Order of the Hallowed Garden
From Edge of Darkness Wiki
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Generally speaking, Gardeners prefer to dress for the situation, rather than for their own preferences. With that in mind, they fall into two categories — the ones who want to stand out as the best of that situation, and the ones who want to blend in as part of the crowd. The former are as fashionable as they can be, whether they are wearing Court finery, immaculate business suits, or gang colors. The latter are much simpler, wearing clothing as close to the average of those around them as possible. | Generally speaking, Gardeners prefer to dress for the situation, rather than for their own preferences. With that in mind, they fall into two categories — the ones who want to stand out as the best of that situation, and the ones who want to blend in as part of the crowd. The former are as fashionable as they can be, whether they are wearing Court finery, immaculate business suits, or gang colors. The latter are much simpler, wearing clothing as close to the average of those around them as possible. | ||
- | Whatever their clothing, there is always one sign that the order cannot, and rarely tries to, hide. Over time, the fingers of a Gardener are gradually stained green, as though she had been working with plants in the recent past and hadn’t had time to clean. As her Wyrd climbs, this becomes noticeable even in the mortal world. Gloves can cover this sign, but most of the order’s members are proud of their affiliations, and don’t care to conceal who they are from their fellow Lost. | + | Whatever their clothing, there is always one sign that the order cannot, and rarely tries to, hide. Over time, the fingers of a Gardener are gradually stained green, as though she had been working with plants in the recent past and hadn’t had time to clean. As her [[Wyrd]] climbs, this becomes noticeable even in the mortal world. Gloves can cover this sign, but most of the order’s members are proud of their affiliations, and don’t care to conceal who they are from their fellow Lost. |
===Oath of the Hallowed Ground (Privilege)=== | ===Oath of the Hallowed Ground (Privilege)=== | ||
- | The character pledges to care for and shape an area, and the region itself hears her calls. This functions as a special pledge that is sworn upon whatever the character chooses, which must be renewed each month. The character promises not to abandon the region, and will spend time every day looking in on it and working to make it a place she cares for. In exchange, the region promises to help her. A character may only swear a pledge to one region at a time. | + | The character pledges to care for and shape an area, and the region itself hears her calls. This functions as a special [[Pledge|pledge]] that is sworn upon whatever the character chooses, which must be renewed each month. The character promises not to abandon the region, and will spend time every day looking in on it and working to make it a place she cares for. In exchange, the region promises to help her. A character may only swear a pledge to one region at a time. |
The character must define what she wants the area to be. An area can be any space not exceeding either a radius of (Character’s Wyrd x 200) yards, or a population of (Character’s Wyrd x 1,000) people. Whenever someone within the area is not aligned with its principles, they must make a Resolve + Composure roll. If he is not opposed to the principles of the region, but his presence doesn’t support it (such as a businessman staying at an artist’s haven without wanting to sponsor the arts), he gains three bonus dice, while if he or his goals are directly opposed to the principles, he gains no bonus. If he succeeds at the roll, he may remain for a number of days equal to the successes rolled. If he fails, he may spend one Willpower at the end of the scene to remain for another scene and make a new roll. Supernatural creatures of any sort gain three bonus dice to this roll, regardless of purpose. | The character must define what she wants the area to be. An area can be any space not exceeding either a radius of (Character’s Wyrd x 200) yards, or a population of (Character’s Wyrd x 1,000) people. Whenever someone within the area is not aligned with its principles, they must make a Resolve + Composure roll. If he is not opposed to the principles of the region, but his presence doesn’t support it (such as a businessman staying at an artist’s haven without wanting to sponsor the arts), he gains three bonus dice, while if he or his goals are directly opposed to the principles, he gains no bonus. If he succeeds at the roll, he may remain for a number of days equal to the successes rolled. If he fails, he may spend one Willpower at the end of the scene to remain for another scene and make a new roll. Supernatural creatures of any sort gain three bonus dice to this roll, regardless of purpose. | ||
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When the target finally sees that her destiny is aligned with the Hallowed Garden, and agrees to join the group, all of the existing Gardeners in the freehold gather to welcome their newest member to the fold. After an elaborate and formal dinner, the newest member swears his oaths to the order, and the others warmly welcome him as one of them. | When the target finally sees that her destiny is aligned with the Hallowed Garden, and agrees to join the group, all of the existing Gardeners in the freehold gather to welcome their newest member to the fold. After an elaborate and formal dinner, the newest member swears his oaths to the order, and the others warmly welcome him as one of them. | ||
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{{Links|Entitlements}}{{footer|ctl}}[[Category:Changeling: The Lost]] | {{Links|Entitlements}}{{footer|ctl}}[[Category:Changeling: The Lost]] |
Revision as of 06:07, 17 April 2016
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