Derangements

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These are a list of the Derangements that MAY be in play on EoD, if the Derangement you want is not here, please PM the Venues Storyteller or post a comment on your character sheet concerning something different or specific.  
+
When a ([[Clarity]], [[Harmony]], [[Humanity]], [[Morality]], [[Wisdom]]) point is lost because of a sin perpetrated, '''roll your character's new Morality trait as a dice pool'''. If the roll succeeds, she finds some kind of balance or existence at her new state of spiritual and ethical standing. If the roll fails, she manifests a derangement.
 +
* Derangements are mental and emotional ailments or conditions, in this case brought on by your characterÕs stress, grief or even remorselessness over acts performed. Derangements are detailed at length later in this chapter.
 +
* These are a list of the Derangements that MAY be in play on EoD, if the Derangement you want is not here, please PM the Venues Storyteller or post a comment on your character sheet concerning something different or specific.
 +
* Alternate mechanics for specific Derangements will be listed under the Venue Only sections.
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Alternate mechanics for specific Derangements will be listed under the Venue Only sections.
 
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==General Derangements==
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{| class="wikitable sortable"
-
{| class="wikitable"
+
|-
|-
|'''Derangement'''
|'''Derangement'''
Line 10: Line 11:
|'''Description'''
|'''Description'''
|'''Reference'''
|'''Reference'''
 +
|'''Affects'''
|-
|-
|Animalistic Dependency
|Animalistic Dependency
|Mild
|Mild
|Res+Comp if not expecting to hear/see animals. On fail, -1 to all rolls.
|Res+Comp if not expecting to hear/see animals. On fail, -1 to all rolls.
-
|Ventrue p107
+
|[[Ventrue Lords Over the Damned|Ventrue]] p107
 +
|All
|-
|-
|Anxiety
|Anxiety
|Severe
|Severe
|Follows Inferiority Complex; -2 on all rolls and Willpower points cannot be spent to bolster any rolls for the remainder of the scene.
|Follows Inferiority Complex; -2 on all rolls and Willpower points cannot be spent to bolster any rolls for the remainder of the scene.
-
|WoD Core p98
+
|[[World of Darkness Sourcebook|WoD]] p98
 +
|All
|-
|-
|Aphasia
|Aphasia
Line 25: Line 29:
|Follows Vocalization; Unable to speak coherently. Wits+Empathy roll for listeners to understand. Use sign language or written text to communicate. Spend 1 Willpower to speak for a scene.
|Follows Vocalization; Unable to speak coherently. Wits+Empathy roll for listeners to understand. Use sign language or written text to communicate. Spend 1 Willpower to speak for a scene.
|The Blood p108
|The Blood p108
 +
|All
|-
|-
|Avoidance
|Avoidance
|Mild
|Mild
|Res+Comp when confronted with situation/person associated with previous, significant failure or trauma
|Res+Comp when confronted with situation/person associated with previous, significant failure or trauma
-
|WoD Core p100
+
|[[World of Darkness Sourcebook|WoD]] p100
 +
|All
|-
|-
|Beast Phobia/Fears
|Beast Phobia/Fears
|Mild
|Mild
|Phobia of animals. Reflexive Res+Comp to avoid trembling fearfully around any animals, even self.
|Phobia of animals. Reflexive Res+Comp to avoid trembling fearfully around any animals, even self.
-
|Changing Breeds p103
+
|[[Changing Breeds|CB]] p103
 +
|All
|-
|-
|Bulimia
|Bulimia
|Severe
|Severe
|Follows Fixation; Roll Res+Comp to not feed till full, if you need it or not.
|Follows Fixation; Roll Res+Comp to not feed till full, if you need it or not.
-
|VtR Core p188
+
|[[Vampire The Requiem Sourcebook|VtR]] p188
 +
|All
|-
|-
|Cataplexy
|Cataplexy
Line 45: Line 53:
|Follows Insomnia: The day after sleep roll fails, any circumstance resulting in an intense emotional reaction (e.g. laughter, anger, fear) requires Stam+Comp roll. On failure, slump to the ground, paralyzed with weakness but fully conscious for full turn.
|Follows Insomnia: The day after sleep roll fails, any circumstance resulting in an intense emotional reaction (e.g. laughter, anger, fear) requires Stam+Comp roll. On failure, slump to the ground, paralyzed with weakness but fully conscious for full turn.
|Asylum p49, Ghouls p87
|Asylum p49, Ghouls p87
 +
|All
|-
|-
|Compulsive-Agressive Disorder
|Compulsive-Agressive Disorder
Line 50: Line 59:
|Follows Suspicion; Everything is a threat. Only use Intimidation for Social rolls.
|Follows Suspicion; Everything is a threat. Only use Intimidation for Social rolls.
|Nomads p92
|Nomads p92
 +
|All
|-
|-
|Delusional Mania
|Delusional Mania
|Mild
|Mild
|When taking lethal/agg, roll Stam+Comp. -3 to roll for bashing, -2 for lethal, -1 for agg. On fail, can't dodge for scene unless spending 1 Willpower.
|When taking lethal/agg, roll Stam+Comp. -3 to roll for bashing, -2 for lethal, -1 for agg. On fail, can't dodge for scene unless spending 1 Willpower.
-
|Ventrue p108
+
|[[Ventrue Lords Over the Damned|Ventrue]] p108
 +
|All
|-
|-
-
|  
+
|Delusional Mania
|Severe
|Severe
|On fail, can't dodge and won't avoid damage unless spending 1 Willpower.
|On fail, can't dodge and won't avoid damage unless spending 1 Willpower.
-
|Ventrue p108
+
|[[Ventrue Lords Over the Damned|Ventrue]] p108
 +
|All
|-
|-
|Delusional Obsession
|Delusional Obsession
|Severe
|Severe
|Follows Irrationality; Willpower spend to resist acting in according to obsession.
|Follows Irrationality; Willpower spend to resist acting in according to obsession.
-
|VtR Core p189
+
|[[Vampire The Requiem Sourcebook|VtR]] p189
 +
|All
|-
|-
|Denial
|Denial
Line 70: Line 83:
|Follows Repression; As mild, but has replaced initial memories with others. Res+Comp roll if someone tries to correct memory. On success, become irate and refuse to discuss.
|Follows Repression; As mild, but has replaced initial memories with others. Res+Comp roll if someone tries to correct memory. On success, become irate and refuse to discuss.
|Asylum p50
|Asylum p50
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|All
|-
|-
|Depersonalization
|Depersonalization
Line 75: Line 89:
|No sense of connection to self; can not spend Willpower, -2 to Willpower checks
|No sense of connection to self; can not spend Willpower, -2 to Willpower checks
|Summoners p184
|Summoners p184
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|All
|-
|-
|Diogenes Syndrome
|Diogenes Syndrome
Line 80: Line 95:
|Follows Inferiority Complex; Ignore personal hygiene and cleanliness. -3 dice to Social rolls. Spend Willpower to heal instantly or clean self, but heal reflexively while sleeping.
|Follows Inferiority Complex; Ignore personal hygiene and cleanliness. -3 dice to Social rolls. Spend Willpower to heal instantly or clean self, but heal reflexively while sleeping.
|The Blood p107
|The Blood p107
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|All
|-
|-
|Dissociation
|Dissociation
Line 85: Line 101:
|Follows Depersonalization; puts body on a sort of "conscious autopilot", with no emotional depth, can not recover Willpower due to Virtue or Vice
|Follows Depersonalization; puts body on a sort of "conscious autopilot", with no emotional depth, can not recover Willpower due to Virtue or Vice
|Summoners p184
|Summoners p184
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|All
|-
|-
|Divination Obsession
|Divination Obsession
Line 90: Line 107:
|Follows Magical Ideation; As Obsessive Compulsion, but specifically to perform some sort of divination.  
|Follows Magical Ideation; As Obsessive Compulsion, but specifically to perform some sort of divination.  
|Mekhet p118  
|Mekhet p118  
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|All
|-
|-
|Dehumanization  
|Dehumanization  
Line 95: Line 113:
|Res+Comp roll when inconvenienced or frustrated by other people's perceived weakness or stupidity. On failure, -2 to all Social rolls except Intimidation.  
|Res+Comp roll when inconvenienced or frustrated by other people's perceived weakness or stupidity. On failure, -2 to all Social rolls except Intimidation.  
|Blood of the Wolf p128  
|Blood of the Wolf p128  
 +
|All
|-
|-
|Depression  
|Depression  
|Mild  
|Mild  
|If failed to achieve a goal, a bout of depression occurs. Resolve+Comp, if fails looses a WP and cannot spend for the remainder of the scene.  
|If failed to achieve a goal, a bout of depression occurs. Resolve+Comp, if fails looses a WP and cannot spend for the remainder of the scene.  
-
|WoD Core p97  
+
|[[World of Darkness Sourcebook|WoD]] p97  
 +
|All
|-
|-
|Fetishism  
|Fetishism  
Line 105: Line 125:
|Res+Comp when reminded of fetishized event or object. On failure, attempt to recreate the situation or come into contact with object in question.  
|Res+Comp when reminded of fetishized event or object. On failure, attempt to recreate the situation or come into contact with object in question.  
|Asylum p49,Ghouls p86  
|Asylum p49,Ghouls p86  
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|All
|-
|-
|Filthy Beasts!  
|Filthy Beasts!  
|Mild  
|Mild  
|Hates, teases and torments animals. Res+Comp to resist abusing a helpless animal.  
|Hates, teases and torments animals. Res+Comp to resist abusing a helpless animal.  
-
|Changing Breeds p104  
+
|[[Changing Breeds|CB]] p104  
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|All
|-
|-
|Fixation  
|Fixation  
|Mild  
|Mild  
|Res+Comp to avoid obsessing on a loss or victory. On Failure: Single Dice to see how many scenes you are fixated on loss or failure. ST Fiat.  
|Res+Comp to avoid obsessing on a loss or victory. On Failure: Single Dice to see how many scenes you are fixated on loss or failure. ST Fiat.  
-
|WoD Core p97  
+
|[[World of Darkness Sourcebook|WoD]] p97  
 +
|All
|-
|-
|Fugue  
|Fugue  
|Severe, Extreme  
|Severe, Extreme  
|'Autopilot' when subjected to specific stressful circumstances or exposure.  
|'Autopilot' when subjected to specific stressful circumstances or exposure.  
-
|WoD Core p100  
+
|[[World of Darkness Sourcebook|WoD]] p100  
 +
|All
|-
|-
|Glossolalia  
|Glossolalia  
Line 125: Line 149:
|Roll Wits+Comp whenever spending a Willpower point. On fail, speak in alien tongue for the remainder of the scene.  
|Roll Wits+Comp whenever spending a Willpower point. On fail, speak in alien tongue for the remainder of the scene.  
|PtC Core p185  
|PtC Core p185  
 +
|All
|-
|-
|Grandiose Delusion  
|Grandiose Delusion  
Line 130: Line 155:
|Regards self as supreme regarding a specific territory, occupation or subject. Res+Comp whenever someone not in their service attempts to exert influence in the matter. On failure, first priority becomes attempting to exclude interloper.  
|Regards self as supreme regarding a specific territory, occupation or subject. Res+Comp whenever someone not in their service attempts to exert influence in the matter. On failure, first priority becomes attempting to exclude interloper.  
|Shadows of Mexico p61  
|Shadows of Mexico p61  
 +
|All
|-
|-
|Hunter King  
|Hunter King  
|Severe  
|Severe  
|Follows Filthy Beasts!; Serial killer of animals. Will hunt, torture and murder animals whenever possible.  
|Follows Filthy Beasts!; Serial killer of animals. Will hunt, torture and murder animals whenever possible.  
-
|Changing Breeds p104  
+
|[[Changing Breeds|CB]] p104  
 +
|All
|-
|-
|Hallucinogen Persisting Perception Disorder
|Hallucinogen Persisting Perception Disorder
Line 140: Line 167:
|Suffers lingering visual effects of Hallucinogens. Res+Comp to resist the derangement every time the character imbibes hallucinogens. Failure: -1 to all mental rolls and -3 to all perception rolls for the remainder of the scene.
|Suffers lingering visual effects of Hallucinogens. Res+Comp to resist the derangement every time the character imbibes hallucinogens. Failure: -1 to all mental rolls and -3 to all perception rolls for the remainder of the scene.
|Magical Traditions p137
|Magical Traditions p137
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|All
|-
|-
|Hypnagogic Hallucination  
|Hypnagogic Hallucination  
Line 145: Line 173:
|Suffers hallucinations in space between waking and sleeping on nights that have been stressful. Spent a Willpower point, or suffer -1 penalty to all Mental rolls the next day.  
|Suffers hallucinations in space between waking and sleeping on nights that have been stressful. Spent a Willpower point, or suffer -1 penalty to all Mental rolls the next day.  
|Shadows of Mexico p65  
|Shadows of Mexico p65  
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|All
|-
|-
|Hysteria  
|Hysteria  
|Severe  
|Severe  
|Follows Phobia,  add that she must run from subject of Fear. If touched, another Res+Comp. If Dramatic Fail, looses consciousness. -3 Penalty if it's in proximity and you see it -5 if you lack visual.  
|Follows Phobia,  add that she must run from subject of Fear. If touched, another Res+Comp. If Dramatic Fail, looses consciousness. -3 Penalty if it's in proximity and you see it -5 if you lack visual.  
-
|WoD p97  
+
|[[World of Darkness Sourcebook|WoD]] p97  
 +
|All
|-
|-
|Inferiority Complex  
|Inferiority Complex  
|Mild  
|Mild  
|When a single choice or die roll can determine success or failure of stressful situation, roll Res+Comp or take -1 penalty to all rolls for remainder of scene. Cannot spend Willpower on that key roll.  
|When a single choice or die roll can determine success or failure of stressful situation, roll Res+Comp or take -1 penalty to all rolls for remainder of scene. Cannot spend Willpower on that key roll.  
-
|WoD p97  
+
|[[World of Darkness Sourcebook|WoD]] p97  
 +
|All
|-
|-
|Insomnia  
|Insomnia  
Line 160: Line 191:
|When stressed, must roll Res+Comp to sleep restfully. On failure, -2 to all rolls the next day. Each day thereafter is considered 'stressful' until a full night's or day's rest achieved.  
|When stressed, must roll Res+Comp to sleep restfully. On failure, -2 to all rolls the next day. Each day thereafter is considered 'stressful' until a full night's or day's rest achieved.  
|Asylum p49, Ghouls p87  
|Asylum p49, Ghouls p87  
 +
|All
|-
|-
|Irrational Defiance  
|Irrational Defiance  
|Severe  
|Severe  
|Follows Irrationality; When given orders by superiors, roll Res+Comp. On fail, -5 dice to accomplishing orders due to need to defy superiors.  
|Follows Irrationality; When given orders by superiors, roll Res+Comp. On fail, -5 dice to accomplishing orders due to need to defy superiors.  
-
|Ventrue p108  
+
|[[Ventrue Lords Over the Damned|Ventrue]] p108  
 +
|All
|-
|-
|Irrationality  
|Irrationality  
|Mild  
|Mild  
|Res+Comp to keep cool when wellbeing is threatened. On failure, require Wits+Comp to take any action to diffuse the situation or leave the scene. Cannot initiate violence.  
|Res+Comp to keep cool when wellbeing is threatened. On failure, require Wits+Comp to take any action to diffuse the situation or leave the scene. Cannot initiate violence.  
-
|WoD p99  
+
|[[World of Darkness Sourcebook|WoD]] p99  
 +
|All
|-
|-
|Loss of Compassion  
|Loss of Compassion  
Line 175: Line 209:
|Follows Dehumanization; Ceases to see other human beings as meaningful. Roll one fewer die when testing for sins committed against another person.  
|Follows Dehumanization; Ceases to see other human beings as meaningful. Roll one fewer die when testing for sins committed against another person.  
|Blood of the Wolf p128  
|Blood of the Wolf p128  
 +
|All
|-
|-
|Magical Ideation  
|Magical Ideation  
Line 180: Line 215:
|Res+Comp at least once a scene. On failure, must find evidence of some greater plan or intelligence in the local environment.  
|Res+Comp at least once a scene. On failure, must find evidence of some greater plan or intelligence in the local environment.  
|Mekhet p118  
|Mekhet p118  
 +
|All
|-
|-
|Manic-Depression  
|Manic-Depression  
|Severe  
|Severe  
|Follows Depression; Two forms - Psychological and Organic Versions. Dependent on version, on failure of task ST roll Resolve. On Failure - lapse into depression. Also lapse into depression when less than 2 Fuel Stat are in the system and on Dramatic Failure of any roll. Chance die to swing into Manic.  
|Follows Depression; Two forms - Psychological and Organic Versions. Dependent on version, on failure of task ST roll Resolve. On Failure - lapse into depression. Also lapse into depression when less than 2 Fuel Stat are in the system and on Dramatic Failure of any roll. Chance die to swing into Manic.  
-
|VtR Core p189  
+
|[[Vampire The Requiem Sourcebook|VtR]] p189  
 +
|All
|-
|-
|Masochism  
|Masochism  
Line 190: Line 227:
|Follows Fetishism; As mild, but must also suffer bashing damage at least equal to Stamina during the compulsive activity to be satisfied.
|Follows Fetishism; As mild, but must also suffer bashing damage at least equal to Stamina during the compulsive activity to be satisfied.
|Asylum p49, Ghouls p87  
|Asylum p49, Ghouls p87  
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|All
|-
|-
|Melancholia  
|Melancholia  
|Severe  
|Severe  
|As Depression, but add -2 Penalty to all Dice Rolls  
|As Depression, but add -2 Penalty to all Dice Rolls  
-
|WoD p97  
+
|[[World of Darkness Sourcebook|WoD]] p97  
 +
|All
|-
|-
|Megalomania  
|Megalomania  
|Severe  
|Severe  
|As Narcissism add, 1 to all penalties on failure.  
|As Narcissism add, 1 to all penalties on failure.  
-
|WoD Core p97  
+
|[[World of Darkness Sourcebook|WoD]] p97  
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|All
|-
|-
|Memory Obsession  
|Memory Obsession  
|Mild
|Mild
|Become paranoid about memories being tampered with. On fail to recall information by memory... -2 to all actions until extended Int+Comp 10 successes reached.  
|Become paranoid about memories being tampered with. On fail to recall information by memory... -2 to all actions until extended Int+Comp 10 successes reached.  
-
|Ventrue p109  
+
|[[Ventrue Lords Over the Damned|Ventrue]] p109  
 +
|All
|-
|-
-
|  
+
|Memory Obsession
|Severe
|Severe
|Become paranoid about memories being tampered with. On fail to recall information by memory... -2 to all actions until extended Int+Comp 10 successes reached.
|Become paranoid about memories being tampered with. On fail to recall information by memory... -2 to all actions until extended Int+Comp 10 successes reached.
-
|Ventrue p109  
+
|[[Ventrue Lords Over the Damned|Ventrue]] p109  
 +
|All
|-
|-
|Multiple Personality Disorder
|Multiple Personality Disorder
|Severe, Extreme  
|Severe, Extreme  
|Follows Irrationality; Multiple Personalities triggered may have different skills / Attributes than dominate personality.  
|Follows Irrationality; Multiple Personalities triggered may have different skills / Attributes than dominate personality.  
-
|WoD Core p99, VtR Core p190  
+
|[[World of Darkness Sourcebook|WoD]] p99, [[Vampire The Requiem Sourcebook|VtR]] p190  
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|All
|-
|-
|Mystic Personality  
|Mystic Personality  
Line 220: Line 263:
|Develops alternate personality with diametrically opposed perspective on the supernatural.  
|Develops alternate personality with diametrically opposed perspective on the supernatural.  
|Banishers p44  
|Banishers p44  
 +
|All
|-
|-
|Narcissism  
|Narcissism  
|Mild  
|Mild  
|Res+Comp to avoid bout of vanity on succeeding on a goal. On Failure, you disregard all help in favor of the self. -3 on [[Teamwork]] Rolls -1 on Social Rolls  
|Res+Comp to avoid bout of vanity on succeeding on a goal. On Failure, you disregard all help in favor of the self. -3 on [[Teamwork]] Rolls -1 on Social Rolls  
-
|WoD Core p97  
+
|[[World of Darkness Sourcebook|WoD]] p97  
 +
|All
|-
|-
|Obsessive Compulsion  
|Obsessive Compulsion  
|Severe  
|Severe  
|Follows Fixation; follows a strict code of behaviors. If forcibly kept from doing them, may lash out. May override these with a Res+Com - 2 roll.  
|Follows Fixation; follows a strict code of behaviors. If forcibly kept from doing them, may lash out. May override these with a Res+Com - 2 roll.  
-
|WoD Core p98, The Pure p78  
+
|[[World of Darkness Sourcebook|WoD]] p98, The Pure p78  
 +
|All
|-
|-
|One with the Bears  
|One with the Bears  
|Mild
|Mild
|Idealistic, New Age dream of wilderness, overconfidence in own abilities there. Comp+Survival roll to cope in bad situations.  
|Idealistic, New Age dream of wilderness, overconfidence in own abilities there. Comp+Survival roll to cope in bad situations.  
-
|Changing Breeds p103  
+
|[[Changing Breeds|CB]] p103  
 +
|All
|-
|-
|Paranoia  
|Paranoia  
|Severe  
|Severe  
|Follows Suspicion; suffers from Persecution Complex. Automatically -2 on Social Rolls. The slightest hint of suspicion triggers a Res+Comp-2 roll on failure flees or attacks.  
|Follows Suspicion; suffers from Persecution Complex. Automatically -2 on Social Rolls. The slightest hint of suspicion triggers a Res+Comp-2 roll on failure flees or attacks.  
-
|WoD Core p98  
+
|[[World of Darkness Sourcebook|WoD]] p98  
 +
|All
|-
|-
|Phobia  
|Phobia  
|Mild  
|Mild  
|Res+Comp roll to even approach the item of the phobia  
|Res+Comp roll to even approach the item of the phobia  
-
|WoD Core p97, VtR Core p189  
+
|[[World of Darkness Sourcebook|WoD]] p97, [[Vampire The Requiem Sourcebook|VtR]] p189  
 +
|All
|-
|-
|Post-Traumatic Stress Disorder  
|Post-Traumatic Stress Disorder  
Line 250: Line 299:
|Res+Comp roll when triggered. On failure, powerful panic attack from any movement except to hide. -2 on all rolls and Willpower points cannot be spent to bolster rolls for remainder of scene.  
|Res+Comp roll when triggered. On failure, powerful panic attack from any movement except to hide. -2 on all rolls and Willpower points cannot be spent to bolster rolls for remainder of scene.  
|Ancient Mysteries p69  
|Ancient Mysteries p69  
 +
|All
|-
|-
|Pyromania
|Pyromania
Line 256: Line 306:
If the character sees a fire already burning must roll Res+Comp. Failure: character stands, transfixed staring at the fire. Rolls are made every turn until the player succeeds
If the character sees a fire already burning must roll Res+Comp. Failure: character stands, transfixed staring at the fire. Rolls are made every turn until the player succeeds
|Inferno p102
|Inferno p102
 +
|All
|-
|-
|Pyrophilia
|Pyrophilia
Line 261: Line 312:
|Follows Pyromania; as Pyromania. Res+Comp rolls concerning Pyromania suffer a -2 penalty.
|Follows Pyromania; as Pyromania. Res+Comp rolls concerning Pyromania suffer a -2 penalty.
|Inferno p102
|Inferno p102
 +
|All
|-
|-
|Repression  
|Repression  
Line 266: Line 318:
|Has blocked out memory of event that caused derangement. Roll Res+Comp in similar situation or block out that memory as well.  
|Has blocked out memory of event that caused derangement. Roll Res+Comp in similar situation or block out that memory as well.  
|Asylum p49  
|Asylum p49  
 +
|All
|-
|-
|Schizophrenia  
|Schizophrenia  
|Severe, Extreme  
|Severe, Extreme  
|Follows Vocalization or Hallucinogen Persisting Perception Disorder; -2 to all Social Rolls. Res+Comp to avoid attacking / escaping the source of trauma.  
|Follows Vocalization or Hallucinogen Persisting Perception Disorder; -2 to all Social Rolls. Res+Comp to avoid attacking / escaping the source of trauma.  
-
|WoD Core p99  
+
|[[World of Darkness Sourcebook|WoD]] p99  
 +
|All
|-
|-
|Submission  
|Submission  
Line 276: Line 330:
|Follows Inferiority Compex; Res+Comp in any stressful situation. On failure, the character follows orders issued by the highest Presence person who issues a direct command. Cannot spend Willpower, and can only shirk these tasks on a successful Wits+Resolve-2 roll. In the absence of commands, Wits+Composure-2 penalty to avoid slumping into a useless heap.  
|Follows Inferiority Compex; Res+Comp in any stressful situation. On failure, the character follows orders issued by the highest Presence person who issues a direct command. Cannot spend Willpower, and can only shirk these tasks on a successful Wits+Resolve-2 roll. In the absence of commands, Wits+Composure-2 penalty to avoid slumping into a useless heap.  
|PtC Core p184  
|PtC Core p184  
 +
|All
|-
|-
|Suspicion  
|Suspicion  
|Mild  
|Mild  
|If fail a Res+Comp roll, and if suffered misfortune intentionally - may suspect everyone’s motives. -1 Social Rolls  
|If fail a Res+Comp roll, and if suffered misfortune intentionally - may suspect everyone’s motives. -1 Social Rolls  
-
|WoD Core p98  
+
|[[World of Darkness Sourcebook|WoD]] p98  
 +
|All
|-
|-
|Synesthesia  
|Synesthesia  
Line 286: Line 342:
|Roll Wits+Comp when under overwhelming sensory or emotional input. On failure, -2 to all Presence or Manipulation dice pools.  
|Roll Wits+Comp when under overwhelming sensory or emotional input. On failure, -2 to all Presence or Manipulation dice pools.  
|PtC Core185  
|PtC Core185  
 +
|All
|-
|-
|Unbridled Confidence / Unguarded Dreams
|Unbridled Confidence / Unguarded Dreams
Line 291: Line 348:
|Res+Comp, on fail does what comes first to mind, by instinct. -3 to use skills to plan anything out.  
|Res+Comp, on fail does what comes first to mind, by instinct. -3 to use skills to plan anything out.  
|Astral Realms p92, Dancers in Dusk p28
|Astral Realms p92, Dancers in Dusk p28
 +
|All
|-
|-
|[[Vocalization]]
|[[Vocalization]]
|Mild  
|Mild  
|Res+Comp to avoid audible internal monologue regarding important or stressful decisions.  
|Res+Comp to avoid audible internal monologue regarding important or stressful decisions.  
-
|WoD Core p98  
+
|[[World of Darkness Sourcebook|WoD]] p98  
 +
|All
|-
|-
|Waking Nightmare  
|Waking Nightmare  
Line 301: Line 360:
|On trigger, roll Res+Comp. On failure, fall unconscious and become lost in nightmare vision for remainder of scene.  
|On trigger, roll Res+Comp. On failure, fall unconscious and become lost in nightmare vision for remainder of scene.  
|Ancient Mysteries p69  
|Ancient Mysteries p69  
 +
|All
|-
|-
|Wanderlust  
|Wanderlust  
Line 306: Line 366:
|When fatigued or out of Willpower points, roll Res+Comp. On success, character is flighty and distracted, taking -1 to all Mental rolls for the scene. On failure, must walk for at least an hour.  
|When fatigued or out of Willpower points, roll Res+Comp. On success, character is flighty and distracted, taking -1 to all Mental rolls for the scene. On failure, must walk for at least an hour.  
|CtL Core p215  
|CtL Core p215  
 +
|All
|-
|-
|Withdrawal  
|Withdrawal  
Line 311: Line 372:
|Follows Irrationality; Become a hermit. Res+Comp to leave home each night. -3 to Social rolls except resistance to contested ones.  
|Follows Irrationality; Become a hermit. Res+Comp to leave home each night. -3 to Social rolls except resistance to contested ones.  
|The Blood p108  
|The Blood p108  
-
|-
+
|All
-
|{{Quote|Changeling Only}}
+
-
|-
+
-
|'''Derangement'''
+
-
|'''Severity'''
+
-
|'''Description'''
+
-
|'''Reference'''
+
|-
|-
|Hedge-Calling  
|Hedge-Calling  
Line 323: Line 378:
|Follows Wanderlust.  
|Follows Wanderlust.  
|CtL Core p215  
|CtL Core p215  
-
|-
+
|Changeling
-
|{{Quote|Mage Only}}
+
-
|-
+
-
|'''Derangement'''
+
-
|'''Severity'''
+
-
|'''Description'''
+
-
|'''Reference'''
+
|-
|-
|Goetic Fracture  
|Goetic Fracture  
|Severe, Extreme  
|Severe, Extreme  
|Vice becomes personified as a demon. To cast magic, must either accede to the demon's wishes (satisfying his Vice), or psychically overpower it with extended Wisdom roll with own Resolve as the target number.  
|Vice becomes personified as a demon. To cast magic, must either accede to the demon's wishes (satisfying his Vice), or psychically overpower it with extended Wisdom roll with own Resolve as the target number.  
-
|Banishers p44  
+
|[[Banishers]] p44  
 +
|Mage
|-
|-
|Occult Fugue  
|Occult Fugue  
|Mild  
|Mild  
|Conducts lengthy (and usually benign) magical working as if sleepwalking, and then promptly forgets about it.  
|Conducts lengthy (and usually benign) magical working as if sleepwalking, and then promptly forgets about it.  
-
|Ban p44  
+
|[[Banishers]] p44  
-
|-
+
|Mage
-
|{{Quote|Werewolf Only}}
+
-
|-
+
-
|'''Derangement'''
+
-
|'''Severity'''
+
-
|'''Description'''
+
-
|'''Reference'''
+
|-
|-
|Obsessive Humanity  
|Obsessive Humanity  
|Severe  
|Severe  
|Follows Beast Phobia; As Obsessive Compulsion, but specifically regarding own humanity and appearance thereof.  
|Follows Beast Phobia; As Obsessive Compulsion, but specifically regarding own humanity and appearance thereof.  
-
|Changing Breeds p104  
+
|[[Changing Breeds|CB]] p104  
 +
|Werewolf
|-
|-
|Spirit Placation  
|Spirit Placation  
|Mild  
|Mild  
|Res+Comp whenever a setback is suffered. On failure, must placate the spirits at the next opportunity.  
|Res+Comp whenever a setback is suffered. On failure, must placate the spirits at the next opportunity.  
-
|Blood of the Wolf p128  
+
|[[Blood of the Wolf|BotW]] p128
 +
|Werewolf
|-
|-
|Spontaneous Lunacy  
|Spontaneous Lunacy  
|Severe  
|Severe  
|Follows Spirit Placation; Res+Comp whenever sensing a spiritual presence. On failure, undergo a purely psychological Lunacy with the usual +2 to Willpower and memory loss.  
|Follows Spirit Placation; Res+Comp whenever sensing a spiritual presence. On failure, undergo a purely psychological Lunacy with the usual +2 to Willpower and memory loss.  
-
|BotW p128  
+
|[[Blood of the Wolf|BotW]] p128
-
|-
+
|Werewolf
-
|{{Quote|Vampire Only}}
+
-
|-
+
-
|'''Derangement'''
+
-
|'''Severity'''
+
-
|'''Description'''
+
-
|'''Reference'''
+
|-
|-
|Animalistic Dependency
|Animalistic Dependency
|Severe
|Severe
|Res+Comp if no animals nearby. On fail, activate Animalism 3. ST penalties for Animalism roll apply to all rolls if Animalism 3 failed.
|Res+Comp if no animals nearby. On fail, activate Animalism 3. ST penalties for Animalism roll apply to all rolls if Animalism 3 failed.
-
|Ventrue p107
+
|[[Ventrue Lords Over the Damned|Ventrue]] p107  
 +
|Vampire
|-
|-
|Blood Facination
|Blood Facination
Line 379: Line 420:
|''Ghouls Only''.
|''Ghouls Only''.
Res+Comp whenever encountering blood. On failure, take a 'souvenir'. Additionally, Res+Comp if Comp days have gone by without encountering blood or images thereof. On failure, search for more.
Res+Comp whenever encountering blood. On failure, take a 'souvenir'. Additionally, Res+Comp if Comp days have gone by without encountering blood or images thereof. On failure, search for more.
-
|Ghouls p87
+
|Ghouls p87  
 +
|Vampire
|-
|-
|Bulimia
|Bulimia
|Severe
|Severe
|Follows Fixation; Roll Res+Comp to not feed till full, if you need it or not. Must burn the vitae more regularly and -2 to resist Hunger Frenzy.
|Follows Fixation; Roll Res+Comp to not feed till full, if you need it or not. Must burn the vitae more regularly and -2 to resist Hunger Frenzy.
-
|VtR Core p188
+
|[[Vampire The Requiem Sourcebook|VtR]] p188  
 +
|Vampire
|-
|-
|Compulsive-Agressive Disorder
|Compulsive-Agressive Disorder
|Severe
|Severe
|Follows Suspicion; Everything is a threat. Only use Intimidation for Social rolls. -2 To resist Anger Frenzy
|Follows Suspicion; Everything is a threat. Only use Intimidation for Social rolls. -2 To resist Anger Frenzy
-
|Nomads p92
+
|Nomads p92  
 +
|Vampire
|-
|-
|Dependent-Personality Disorder
|Dependent-Personality Disorder
Line 395: Line 439:
|''Must be Blood Bound''.
|''Must be Blood Bound''.
Follows Irrationality; No resolve in rolls to resist Dominate when Dominator uses it upon them.
Follows Irrationality; No resolve in rolls to resist Dominate when Dominator uses it upon them.
-
|VtR Core p189
+
|[[Vampire The Requiem Sourcebook|VtR]] p189  
 +
|Vampire
|-
|-
|Degenerative Fixation  
|Degenerative Fixation  
|Mild  
|Mild  
-
|''Ghoul Only''.
+
|Res+Comp when encountering mirror or image of self. On failure, be convinced that signs of encroaching age are visible, must beg regnant for more Vitae at first opportunity.
-
Res+Comp when encountering mirror or image of self. On failure, be convinced that signs of encroaching age are visible, must beg regnant for more Vitae at first opportunity.
+
|Ghouls p87  
-
|Ghouls p87
+
|Ghoul
|-
|-
|Erythema  
|Erythema  
|Mild  
|Mild  
|Force spending blood to appear alive around others, Res+Comp to resist spending blood this way. -2 to resist roll if company is unexpected, -1 if around 2 or more others.  
|Force spending blood to appear alive around others, Res+Comp to resist spending blood this way. -2 to resist roll if company is unexpected, -1 if around 2 or more others.  
-
|The Blood p108  
+
|The Blood p108
 +
|Vampire
|-
|-
|Hemophilic Compulsion  
|Hemophilic Compulsion  
Line 412: Line 458:
|''Ghouls Only''.
|''Ghouls Only''.
Follows Blood Fascination; Res+Comp every time Composure number of days have passed, on failure must draw blood fresh from a victim.
Follows Blood Fascination; Res+Comp every time Composure number of days have passed, on failure must draw blood fresh from a victim.
-
|Ghouls p87  
+
|Ghouls p87
 +
|Vampire
|-
|-
|Hysteria
|Hysteria
|Severe  
|Severe  
|Follows Phobia; As Phobia add that she must run from subject of Fear. If touched, another Res+Comp. If Dramatic Fail, looses consciousness. -3 Penalty if it's in proximity and you see it -5 if you lack visual -1 to all frenzy rolls that relate to the object of Fear.  
|Follows Phobia; As Phobia add that she must run from subject of Fear. If touched, another Res+Comp. If Dramatic Fail, looses consciousness. -3 Penalty if it's in proximity and you see it -5 if you lack visual -1 to all frenzy rolls that relate to the object of Fear.  
-
|VtR Core p189  
+
|[[Vampire The Requiem Sourcebook|VtR]] p189  
 +
|Vampire
|-
|-
|Identity Erasure  
|Identity Erasure  
|Severe  
|Severe  
|Follows Degenerative Fixation; Res+Comp when encountering evidence of mortal life. On failure, must attempt to erase evidence. This includes a person who knew him.  
|Follows Degenerative Fixation; Res+Comp when encountering evidence of mortal life. On failure, must attempt to erase evidence. This includes a person who knew him.  
-
|Ghouls p87  
+
|Ghouls p87
 +
|Vampire
|-
|-
|Intermetamorphosis  
|Intermetamorphosis  
|Severe  
|Severe  
|Follows Irrationality; After long torpor, mistakes modern living (or undead) people for those he knew long ago. Only breaks from the second person appearing. Can spend Willpower to shake for a scene.  
|Follows Irrationality; After long torpor, mistakes modern living (or undead) people for those he knew long ago. Only breaks from the second person appearing. Can spend Willpower to shake for a scene.  
-
|The Blood p109  
+
|The Blood p109
 +
|Vampire
|-
|-
|Megalomania
|Megalomania
|Severe  
|Severe  
|As Narcissism add, 1 to all penalties on failure.. If you ever lose a contest to one that you feels socially inferior, lose one point of Willpower.  
|As Narcissism add, 1 to all penalties on failure.. If you ever lose a contest to one that you feels socially inferior, lose one point of Willpower.  
-
|VtR p190  
+
|[[Vampire The Requiem Sourcebook|VtR]] p190
 +
|Vampire
|-
|-
|Obsessive Compulsion
|Obsessive Compulsion
|Severe  
|Severe  
|Follows Fixation; follows a strict code of behaviors. If forcibly kept from doing them, may lash out. May override these with a Res+Com - 2 roll. More subject to frenzy roll.  
|Follows Fixation; follows a strict code of behaviors. If forcibly kept from doing them, may lash out. May override these with a Res+Com - 2 roll. More subject to frenzy roll.  
-
|VtR Core p190  
+
|[[Vampire The Requiem Sourcebook|VtR]] p190
 +
|Vampire
|-
|-
|Paranoia  
|Paranoia  
|Severe  
|Severe  
|Follows Suspicion; suffers from Persecution Complex. Automatically -2 on Social Rolls. The slightest hint of suspicion triggers a Res+Comp-2 roll on failure flees or attacks. The slightest hint that another may be an enemy requires frenzy check; target number determined by situation.
|Follows Suspicion; suffers from Persecution Complex. Automatically -2 on Social Rolls. The slightest hint of suspicion triggers a Res+Comp-2 roll on failure flees or attacks. The slightest hint that another may be an enemy requires frenzy check; target number determined by situation.
-
|VtR Core p190  
+
|[[Vampire The Requiem Sourcebook|VtR]] p190
 +
|Vampire
|-
|-
|Power Fetish Obsession  
|Power Fetish Obsession  
|Mild  
|Mild  
|Any attempt to use Disciplines or expend vitae without the object loses three dice.  
|Any attempt to use Disciplines or expend vitae without the object loses three dice.  
-
|VtR Core p191  
+
|[[Vampire The Requiem Sourcebook|VtR]] p191
 +
|Vampire
|-
|-
|Preferential Obsession  
|Preferential Obsession  
|Mild
|Mild
|Prefer blood of particular type of people. Businessmen, virgins, Latinos, etc. Only take 2 blood from non-preferred type.
|Prefer blood of particular type of people. Businessmen, virgins, Latinos, etc. Only take 2 blood from non-preferred type.
-
|Ventrue p109
+
|[[Ventrue Lords Over the Damned|Ventrue]] p109  
-
|-
+
|Vampire
-
|
+
-
|Severe
+
-
|Prefer blood of particular type of people. Businessmen, virgins, Latinos, etc. Only take blood if hunger frenzy, then will spend it on anything but Disciplines.
+
-
|Ventrue p109
+
|-
|-
|Sanguinary Animism  
|Sanguinary Animism  
|Mild  
|Mild  
|Manifests personalities the Kindred has fed from, if the Kindred kills his vessel, a Dramatic Failure on a Res+Comp -3 roll makes the personality a permanent fixture in the Kindred's Mind.  
|Manifests personalities the Kindred has fed from, if the Kindred kills his vessel, a Dramatic Failure on a Res+Comp -3 roll makes the personality a permanent fixture in the Kindred's Mind.  
-
|VtR Core p191  
+
|[[Vampire The Requiem Sourcebook|VtR]] p191
 +
|Vampire
|-
|-
|Schizophrenia
|Schizophrenia
|Severe, Extreme  
|Severe, Extreme  
|Follows Vocalization; -2 to all Social Rolls. Res+Comp to avoid attacking / escaping the source of trauma. under triggered conditions take -2 to all Rotschreck rolls.  
|Follows Vocalization; -2 to all Social Rolls. Res+Comp to avoid attacking / escaping the source of trauma. under triggered conditions take -2 to all Rotschreck rolls.  
-
|VtR Core p192  
+
|[[Vampire The Requiem Sourcebook|VtR]] p192
 +
|Vampire
|}
|}
 +
{{Parent|Character Creation}}{{Links|Character Creation}}{{Help}}
{{Parent|Character Creation}}{{Links|Character Creation}}{{Help}}
[[Category:Rules]]
[[Category:Rules]]

Latest revision as of 15:10, 11 May 2016

When a (Clarity, Harmony, Humanity, Morality, Wisdom) point is lost because of a sin perpetrated, roll your character's new Morality trait as a dice pool. If the roll succeeds, she finds some kind of balance or existence at her new state of spiritual and ethical standing. If the roll fails, she manifests a derangement.


Derangement Severity Description Reference Affects
Animalistic Dependency Mild Res+Comp if not expecting to hear/see animals. On fail, -1 to all rolls. Ventrue p107 All
Anxiety Severe Follows Inferiority Complex; -2 on all rolls and Willpower points cannot be spent to bolster any rolls for the remainder of the scene. WoD p98 All
Aphasia Severe, Extreme Follows Vocalization; Unable to speak coherently. Wits+Empathy roll for listeners to understand. Use sign language or written text to communicate. Spend 1 Willpower to speak for a scene. The Blood p108 All
Avoidance Mild Res+Comp when confronted with situation/person associated with previous, significant failure or trauma WoD p100 All
Beast Phobia/Fears Mild Phobia of animals. Reflexive Res+Comp to avoid trembling fearfully around any animals, even self. CB p103 All
Bulimia Severe Follows Fixation; Roll Res+Comp to not feed till full, if you need it or not. VtR p188 All
Cataplexy Severe Follows Insomnia: The day after sleep roll fails, any circumstance resulting in an intense emotional reaction (e.g. laughter, anger, fear) requires Stam+Comp roll. On failure, slump to the ground, paralyzed with weakness but fully conscious for full turn. Asylum p49, Ghouls p87 All
Compulsive-Agressive Disorder Severe Follows Suspicion; Everything is a threat. Only use Intimidation for Social rolls. Nomads p92 All
Delusional Mania Mild When taking lethal/agg, roll Stam+Comp. -3 to roll for bashing, -2 for lethal, -1 for agg. On fail, can't dodge for scene unless spending 1 Willpower. Ventrue p108 All
Delusional Mania Severe On fail, can't dodge and won't avoid damage unless spending 1 Willpower. Ventrue p108 All
Delusional Obsession Severe Follows Irrationality; Willpower spend to resist acting in according to obsession. VtR p189 All
Denial Severe Follows Repression; As mild, but has replaced initial memories with others. Res+Comp roll if someone tries to correct memory. On success, become irate and refuse to discuss. Asylum p50 All
Depersonalization Mild No sense of connection to self; can not spend Willpower, -2 to Willpower checks Summoners p184 All
Diogenes Syndrome Severe Follows Inferiority Complex; Ignore personal hygiene and cleanliness. -3 dice to Social rolls. Spend Willpower to heal instantly or clean self, but heal reflexively while sleeping. The Blood p107 All
Dissociation Severe Follows Depersonalization; puts body on a sort of "conscious autopilot", with no emotional depth, can not recover Willpower due to Virtue or Vice Summoners p184 All
Divination Obsession Severe Follows Magical Ideation; As Obsessive Compulsion, but specifically to perform some sort of divination. Mekhet p118 All
Dehumanization Mild Res+Comp roll when inconvenienced or frustrated by other people's perceived weakness or stupidity. On failure, -2 to all Social rolls except Intimidation. Blood of the Wolf p128 All
Depression Mild If failed to achieve a goal, a bout of depression occurs. Resolve+Comp, if fails looses a WP and cannot spend for the remainder of the scene. WoD p97 All
Fetishism Mild Res+Comp when reminded of fetishized event or object. On failure, attempt to recreate the situation or come into contact with object in question. Asylum p49,Ghouls p86 All
Filthy Beasts! Mild Hates, teases and torments animals. Res+Comp to resist abusing a helpless animal. CB p104 All
Fixation Mild Res+Comp to avoid obsessing on a loss or victory. On Failure: Single Dice to see how many scenes you are fixated on loss or failure. ST Fiat. WoD p97 All
Fugue Severe, Extreme 'Autopilot' when subjected to specific stressful circumstances or exposure. WoD p100 All
Glossolalia Mild Roll Wits+Comp whenever spending a Willpower point. On fail, speak in alien tongue for the remainder of the scene. PtC Core p185 All
Grandiose Delusion Mild Regards self as supreme regarding a specific territory, occupation or subject. Res+Comp whenever someone not in their service attempts to exert influence in the matter. On failure, first priority becomes attempting to exclude interloper. Shadows of Mexico p61 All
Hunter King Severe Follows Filthy Beasts!; Serial killer of animals. Will hunt, torture and murder animals whenever possible. CB p104 All
Hallucinogen Persisting Perception Disorder Mild Suffers lingering visual effects of Hallucinogens. Res+Comp to resist the derangement every time the character imbibes hallucinogens. Failure: -1 to all mental rolls and -3 to all perception rolls for the remainder of the scene. Magical Traditions p137 All
Hypnagogic Hallucination Mild Suffers hallucinations in space between waking and sleeping on nights that have been stressful. Spent a Willpower point, or suffer -1 penalty to all Mental rolls the next day. Shadows of Mexico p65 All
Hysteria Severe Follows Phobia, add that she must run from subject of Fear. If touched, another Res+Comp. If Dramatic Fail, looses consciousness. -3 Penalty if it's in proximity and you see it -5 if you lack visual. WoD p97 All
Inferiority Complex Mild When a single choice or die roll can determine success or failure of stressful situation, roll Res+Comp or take -1 penalty to all rolls for remainder of scene. Cannot spend Willpower on that key roll. WoD p97 All
Insomnia Mild When stressed, must roll Res+Comp to sleep restfully. On failure, -2 to all rolls the next day. Each day thereafter is considered 'stressful' until a full night's or day's rest achieved. Asylum p49, Ghouls p87 All
Irrational Defiance Severe Follows Irrationality; When given orders by superiors, roll Res+Comp. On fail, -5 dice to accomplishing orders due to need to defy superiors. Ventrue p108 All
Irrationality Mild Res+Comp to keep cool when wellbeing is threatened. On failure, require Wits+Comp to take any action to diffuse the situation or leave the scene. Cannot initiate violence. WoD p99 All
Loss of Compassion Severe Follows Dehumanization; Ceases to see other human beings as meaningful. Roll one fewer die when testing for sins committed against another person. Blood of the Wolf p128 All
Magical Ideation Mild Res+Comp at least once a scene. On failure, must find evidence of some greater plan or intelligence in the local environment. Mekhet p118 All
Manic-Depression Severe Follows Depression; Two forms - Psychological and Organic Versions. Dependent on version, on failure of task ST roll Resolve. On Failure - lapse into depression. Also lapse into depression when less than 2 Fuel Stat are in the system and on Dramatic Failure of any roll. Chance die to swing into Manic. VtR p189 All
Masochism Severe Follows Fetishism; As mild, but must also suffer bashing damage at least equal to Stamina during the compulsive activity to be satisfied. Asylum p49, Ghouls p87 All
Melancholia Severe As Depression, but add -2 Penalty to all Dice Rolls WoD p97 All
Megalomania Severe As Narcissism add, 1 to all penalties on failure. WoD p97 All
Memory Obsession Mild Become paranoid about memories being tampered with. On fail to recall information by memory... -2 to all actions until extended Int+Comp 10 successes reached. Ventrue p109 All
Memory Obsession Severe Become paranoid about memories being tampered with. On fail to recall information by memory... -2 to all actions until extended Int+Comp 10 successes reached. Ventrue p109 All
Multiple Personality Disorder Severe, Extreme Follows Irrationality; Multiple Personalities triggered may have different skills / Attributes than dominate personality. WoD p99, VtR p190 All
Mystic Personality Severe, Extreme Develops alternate personality with diametrically opposed perspective on the supernatural. Banishers p44 All
Narcissism Mild Res+Comp to avoid bout of vanity on succeeding on a goal. On Failure, you disregard all help in favor of the self. -3 on Teamwork Rolls -1 on Social Rolls WoD p97 All
Obsessive Compulsion Severe Follows Fixation; follows a strict code of behaviors. If forcibly kept from doing them, may lash out. May override these with a Res+Com - 2 roll. WoD p98, The Pure p78 All
One with the Bears Mild Idealistic, New Age dream of wilderness, overconfidence in own abilities there. Comp+Survival roll to cope in bad situations. CB p103 All
Paranoia Severe Follows Suspicion; suffers from Persecution Complex. Automatically -2 on Social Rolls. The slightest hint of suspicion triggers a Res+Comp-2 roll on failure flees or attacks. WoD p98 All
Phobia Mild Res+Comp roll to even approach the item of the phobia WoD p97, VtR p189 All
Post-Traumatic Stress Disorder Severe Res+Comp roll when triggered. On failure, powerful panic attack from any movement except to hide. -2 on all rolls and Willpower points cannot be spent to bolster rolls for remainder of scene. Ancient Mysteries p69 All
Pyromania Mild Res+Comp roll when bored, frustrated or stressed. Failure: must light something on fire.

If the character sees a fire already burning must roll Res+Comp. Failure: character stands, transfixed staring at the fire. Rolls are made every turn until the player succeeds

Inferno p102 All
Pyrophilia Severe Follows Pyromania; as Pyromania. Res+Comp rolls concerning Pyromania suffer a -2 penalty. Inferno p102 All
Repression Mild Has blocked out memory of event that caused derangement. Roll Res+Comp in similar situation or block out that memory as well. Asylum p49 All
Schizophrenia Severe, Extreme Follows Vocalization or Hallucinogen Persisting Perception Disorder; -2 to all Social Rolls. Res+Comp to avoid attacking / escaping the source of trauma. WoD p99 All
Submission Severe, Extreme Follows Inferiority Compex; Res+Comp in any stressful situation. On failure, the character follows orders issued by the highest Presence person who issues a direct command. Cannot spend Willpower, and can only shirk these tasks on a successful Wits+Resolve-2 roll. In the absence of commands, Wits+Composure-2 penalty to avoid slumping into a useless heap. PtC Core p184 All
Suspicion Mild If fail a Res+Comp roll, and if suffered misfortune intentionally - may suspect everyone’s motives. -1 Social Rolls WoD p98 All
Synesthesia Mild Roll Wits+Comp when under overwhelming sensory or emotional input. On failure, -2 to all Presence or Manipulation dice pools. PtC Core185 All
Unbridled Confidence / Unguarded Dreams Res+Comp, on fail does what comes first to mind, by instinct. -3 to use skills to plan anything out. Astral Realms p92, Dancers in Dusk p28 All
Vocalization Mild Res+Comp to avoid audible internal monologue regarding important or stressful decisions. WoD p98 All
Waking Nightmare Severe On trigger, roll Res+Comp. On failure, fall unconscious and become lost in nightmare vision for remainder of scene. Ancient Mysteries p69 All
Wanderlust Mild When fatigued or out of Willpower points, roll Res+Comp. On success, character is flighty and distracted, taking -1 to all Mental rolls for the scene. On failure, must walk for at least an hour. CtL Core p215 All
Withdrawal Severe, Extreme Follows Irrationality; Become a hermit. Res+Comp to leave home each night. -3 to Social rolls except resistance to contested ones. The Blood p108 All
Hedge-Calling Severe Follows Wanderlust. CtL Core p215 Changeling
Goetic Fracture Severe, Extreme Vice becomes personified as a demon. To cast magic, must either accede to the demon's wishes (satisfying his Vice), or psychically overpower it with extended Wisdom roll with own Resolve as the target number. Banishers p44 Mage
Occult Fugue Mild Conducts lengthy (and usually benign) magical working as if sleepwalking, and then promptly forgets about it. Banishers p44 Mage
Obsessive Humanity Severe Follows Beast Phobia; As Obsessive Compulsion, but specifically regarding own humanity and appearance thereof. CB p104 Werewolf
Spirit Placation Mild Res+Comp whenever a setback is suffered. On failure, must placate the spirits at the next opportunity. BotW p128 Werewolf
Spontaneous Lunacy Severe Follows Spirit Placation; Res+Comp whenever sensing a spiritual presence. On failure, undergo a purely psychological Lunacy with the usual +2 to Willpower and memory loss. BotW p128 Werewolf
Animalistic Dependency Severe Res+Comp if no animals nearby. On fail, activate Animalism 3. ST penalties for Animalism roll apply to all rolls if Animalism 3 failed. Ventrue p107 Vampire
Blood Facination Mild Ghouls Only.

Res+Comp whenever encountering blood. On failure, take a 'souvenir'. Additionally, Res+Comp if Comp days have gone by without encountering blood or images thereof. On failure, search for more.

Ghouls p87 Vampire
Bulimia Severe Follows Fixation; Roll Res+Comp to not feed till full, if you need it or not. Must burn the vitae more regularly and -2 to resist Hunger Frenzy. VtR p188 Vampire
Compulsive-Agressive Disorder Severe Follows Suspicion; Everything is a threat. Only use Intimidation for Social rolls. -2 To resist Anger Frenzy Nomads p92 Vampire
Dependent-Personality Disorder Severe Must be Blood Bound.

Follows Irrationality; No resolve in rolls to resist Dominate when Dominator uses it upon them.

VtR p189 Vampire
Degenerative Fixation Mild Res+Comp when encountering mirror or image of self. On failure, be convinced that signs of encroaching age are visible, must beg regnant for more Vitae at first opportunity. Ghouls p87 Ghoul
Erythema Mild Force spending blood to appear alive around others, Res+Comp to resist spending blood this way. -2 to resist roll if company is unexpected, -1 if around 2 or more others. The Blood p108 Vampire
Hemophilic Compulsion Severe Ghouls Only.

Follows Blood Fascination; Res+Comp every time Composure number of days have passed, on failure must draw blood fresh from a victim.

Ghouls p87 Vampire
Hysteria Severe Follows Phobia; As Phobia add that she must run from subject of Fear. If touched, another Res+Comp. If Dramatic Fail, looses consciousness. -3 Penalty if it's in proximity and you see it -5 if you lack visual -1 to all frenzy rolls that relate to the object of Fear. VtR p189 Vampire
Identity Erasure Severe Follows Degenerative Fixation; Res+Comp when encountering evidence of mortal life. On failure, must attempt to erase evidence. This includes a person who knew him. Ghouls p87 Vampire
Intermetamorphosis Severe Follows Irrationality; After long torpor, mistakes modern living (or undead) people for those he knew long ago. Only breaks from the second person appearing. Can spend Willpower to shake for a scene. The Blood p109 Vampire
Megalomania Severe As Narcissism add, 1 to all penalties on failure.. If you ever lose a contest to one that you feels socially inferior, lose one point of Willpower. VtR p190 Vampire
Obsessive Compulsion Severe Follows Fixation; follows a strict code of behaviors. If forcibly kept from doing them, may lash out. May override these with a Res+Com - 2 roll. More subject to frenzy roll. VtR p190 Vampire
Paranoia Severe Follows Suspicion; suffers from Persecution Complex. Automatically -2 on Social Rolls. The slightest hint of suspicion triggers a Res+Comp-2 roll on failure flees or attacks. The slightest hint that another may be an enemy requires frenzy check; target number determined by situation. VtR p190 Vampire
Power Fetish Obsession Mild Any attempt to use Disciplines or expend vitae without the object loses three dice. VtR p191 Vampire
Preferential Obsession Mild Prefer blood of particular type of people. Businessmen, virgins, Latinos, etc. Only take 2 blood from non-preferred type. Ventrue p109 Vampire
Sanguinary Animism Mild Manifests personalities the Kindred has fed from, if the Kindred kills his vessel, a Dramatic Failure on a Res+Comp -3 roll makes the personality a permanent fixture in the Kindred's Mind. VtR p191 Vampire
Schizophrenia Severe, Extreme Follows Vocalization; -2 to all Social Rolls. Res+Comp to avoid attacking / escaping the source of trauma. under triggered conditions take -2 to all Rotschreck rolls. VtR p192 Vampire



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