This is a quick reference only. Refer to the main
Time page and individual spells carefully as
Mage House Rules will take precedence.
(Nothing listed in the book)
- Let a small event occur at just the right (or wrong) time, e.g. ensure that a falling plant pot just misses a person walking below, or that a person happens to bump into his future soulmate at a street corner at just the right time - or that a payphone call at a bus stop ends just as the bus heaves into view?
- Trigger a prepared spell, fulfilling the conditions required to activate it?
- Knowing
- Scrutinize an ongoing event and determine whether it will benefit or hinder caster in future.
- Sense the perfect moment to perform one mundane action (bonus to the next Skill roll made).
- Unveiling
- Mage Sight Temporal Eddies. Sense magic. Scrutinize magic.
- Sense Resonance by the way it affects the timestream.
- Sense perfect time, anywhere.
- Sense temporal disturbances (e.g. use of Time Arcanum, people suffering from “lost” time etc).
(no specific examples given in the book)
- Prepared Spells (+ other Arcana). (“I cast Exploding Runes this morn” - BOOM)
- Temporal Sympathy: mage can use sympathetic links between objects separated by time.
- Veiling
- Protect self against being scryed upon with Time senses.
- Shielding
- Protect oneself from physical harm with slight Time warps and eddies.
- Unveiling
- Bestow Temporal Eddies upon others (Temporal Flow).
- See the future in general terms (simple answers).
- Postcognition: Perceive an event in the past with clarity (optional Space ••). Concentration.
- Knowing
- Scry ahead in time to check the result of an ongoing event with a simple outcome (coin toss, dice throw, red wire or green wire etc).
- Scry the outcome of a current personal action, and reroll it if necessary. Instant casting.
- Weaving
- Personal acceleration (Temporal Mage Celerity).
- Rewind a turn of Time, allowing the mage to do that same turn differently.
- Temporal Ban (selectively warding mage or object from certain temporal effects)?
- Fraying
(Nothing listed in book)
- Burn out a process by shortening its duration (mundane things only, like fires)?
- Perfecting
- Restore the Duration of a spell targeted by adverse temporal spells?
- Knowing
- Scry the outcome of a current personal action, and reroll it if necessary. Reflexive casting.
- Unveiling
- See the future with greater detail.
- Postcognition: view 1 minute per success (optional Space ••).
- Shielding
- Bestow Temporal Dodge’s protection upon others.
- Protect a spell’s Duration from being terminated prematurely?
- Patterning
- Slow down time around an individual.
- Gain prescriptive advice on how to alter the future (e.g. “Tell her to diet!”)
- Cause people or things to stutter forward in time (a few turns).
- Extend the Duration of a Transitory spell to Prolonged?
- Unravelling
(Not listed in the book)
- Bring the Duration of a spell forwards to the present, immediately causing its untimely end?
- Unveiling
- Predict the immediate future with absolute clarity (Listed as Patterning).
- Postcognition: view 10 minutes per success (optional Space ••).
- Weaving
- Accelerate others (Temporal Mage Celerity).
- Create a personal temporal pocket.
- Making
- Push an area into a Temporal Pocket (Faerie Glade).
- Shunt objects far into the future (years or decades).
- Amend personal history temporarily (Skills, Attributes, but not Path or Gnosis).
- Unmaking
- The Unmaking complement of History Sculpting above.
- Suspend a person in time.
- Weaving
- Give a Prolonged spell an Indefinite Duration (not life forms, unless a condition included)?