Reinforced Clothing

From Edge of Darkness Wiki

Reinforced Clothing
Jump to: navigation, search
(Created page with "* Rating 2 versus General * Rating 1 versus Ballistic * Strength 1 * Defense 0 * Speed 0 * Resources Cost: Resources::1 Clothing won’t stop much in the way...")
 
(5 intermediate revisions not shown)
Line 1: Line 1:
-
* Rating 2 versus General
+
* Rating 1 versus General
-
* Rating 1 versus Ballistic
+
* Rating 0 versus Ballistic
-
* [[Strength]] 1
+
* [[Pool::Strength]] 1
-
* [[Defense]] 0  
+
* [[Pool::Defense]] 0  
-
* [[Speed]] 0
+
* [[Pool::Speed]] 0
* [[Resources]] Cost: [[Resources::1]]
* [[Resources]] Cost: [[Resources::1]]
-
Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow.
+
Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow. A Proximity Suit is an example of reinforced clothing with the exception that the proximity suit does not deteriorate when hit by fire.
-
{{Links|Armor|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:Equipment]]
+
{{Links|Armor|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Equipment]]

Latest revision as of 03:50, 31 March 2017

Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow. A Proximity Suit is an example of reinforced clothing with the exception that the proximity suit does not deteriorate when hit by fire.



Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox