Improvised Shield
From Edge of Darkness Wiki
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m (Text replace - "Speed" to "Pool::Speed") |
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* [[Strength]] Variable | * [[Strength]] Variable | ||
* [[Defense]] +1 | * [[Defense]] +1 | ||
| - | * [[Speed]] 0 | + | * [[Pool::Speed]] 0 |
* [[Resources]] Cost: Variable | * [[Resources]] Cost: Variable | ||
{{Links|Armor|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:Equipment]] | {{Links|Armor|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:Equipment]] | ||
Revision as of 15:47, 27 March 2016
Improvised shields should be assumed to offer +1 to Defense. Improvised shields aren’t made for combat and suffer several flaws. First, all attacks made while wielding a improvised shield suffer a –3 penalty. Second, improvised shields lack resilience: an improvised shield will last a number of hits equal to its Structure. An umbrella won’t withstand much damage (Structure 2, destroyed in two hits), but a metal garbage can lid (Structure 4) or wooden chair (Structure 5) may deflect a few blows before destruction. The strength requirement to wield an object as a shield is related to the how much you can lift. If lifting the object to use as a shield would be a Strength Feat (see table on [[[Strength]]] page) for the user then they aren't strong enough to wield it as a shield.
Improvised Shield
- Rating 0 versus General
- Rating 0 versus Ballistic
- Strength Variable
- Defense +1
- Speed 0
- Resources Cost: Variable
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