Reinforced Clothing
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Reinforced Clothing
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m (Text replace - "Speed" to "Pool::Speed") |
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* [[Strength]] 1 | * [[Strength]] 1 | ||
* [[Defense]] 0 | * [[Defense]] 0 | ||
| - | * [[Speed]] 0 | + | * [[Pool::Speed]] 0 |
* [[Resources]] Cost: [[Resources::1]] | * [[Resources]] Cost: [[Resources::1]] | ||
Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow. | Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow. | ||
Revision as of 15:47, 27 March 2016
Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow.
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