Reinforced Clothing
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Reinforced Clothing
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* Rating 1 versus General | * Rating 1 versus General | ||
* Rating 0 versus Ballistic | * Rating 0 versus Ballistic | ||
| - | * [[Strength]] 1 | + | * [[Pool::Strength]] 1 |
| - | * [[Defense]] 0 | + | * [[Pool::Defense]] 0 |
| - | * [[Speed]] 0 | + | * [[Pool::Speed]] 0 |
* [[Resources]] Cost: [[Resources::1]] | * [[Resources]] Cost: [[Resources::1]] | ||
| - | Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow. | + | Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow. A Proximity Suit is an example of reinforced clothing with the exception that the proximity suit does not deteriorate when hit by fire. |
| - | {{Links|Armor|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:Equipment]] | + | {{Links|Armor|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Equipment]] |
Latest revision as of 03:50, 31 March 2017
Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow. A Proximity Suit is an example of reinforced clothing with the exception that the proximity suit does not deteriorate when hit by fire.
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