Pepper Spray

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Pepper Spray
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{{Infobox Equipment
{{Infobox Equipment
|Name      = Pepper Spray
|Name      = Pepper Spray
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|Source    = World of Darkness Sourcebook
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|Source    = Armory Sourcebook
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|Pages    = p.140
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|Pages    = p.128
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|Resources = 0
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|Resources = 1
|Durability= 1
|Durability= 1
|Size      = 0
|Size      = 0
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}}
}}
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Also known as mace, this is a spary bottles that fit in the palm of the hand, these devices debilitate targets who are sprayed in the face. A [[Dexterity]] + [[Athletics_Skill|Athletics]] roll is made at a -1 penalty to hit the target. Range is one yard maximum and target's Defense is applied. If successufl, all of the target's actions suffer a -5 penalty for the reainder of the scene as his senses are overwhelmed and breathing is made extremely difficult. Attacks on targets further then one yard away always fails. Supernatural beings that are not alive (or lack a physical form) are not affected. Each canister has three uses and are cheap enough to require no resources to purchase.
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Pepper spray is the civilian equivalent to CS gas in a liquid form in an aerosol spray canister. Capsaicin is the main ingredient in pepper spray, which is derived from the fruit of plants, including chilies. Pepper spray needs to be inhaled into the lungs or sprayed into the eyes for either to have any effect on a character. Pepper spray devices have a maximum range of one yard and require a successful [[Dexterity]] + [[Athletics Skill|Athletics]] roll at a –2 penalty (the target’s [[Defense]] applies) to hit the target.
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Animals are immune to the effects of tear gas and pepper spray, which is why dogs are commonly used by police forces during the use of such weapons. Werewolves are also immune to the effects of CS gas and pepper spray.
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===Effects===
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While suffering from the effects of pepper spray, all dice pools and Resistance traits such as [[Defense]] are reduced by three. This replaces the “Mace/Pepper Spray” rules in the World of Darkness Rulebook.
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* '''Toxicity''': 2
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* '''Exposure''': Once per turn
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* '''Unit''': Pepper spray is a contact chemical only (see description for addition information), and each unit contains enough chemical for three uses.
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* '''Form''': Pepper spray is found in the form of a liquid in an aerosol applicator.
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===Resistance===
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When resisting the effects of NBC (Nuclear, Biological, Chemical) agents, characters roll [[Stamina]] + [[Resolve]] minus the Toxicity of the agent. One success is enough to resist the effects<ref>[[Armory Sourcebook|Armory]], p.121</ref>.
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===Acquisition===
===Acquisition===
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* A license is not required to purchase pepper spray
* A license is not required to purchase pepper spray
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{{Links|Tools|Parent2=Weapons}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]]
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{{Links|Tools|Parent2=Weapons}}{{#set:Parent=Game Mechanics}}{{Help}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]]

Latest revision as of 21:49, 16 April 2017

Pepper Spray
Armory Sourcebook.jpg
Armory Sourcebook p.128
Durability 1
Resources
Size 0
Structure 1
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Pepper spray is the civilian equivalent to CS gas in a liquid form in an aerosol spray canister. Capsaicin is the main ingredient in pepper spray, which is derived from the fruit of plants, including chilies. Pepper spray needs to be inhaled into the lungs or sprayed into the eyes for either to have any effect on a character. Pepper spray devices have a maximum range of one yard and require a successful Dexterity + Athletics roll at a –2 penalty (the target’s Defense applies) to hit the target.

Animals are immune to the effects of tear gas and pepper spray, which is why dogs are commonly used by police forces during the use of such weapons. Werewolves are also immune to the effects of CS gas and pepper spray.


Effects

While suffering from the effects of pepper spray, all dice pools and Resistance traits such as Defense are reduced by three. This replaces the “Mace/Pepper Spray” rules in the World of Darkness Rulebook.


Resistance

When resisting the effects of NBC (Nuclear, Biological, Chemical) agents, characters roll Stamina + Resolve minus the Toxicity of the agent. One success is enough to resist the effects[1].


Acquisition


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