Contents

There is a FAQ/Discussion page for Equipment, Armor, and Weapons (Firearms, Melee, etc.).


Illegal Access

You need one of the following Skills or Merits.


Crafting

Crafting depends on a few things. Does your character have the knowledge, tools, resources, and the time to do so? A blacksmith at her forge making a folded steel katana is possible. A chef in his kitchen isn't going to be able to build a machine gun. So no, you can't go all Frank West. Successes required can vary though rule of thumb is currently add the size and durability of the object to be created then double it for the target number. More complex objects may call for double the equipment bonus to be included too. Moderators have final say in how many successes are needed so if in doubt ask a moderator.


Current Equipment pages

The Equipment pages are a work in progress. This table lists what's on the wiki -- by no means is it a comprehensive list or an approval list.

Armor

Electronics

Firearms

Tools

Weaponry




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