Experience Allowances
- Starter characters: 0-30.
- Beginners: 0-60.
- Mainstream: 60-100.
- Beginner and Mainstream are available at the ST's discretion. There will be no starting Elder characters in this venue.
Applying as a Hunter or a Mortal
- The character cap for the Hunter venue is two. If you want to run two Hunters, a Mortal and a Hunter or two Mortals, these are all valid options. Do bear in mind that if you are joining the venue for the first time, there will be a 6 month wait before a secondary character will be a possibility.
Glimpses
- Glimpses can give a lot of insight into your character, or provide a nice bit of back story to be elaborated upon. While glimpses are not a necessity, XP will be awarded if a glimpse is written. Also, I like reading them!
Hunters, Mortal and Organisations
- If Hunters meet the pre-requisites, they can start as members of one of the Mortals Organisations. Doing so may severely impact the Hunt, however, and it prevents them from starting as a member of a Compact, as the commitment to the Organisation takes up too much time.
- If a Mortal takes up the Vigil, they do not necessarily need to leave their chosen Organisation. They would find it difficult getting the time to join a Compact, but that's a decision they'll have to make for themselves.
- Tier 3 Hunters are not allowed. Conspiracies must be joined in character. Please don't make a character for the sole reason of joining a particular Conspiracy; things might not pan out. Make sure you enjoy playing the character first.
Cells and Professions
- While cells are not mandatory, if you want to use tactics and not die a lot then they're a damn good idea.
- Mortals cannot join cells. However, if they become a Hunter then they will have the chance to in-game.
- Mortals do have Professions, but the Professional Training Merit is restricted to Hunters. As a result a Mortal's profession has no impact unless they take up the Vigil. Ergo it's not particularly important. Currently existing Mortals can pick a Profession now or decide at the point where they take up the Vigil.
Can Mortals risk Willpower?
- No. That's the dividing line between a Mortal and a Hunter.
Hunter Occult Skill
Your character knows everything at the level of his occult score and below, as well as anything specifically told to them in a thread on this site. If you have any questions, ask before assuming.
Unless specifically researched in-game, a character is initially only aware of the supernatural that caused their Hunt to begin. For example, if Mr. Black, with 5 occult dots, became a Hunter after being attacked by a zombie crocodile monster, then this is the supernatural he is most familiar with. He would not also be aware of Man-Eating slugs, vampire and the cookie monster; unless this had been encountered in play.
- 0: All Hunters are aware of the existence of the supernatural.
- 1: Threat level of supernatural creatures.
- 2: Existence of compacts, possible ways to kill supernaturals, existence of supernatural societies, basic physiology.
- 3: Specific compacts, habits of supernaturals, basic behaviours and common supernatural powers.
- 4: Existence of Conspiracies and supernatural societies, definite ways to kill supernaturals, complex behaviours and rare supernatural powers.
- 5: Specific conspiracies and supernatural societies.