Improvised Shield

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Improvised Shield
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(Created page with "Improvised shields should be assumed to offer +1 to Defense. Improvised shields aren’t made for combat and suffer several flaws. First, all attacks made while wielding a improv...")
m (Text replace - "Speed" to "Pool::Speed")
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* [[Strength]] Variable
* [[Strength]] Variable
* [[Defense]] +1  
* [[Defense]] +1  
-
* [[Speed]] 0
+
* [[Pool::Speed]] 0
* [[Resources]] Cost: Variable
* [[Resources]] Cost: Variable
{{Links|Armor|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:Equipment]]
{{Links|Armor|Parent2=Equipment}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:Equipment]]

Revision as of 15:47, 27 March 2016

Improvised shields should be assumed to offer +1 to Defense. Improvised shields aren’t made for combat and suffer several flaws. First, all attacks made while wielding a improvised shield suffer a –3 penalty. Second, improvised shields lack resilience: an improvised shield will last a number of hits equal to its Structure. An umbrella won’t withstand much damage (Structure 2, destroyed in two hits), but a metal garbage can lid (Structure 4) or wooden chair (Structure 5) may deflect a few blows before destruction. The strength requirement to wield an object as a shield is related to the how much you can lift. If lifting the object to use as a shield would be a Strength Feat (see table on [[[Strength]]] page) for the user then they aren't strong enough to wield it as a shield.

Improvised Shield


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