Gangrel

From Edge of Darkness Wiki

Gangrel
Jump to: navigation, search
m
m (Text replace - "{{Vampire/Index}}" to "Category:Glossary{{Vampire/Index}}")
 
(2 intermediate revisions not shown)
Line 1: Line 1:
-
{{header|vtr}}{{Vampire/Index}}
+
{{header|vtr}}[[Category:Glossary]]{{Vampire/Index}}
Gangrel are consummate survivors. Though stereotyped as primitive and uncultured, they are the Kindred Clan best adapted to the rigors of existing outside the comforts of a city, outside "The Gilded Cage." Nicknamed Savages, the Gangrel are far more honorable than such a cognomen would imply. Self-reliant and courageous, their shape-changing [[Disciplines|Discipline]] of [[Protean]] is a prime example of their ability to adapt to survive. Their weakness is reflected in a primal, bestial instinct that clouds their minds.  
Gangrel are consummate survivors. Though stereotyped as primitive and uncultured, they are the Kindred Clan best adapted to the rigors of existing outside the comforts of a city, outside "The Gilded Cage." Nicknamed Savages, the Gangrel are far more honorable than such a cognomen would imply. Self-reliant and courageous, their shape-changing [[Disciplines|Discipline]] of [[Protean]] is a prime example of their ability to adapt to survive. Their weakness is reflected in a primal, bestial instinct that clouds their minds.  
* Clan Disciplines are [[Affinity::Animalism]], '''[[Affinity::Protean]]''', [[Affinity::Resilience]]
* Clan Disciplines are [[Affinity::Animalism]], '''[[Affinity::Protean]]''', [[Affinity::Resilience]]
* Favored Attribute is [[Composure]] or [[Stamina]]
* Favored Attribute is [[Composure]] or [[Stamina]]
-
* The [[Priscus]] of [[Clan]] [[{{PAGENAME}}]] is {{#ask: [[Concept:Active Vampires]] [[Clan::{{PAGENAME}}]] [[Clan Title::Priscus]] }}
+
* The [[Priscus]] of [[Clan]] [[{{PAGENAME}}]] is {{#ask: [[Clan::Gangrel]] [[Character Status::Active]] [[Clan Title::Priscus]] }}
-
* The [[Whip]] of [[Clan]] [[{{PAGENAME}}]] is {{#ask: [[Concept:Active Vampires]] [[Clan::{{PAGENAME}}]] [[Clan TitleTitle::Whip]] }}
+
* The [[Whip]] of [[Clan]] [[{{PAGENAME}}]] is {{#ask: [[Clan::Gangrel]] [[Character Status::Active]] [[Clan Title::Whip]] }}
 +
===Weakness===
 +
As befits their sobriquet, the Gangrel are more closely tied to their Beasts than are other Kindred. The more they feel the call of the Beast, the more bestial they become, and the more their minds become those of less principled animals. With regard to dice pools based on [[Intelligence]] and [[Wits]] Attributes, the 10-again rule does not apply. Additionally, any 1’s that come up on a roll subtract from successes. (The latter part of the weakness does not affect dramatic-failure rules.) This weakness does not apply to dice pools involving perception or reaction to surprise, or to the [[Resolve]] Attribute
{{Askpc/Clan|Gangrel}}
{{Askpc/Clan|Gangrel}}

Latest revision as of 14:43, 9 June 2016

Vampire
The Cast
Who's Who
Clans
Daeva
Gangrel
Mekhet
Nosferatu
Ventrue
Covenants
Carthian Movement
Circle of the Crone
Invictus
Lancea Sanctum
Ordo Dracul
Joining (Open)
General Info
Vampire Info
Submit Character
Vampire House Rules
This box: view · talk


Gangrel are consummate survivors. Though stereotyped as primitive and uncultured, they are the Kindred Clan best adapted to the rigors of existing outside the comforts of a city, outside "The Gilded Cage." Nicknamed Savages, the Gangrel are far more honorable than such a cognomen would imply. Self-reliant and courageous, their shape-changing Discipline of Protean is a prime example of their ability to adapt to survive. Their weakness is reflected in a primal, bestial instinct that clouds their minds.

Weakness

As befits their sobriquet, the Gangrel are more closely tied to their Beasts than are other Kindred. The more they feel the call of the Beast, the more bestial they become, and the more their minds become those of less principled animals. With regard to dice pools based on Intelligence and Wits Attributes, the 10-again rule does not apply. Additionally, any 1’s that come up on a roll subtract from successes. (The latter part of the weakness does not affect dramatic-failure rules.) This weakness does not apply to dice pools involving perception or reaction to surprise, or to the Resolve Attribute



Facts about GangrelRDF feed
AffinityAnimalism  +, Protean  +, and Resilience  +
ParentGangrel  +
Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox