Prey Charm

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Prey Charm
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{{Infobox Merit|Fixed=No
{{Infobox Merit|Fixed=No
|Level1=3
|Level1=3
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|Type=Werewolf
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|Type=Power
|Prerequisite=Shapeshifter
|Prerequisite=Shapeshifter
|Source=War Against the Pure
|Source=War Against the Pure

Revision as of 14:09, 23 April 2016

Power
War Against the Pure.jpg
War Against the Pure p. 185
Preq's Shapeshifter
Level(s) ●●● (12XP)
Venue
Possessed By
This box: view · talk
This is a Werewolf House Rule This Merit is not allowed, as it was designed for non-Uratha shapeshifters


Your character keeps around a talisman made from some part of a prey animal (likely the kind of prey hunted by the shapechanger’s own animal). It might be a rabbit’s foot, a coyote ear, a desiccated fish skeleton or even a bunch of dead wasps in a jar. It’s always worn as some kind of jewelry, often around the neck or dangling from a bracelet (though it’s possible it could serve as something unconventional such as a keychain).

Once per game session, the charm provides its “luck” for a character at a moment of the player’s choosing. The player may re-roll a failed roll, and gain +3 dice to the re-roll.
Facts about Prey CharmRDF feed
Merit Dots3  +
Merit TypePower  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentWar Against the Pure  +
PermissionBanned  +
SourceWar Against the Pure  +
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