Reinforced Clothing

From Edge of Darkness Wiki

Reinforced Clothing
Jump to: navigation, search
m (Text replace - "Speed" to "Pool::Speed")
Line 3: Line 3:
* [[Strength]] 1
* [[Strength]] 1
* [[Defense]] 0  
* [[Defense]] 0  
-
* [[Speed]] 0
+
* [[Pool::Speed]] 0
* [[Resources]] Cost: [[Resources::1]]
* [[Resources]] Cost: [[Resources::1]]
Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow.
Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow.

Revision as of 15:47, 27 March 2016

Clothing won’t stop much in the way of an attack, but if a leather jacket helps stop a switchblade or a heavy ski jacket weakens a gut punch, so be it. The Storyteller must decide what counts as reinforced clothing and what doesn’t. A good rule of thumb is that any kind of layered or heavy clothing will do the trick. A T-shirt won’t protect against squat, but a long overcoat or construction vest might help cushion a blow.



Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox