Seduction
From Edge of Darkness Wiki
Your character seeks to ply his allure, charm and sheer magnetism to make someone else compliant to his will, typically to agree to a sexual tryst (but not always -- one can be seduced by wealth, for example). Or your character's aim might be some goal short of a physical encounter, such as getting a person's phone number, learning his or her address, or convincing a subject to do a favor with the implicit reward of romance. The same forms of coercion might also be applied on your character by inhuman beings, to make him agreeable to a private rendezvous that could mean his life[1]. Fame, Status, and Striking Looks all can play a key factor in an attempted seduction.
- The act of seduction has two basic elements, physical and social, and those elements tend to indicate stages of the overall process.
Physical Aspect (First Stage)
The first stage is based largely on physical attraction. Your character plies his appearance and demeanor to win the subject's attention and interest. This phase is typically non-verbal. If the seducer gets more successes, he gains the subject's interest. If successes tie or the seducer gets fewer, the subject is disinterested or needs further convincing (see below).
- Dice Pool: Presence + Persuasion + equipment versus the subject's Wits + Composure + equipment.
- Action: Instant
- Resistance: Contested
- Equipment for Seducer: Striking Looks, alluring clothing (+1), an appealing perfume or cologne (+1) or an offered drink (+1)
- Equipment for Subject: Existing significant other (+1 to +3), a headache (+1) or be in a really bad mood (+1)
Social Aspect (Second Stage)
The social aspect of the seduction begins after the initial contested action is complete. The social aspect involves dialogue and interaction between participants.
- Dice Pool: Manipulation + Persuasion + equipment versus the subject's Wits + Composure + equipment.
- Action: Extended (10 minutes per roll)
- Resistance: Contested
- Equipment for Seducer: A good pick-up line (+1), an excellent line (+2), a mutual acquaintance (+1) or suggestive physical contact (+2) for the seducer.
- Equipment for Subject: Existing significant other (+1 to +3), a headache (+1) or be in a really bad mood (+1)
Resolution
Seducer: The required number of successes for the seducer equals twice the subject's Resolve.
- Once a would-be seducer is rebuked, no other attempts can be made to charm the same subject in the same scene.
Subject: The required number of successes for the subject equals twice the aggressor's Presence.
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