Spirit Cheat Sheet
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Spirit Cheat Sheet
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The Cast | |
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Who's Who | |
Paths | |
Acanthus Mastigos Moros Obrimos Thyrsus | |
Orders | |
Adamantine Arrow Free Council Guardians of the Veil Mysterium Silver Ladder | |
Joining (Open) | |
General Info Mage Info Submit Character | |
Playing | |
Mage House Rules | |
Apprenticing | |
Mage House Rules | |
Mage Sight | |
This box: view · talk |
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Spirit • (Initiate)
- Compelling
- Partially awaken a slumbering spirit within a tool or object for one scene, giving a single equipment bonus to a dice roll in that scene.
- Knowing
- Unveiling
- Mage Sight Second Sight. Sense magic. Scrutinize magic.
- Determine the strength of the local Gauntlet.
- Detect the presence of a possessing entity within a terrestrial being.
- Perceive the Twilight.
Spirit •• (Apprentice)
- Ruling
- Veiling
(Not listed in the book)
- Perhaps conceal the caster from the scrutiny of spirits?
- Conceal the nature of a soul jar, Fetter or Fetish, making it look like an ordinary object.
- Make soul jars, Fetters or fetishes invisible to spirits?
- Shielding
- Protect oneself against physical attacks and attacks from spirits.
- Does not protect against grapple attacks. Does not protect against overcoming a grappled mage.
- Unveiling
Spirit ••• (Disciple)
- Weaving
- Exorcise a possessing spirit or drive it from its Fetter.
- Forge a pact with a spirit familiar (requires Familiar Merit).
- Summon a spirit from the Shadow Realm.
- Reach across the Gauntlet to touch, be touched by, or strike a spirit in the Shadow.
- In the Shadow, reach across to the physical world and interact with physical items.
- Strike people in the physical world from the Shadow.
- Restore a soul to its rightful body. Space ••+ to retrieve the soul from a remote location.
- Rouse the spirit within an object.
- Spirit road (cross the Gauntlet into the Shadow):
- Transitory Duration. Extended casting. No control over access until Spirit ••••.
- Fraying
- Perfecting
- Ruling
- Control a spirit.
- Create a Soul Jar with a longer Duration, potentially Indefinite.
- Shielding
Spirit •••• (Adept)
- Patterning
- Bind a spirit to a location or object in the material world.
- Bind a spirit guardian to protect a physical object, location or person.
- Create a fetish.
- Create a Medicine Bag to store Essence.
- Convert Mana into Essence, Essence into Mana (Prime ••••).
- Channel Essence:
- From a Locus.
- Spirit to spirit.
- To or from a Medicine Bag or other object that can contain Essence.
- From a Locus, Medicine Bag or other Essence container to a spirit.
- Forge a familiar pact between a Familiar and another mage.
- Compel a spirit to possess a terrestrial being.
- Control access to a spirit road caster creates.
- Cross the Gauntlet without needing a spirit road.
- Unravelling
(Not listed in the book)
- Destroy a fetish spiritually, freeing the spirit and leaving the object intact?
- Sever the link between a spirit and a Fetter?
- Damage the Corpus of a spirit across the Gauntlet in the Shadow?
- Destroy a Medicine Bag’s ability to contain Essence?
- Perfecting
- Weaving
- Spirit road:
- Prolonged Duration. Extended casting
- Spirit road:
Spirit ••••• (Master)
- Making
- Control the strength of the local Gauntlet without a Hallow.
- Reduce Gauntlet strength to 0, creating a Verge.
- Cause a spirit to physically materialize in the material world.
- Fundamentally create a spirit out of ephemera.
- Forge a soul out of ephemera.
- Add to and alter a spirit’s Attributes, Corpus, Influences, Numina and Rank.
- Create a gruesome, dark animated servant made of living shadows (Death •••).
- Create an entire spirit Court of her own.
- Create a temporary Sanctum in the Shadow Realm.
- Unmaking
- Shape and alter a spirit, removing Attributes, Corpus, Influences, Numina and Rank.
- Weaving
- Spirit road:
- Advanced prolongation. Instant casting.
- Spirit road:
- Patterning
- Bind spirit (advanced prolongation).
- Bind spirit guardian (advanced prolongation).
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