Reinforced Clothing
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Reinforced Clothing
m (Text replace - "Defense" to "Pool::Defense") |
m (Text replace - "Strength" to "Pool::Strength") |
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| Line 1: | Line 1: | ||
* Rating 1 versus General | * Rating 1 versus General | ||
* Rating 0 versus Ballistic | * Rating 0 versus Ballistic | ||
| - | * [[Strength]] 1 | + | * [[Pool::Strength]] 1 |
* [[Pool::Defense]] 0 | * [[Pool::Defense]] 0 | ||
* [[Pool::Speed]] 0 | * [[Pool::Speed]] 0 | ||
Revision as of 15:48, 27 March 2016
Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow.
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