Ghoul
From Edge of Darkness Wiki
Ghoul
m |
m (Text replace - "{{Vampire/Index}}" to "Category:Glossary{{Vampire/Index}}") |
||
(11 intermediate revisions not shown) | |||
Line 1: | Line 1: | ||
- | {{header|vtr}}{{Vampire/Index}} | + | {{header|vtr}}[[Category:Glossary]]{{Vampire/Index}} |
- | <center>Information on '''Ghoul Retainers''' are on the [[Retainer]] page.<br />A ghoul is only an option as a PC if another PC agrees to be their regnant.</center> | + | <center>Information on '''Ghoul Retainers''' are on the [[Retainer]] page.<br />A ghoul is only an option as a PC if another PC agrees to be their [[regnant]]. |
+ | |||
+ | {{clear left}}{{#ask: [[Retainer Type::Ghoul]] [[Character Status::Active]] | link=none | format=template | template=ravatar | }} | ||
+ | </center> | ||
* If the Ghoul's Regnant is an active member of a Bloodline during character creation then the Bloodline's Disciplines are all considered in-clan for the Ghoul too. | * If the Ghoul's Regnant is an active member of a Bloodline during character creation then the Bloodline's Disciplines are all considered in-clan for the Ghoul too. | ||
- | * A regnant that is part of a Covenant may teach a Ghoul that Covenant's Discipline. | + | * A regnant that is part of a [[Covenant]] may teach a Ghoul that Covenant's Discipline. |
- | * A ghoul can never learn the Coils of the Dragon. | + | * A ghoul can never learn the [[Coils of the Dragon]]. |
- | * A Vampire wishing to create a Ghoul must feed a Mortal at least a single Vitae and invest a point of Willpower to augment the the Ghoul with the mystic force needed. | + | * A Vampire wishing to create a Ghoul must feed a Mortal at least a single Vitae and invest a point of [[Willpower]] to augment the the Ghoul with the mystic force needed. This Willpower expenditure represents the creation of an artificial state. |
- | + | * Upon becoming a Ghoul a mortal stops aging. | |
- | * A ghoul requires at least one Vitae per month to sustain the state. | + | * A ghoul requires at least one Vitae per month to sustain the state, and suffers from [[Blood Addiction]] and [[Vinculum]]. |
+ | * A Ghoul gains 1 [[Attributes|Attribute]] dot in their regnant's [[clan]]'s favored Attribute<ref>[[Ghouls]], p.69</ref>. | ||
+ | * A Ghoul gains 2 [[Disciplines|Discipline]] dots. One of those dots must be the first dot in the physical Discipline that is in clan for his regnant<ref>[[Ghouls]], p.69</ref>. | ||
+ | * A ghoul cannot have more [[Vitae]] than he has dots of [[Stamina]]. | ||
+ | * A ghoul cannot spend more than one Vitae in a single [[Turns|turn]], no matter how old he is or how potent his regnant’s blood is. A ghoul is aware of how close to depleting his Vitae resources he is at all times. | ||
+ | * A ghoul can use Vitae for [[Vitae#Physical_Augmentation|Physical Augmentation]]. | ||
+ | * A ghoul can use Vitae for [[Vitae#Healing_Wounds|Healing Wounds]]. | ||
- | A ghoul is a creature somewhere between the deathless state of the Kindred and the normal state of most mortals. In fact, ghouls are mortals, with the added condition that they have been fed Kindred vitae and invested with some aspect of the curse of undeath. Not every mortal who simply tastes vampiric Vitae becomes a ghoul, though. It takes a specific devotion on the part of the Kindred to create ghouls, but once they do, those creatures can become as independent or reliant as their masters wish. | + | A ghoul is a creature somewhere between the deathless state of the Kindred and the normal state of most mortals. In fact, ghouls are mortals, with the added condition that they have been fed Kindred vitae and invested with some aspect of the curse of undeath. Not every mortal who simply tastes vampiric Vitae becomes a ghoul, though. It takes a specific devotion on the part of the Kindred to create ghouls, but once they do, those creatures can become as independent or reliant as their masters wish. A Ghoul is a mortal being who regularly drinks the blood of a Vampire. The mortal gains mystical power through the Vampire's [[Vitae]], and becomes, willing or not, a [[Vinculum|blood-bound]] servant of the Vampire. The blood enraptures the ghoul, making them a slave to their master's will. They perform their duties because they cannot refuse, even unto death. |
- | + | ||
- | |||
- | |||
Ghouls occupy a special place in Vampire society. In the most basic sense they are a violation of the [[Traditions|First Tradition]], as they often know as much about Vampires as Vampires know about themselves. However ghouls are not treated the same way as other mortals who have discovered the truth behind the [[Traditions|Masquerade]]. Instead, they are treated in much the same way as the traditional mortal nobility have treated their family retainers, with a sense of insouciant indifference combined with a certain paternal condescension. For ghouls are extraordinarily useful. They provide Vampires with essential services which make undead existence more comfortable and secure. Still a living being, a ghoul can walk in the sunlight and does not suffer from the need to sleep during the day as a Vampire does. This allows them to act as daytime guardians and servants far more capable of interacting with the daytime mortal world than their master. | Ghouls occupy a special place in Vampire society. In the most basic sense they are a violation of the [[Traditions|First Tradition]], as they often know as much about Vampires as Vampires know about themselves. However ghouls are not treated the same way as other mortals who have discovered the truth behind the [[Traditions|Masquerade]]. Instead, they are treated in much the same way as the traditional mortal nobility have treated their family retainers, with a sense of insouciant indifference combined with a certain paternal condescension. For ghouls are extraordinarily useful. They provide Vampires with essential services which make undead existence more comfortable and secure. Still a living being, a ghoul can walk in the sunlight and does not suffer from the need to sleep during the day as a Vampire does. This allows them to act as daytime guardians and servants far more capable of interacting with the daytime mortal world than their master. | ||
- | A ghoul gains certain more-than-human abilities through the vampire | + | |
+ | A ghoul gains certain more-than-human abilities through the vampire Vitae they imbibe, the most significant being that they stop aging. A ghoul who regularly drinks of her master's blood will remain the same apparent age as long as her master continues to provide blood. In addition, a ghoul gains added physical ability (strength, speed, etc.) and may even learn certain Vampiric [[Discipline]]s. | ||
+ | |||
Some ghouls actually enjoy their service as it prolongs their life and, assuming their master is sufficiently compassionate and wealthy, allows them to live a life of relative luxury and comfort, much the same as a favored valet or maid might enjoy the luxuries of a wealthy human master's life. Other ghouls rail against their enslavement, remaining sullen if not outright rebellious. None the less, they are compelled to serve and obey. | Some ghouls actually enjoy their service as it prolongs their life and, assuming their master is sufficiently compassionate and wealthy, allows them to live a life of relative luxury and comfort, much the same as a favored valet or maid might enjoy the luxuries of a wealthy human master's life. Other ghouls rail against their enslavement, remaining sullen if not outright rebellious. None the less, they are compelled to serve and obey. | ||
Line 31: | Line 39: | ||
- | == | + | ==Aura== |
- | + | {{main|Auras}} | |
+ | The only supernatural effect that Vitae has on a ghoul’s body that makes him demonstrably different from the mortals around him (other than the respite from aging) is its effect on his aura. A ghoul’s aura looks much like any other mortal’s aura, though it’s likely to be shot through with deep red and bright green and somewhat weak and muted (see [[Vampire The Requiem Sourcebook|VtR]] p. 120). Yet if one looks closely enough with [[Aura Perception]], one might notice veins in the ghoul’s aura that are as pale as a vampire’s aura normally is. The distinction of a pale streak in a weak and muted aura is an especially fine one, though, levying an additional –2 penalty to the user’s Aura Perception roll. | ||
+ | |||
+ | |||
+ | |||
- | {{footer|vtr}}[[Category:Glossary]] | + | {{Links|Ghouls|Parent2=Retainer}}{{Parent|Retainer}}{{footer|vtr}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]] |
Latest revision as of 14:44, 9 June 2016
|