Secret Paths

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Secret Paths
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{{Infobox Merit
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{{Infobox_Merit
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|Level1=2
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|Type=Werewolf
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|Prerequisite=Defined Territory
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|Source=Territories
|Source=Territories
|Pages=p. 47
|Pages=p. 47
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|Status=Allowed
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|Fixed=Yes
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|Type=Physical
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|Restriction=Werewolf
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|Level1=2
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|Prerequisite=Defined Territory
}}
}}
You know better than anyone else how to move around your own territory unobserved. You receive +2 dice to Stealth pools while in your pack’s territory. Moreover, if you have one turn to prepare, you can quickly rig up a good hiding place that gives an additional +2 dice to Stealth pools and one point of cover.
You know better than anyone else how to move around your own territory unobserved. You receive +2 dice to Stealth pools while in your pack’s territory. Moreover, if you have one turn to prepare, you can quickly rig up a good hiding place that gives an additional +2 dice to Stealth pools and one point of cover.
{{characteristics}}
{{characteristics}}

Latest revision as of 19:08, 30 April 2016

Allowed Physical
Territories.jpg
Territories p. 47
Preq's Defined Territory
Level(s) ●● (6XP)
Venue Werewolf
Possessed By
This box: view · talk
You know better than anyone else how to move around your own territory unobserved. You receive +2 dice to Stealth pools while in your pack’s territory. Moreover, if you have one turn to prepare, you can quickly rig up a good hiding place that gives an additional +2 dice to Stealth pools and one point of cover.
Facts about Secret PathsRDF feed
Character TypeWerewolf  +
Merit Dots2  +
Merit TypePhysical  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentTerritories  +
PermissionAllowed  +
SourceTerritories  +
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