Incite Bedlam

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MainLostChangeling: The Lost ● Incite Bedlam
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Whilst raising a changeling's Wyrd threatens to distance him his remaining humanity his connection to the primal power within him allows him to tap into raw emotions in a way other changelings cannot. By calling upon his own strong emotions, the changeling can channel that energy out in a burst to those nearby, filling those targets with the passions and urges of that emotion. Those caught in this emotional burst can resist it, but if they fail they are compelled to abandon their current actions in favor of those incited by the emotional burst.

Note that this is a wild, unrestrained release of emotional energy, with none of the safeguards or fine control of a proper Contract. Only the four major emotions represented by the Courts can be unleashed: desire, wrath, fear and sorrow. Incite Bedlam is utterly incapable of sending out nuanced emotional messages or any kind command. Indeed, unless the character scores an exceptional success, they might be targeted by the individuals caught up in this wave of emotion. The Storyteller is the final arbiter of exactly how any given individuals react.

This power automatically targets those in closest proximity to the changeling at the time it is used and will always continue until it has affected the maximum number of targets. There is no way to designate or exclude targets, friend or foe, from Incite Bedlam.

  • Cost: 1 Willpower + 1 Glamour
  • Dice Pool: Manipulation + Wyrd vs. subject's Composure + Wyrd
  • Action: Contested; resistance is reflexive. Maximum number of effected targets equal to the changeling's dice pool before any modifiers.


Suggested Modifiers

  • The changeling is unleashing his Court's chosen emotion (+3)
  • The target has a major derangement, which only counts once (+3)
  • The emotion is from the Court most closely related to the character's own, i.e., Spring/Summer, Autumn/Winter (+1)
  • The target has a minor derangement, which only counts once (+1)
  • The target is already feeling emotions similar to those being unleashed (+1)
  • Each additional point of Glamour spent, up to a maximum of five (+1)
  • The target is relatively calm and relaxed (-1)
  • The emotion is from the Court of minor opposition, i.e., Summer/Autumn, Spring/Winter (-1)
  • The target is feeling emotions strongly in opposition to those unleashed (-3)
  • The changeling is unleashing the emotion of the Court of major opposition, i.e., Summer/Winter, Spring/Autumn (-3).


Roll Results

  • Dramatic Failure: The target does not feel what the changeling desires, and immediately gains a strong sense of antipathy toward the changeling. The target is immune to further uses of this power by that changeling for the rest of the story.
  • Failure: The target is unmoved.
  • Success: The target gets caught up in the emotion radiating from the changeling and is inclined to act on whatever behavior it inspires in her at the time. This affect lasts for the scene. Should a question arise about their actions, the target will always choose to act on instinct and emotional response rather than logic. The target is not blind to danger nor suicidal. But depending on the situation and the emotion unleashed, his judgment may become somewhat impaired as to the risks of actions that are not as obviously self-destructive. The target does not recognize anything unusual about this emotional outburst or the behavior it causes while it is happening, though once the scene ends, he may question his sudden change of heart.
  • Exceptional Success: As a success, with the added benefit that subjects find a way to rationalize their behavior as stemming from their own desires. They won't investigate the matter without a strong outside reason to do so


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