Reinforced Clothing

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Reinforced Clothing
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* [[Pool::Speed]] 0
* [[Pool::Speed]] 0
* [[Resources]] Cost: [[Resources::1]]
* [[Resources]] Cost: [[Resources::1]]
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Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow.
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Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow. A Proximity Suit is an example of reinforced clothing with the exception that the proximity suit does not deteriorate when hit by fire.
{{Links|Armor|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Equipment]]
{{Links|Armor|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Equipment]]

Latest revision as of 03:50, 31 March 2017

Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow. A Proximity Suit is an example of reinforced clothing with the exception that the proximity suit does not deteriorate when hit by fire.



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