Secret Paths
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Secret Paths
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|Source=Territories | |Source=Territories | ||
|Pages=p. 47 | |Pages=p. 47 | ||
| + | |Status=Allowed | ||
| + | |Fixed=Yes | ||
| + | |Type=Physical | ||
| + | |Restriction=Werewolf | ||
| + | |Level1=2 | ||
| + | |Prerequisite=Defined Territory | ||
}} | }} | ||
You know better than anyone else how to move around your own territory unobserved. You receive +2 dice to Stealth pools while in your pack’s territory. Moreover, if you have one turn to prepare, you can quickly rig up a good hiding place that gives an additional +2 dice to Stealth pools and one point of cover. | You know better than anyone else how to move around your own territory unobserved. You receive +2 dice to Stealth pools while in your pack’s territory. Moreover, if you have one turn to prepare, you can quickly rig up a good hiding place that gives an additional +2 dice to Stealth pools and one point of cover. | ||
{{characteristics}} | {{characteristics}} | ||
Latest revision as of 19:08, 30 April 2016
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Territories p. 47 | |
| Preq's | Defined Territory |
|---|---|
| Level(s) | ●● (6XP) |
| Venue | Werewolf |
| Possessed By | |
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Facts about Secret PathsRDF feed
| Character Type | Werewolf + |
| Merit Dots | 2 + |
| Merit Type | Physical + |
| Page has default formThis property is a special property in this wiki. | Merit Editor + |
| Parent | Territories + |
| Permission | Allowed + |
| Source | Territories + |