Seduction

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Your character seeks to ply his allure, charm and sheer magnetism to make someone else compliant to his will, typically to agree to a sexual tryst (but not always -- one can be seduced by wealth, for example). Or your character's aim might be some goal short of a physical encounter, such as getting a person's phone number, learning his or her address, or convincing a subject to do a favor with the implicit reward of romance. The same forms of coercion might also be applied on your character by inhuman beings, to make him agreeable to a private rendezvous that could mean his life[1]. Fame, Status, and Striking Looks all can play a key factor in an attempted seduction.


Physical Aspect (First Stage)

The first stage is based largely on physical attraction. Your character plies his appearance and demeanor to win the subject's attention and interest. This phase is typically non-verbal. If the seducer gets more successes, he gains the subject's interest. If successes tie or the seducer gets fewer, the subject is disinterested or needs further convincing (see below).


Social Aspect (Second Stage)

The social aspect of the seduction begins after the initial contested action is complete. The social aspect involves dialogue and interaction between participants.

The winner of the previous contested roll also gains bonus dice equal to the successes rolled before.


Resolution

Seducer: The required number of successes for the seducer equals twice the subject's Resolve.

Once a would-be seducer is rebuked, no other attempts can be made to charm the same subject in the same scene.

Subject: The required number of successes for the subject equals twice the aggressor's Presence.



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