Healing Heart
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{{Mage/Spell | {{Mage/Spell | ||
- | |Name=Healing Heart | + | |Name = Healing Heart |
- | |Source = Mage The Awakening Sourcebook | + | |Source = Mage The Awakening Sourcebook |
- | |Pages | + | |Pages = p.186 |
- | |Life | + | |Life = 3 |
- | |TM = Balm of Flesh | + | |TM = Balm of Flesh |
+ | |GG = Denial of Death | ||
+ | |Practice = Perfecting | ||
+ | |Action = Instant | ||
+ | |Duration = Lasting | ||
+ | |Aspect = Covert | ||
+ | |Cost = Mana | ||
}} | }} | ||
- | The mage can heal the wounds of other humans. | + | The mage can heal the wounds of other humans. Each success heals one [[bashing]] or [[lethal]] [[Health]] wound (the rightmost wound on the Health chart is healed first). At this level, the mage must touch the target. With Life 4, he can cast this spell at sensory range. With Life 4, [[aggravated]] wounds can be healed, although the mage must still touch the target (he can heal aggravated wounds at sensory range with Life 5). |
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- | Each success heals one [[bashing]] or [[lethal]] [[Health]] wound (the rightmost wound on the Health chart is healed first). At this level, the mage must touch the target. With Life 4, he can cast this spell at sensory range. With Life 4, [[aggravated]] wounds can be healed, although the mage must still touch the target (he can heal aggravated wounds at sensory range with Life 5). | + | |
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- | Mysterium Rote: Balm of Flesh | + | [[Mysterium]] Rote: Balm of Flesh |
* Dice Pool: [[Pool::Composure]] + [[Pool::Medicine Skill|Medicine]] + [[Pool::Life]] | * Dice Pool: [[Pool::Composure]] + [[Pool::Medicine Skill|Medicine]] + [[Pool::Life]] | ||
Whether through a potion, poultice or some other means, members of the Mysterium use this rote to mend injuries, restoring torn flesh and shattered bone. Guardians of the Veil use a version of this rote ([[Pool::Resolve]] + [[Pool::Medicine Skill|Medicine]] + [[Pool::Life]]) to remove evidence of injury by paranormal phenomena. | Whether through a potion, poultice or some other means, members of the Mysterium use this rote to mend injuries, restoring torn flesh and shattered bone. Guardians of the Veil use a version of this rote ([[Pool::Resolve]] + [[Pool::Medicine Skill|Medicine]] + [[Pool::Life]]) to remove evidence of injury by paranormal phenomena. | ||
- | Ancient Lands Pentalogy Rote: Denial of Death <ref>[[Grimoire of Grimoires]] p28</ref> | + | [[Ancient Lands Pentalogy]] Rote: Denial of Death <ref>[[Grimoire of Grimoires]] p28</ref> |
* Dice Pool: [[Pool::Composure]] + [[Pool::Science Skill]] + [[Pool::Life]] | * Dice Pool: [[Pool::Composure]] + [[Pool::Science Skill]] + [[Pool::Life]] | ||
Summoning both a deep calm and his own transcendent understanding of the universe, Soter heals his dying love, Sophia, with this Free Council rote. | Summoning both a deep calm and his own transcendent understanding of the universe, Soter heals his dying love, Sophia, with this Free Council rote. |
Latest revision as of 13:38, 8 June 2016
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Facts about Healing HeartRDF feed
Action | Instant + |
Cost | Mana + |
Duration | Lasting + |
Grimoire of Grimoires Rote | Denial of Death + |
Life | 3 + |
Mage | Spells + |
Mysterium Rote | Balm of Flesh + |
Parent | Life +, and Health + |
Permission | House Ruled + |
Pool | Composure +, Medicine Skill +, Life +, Resolve +, and Science Skill + |
Rote | Mysterium +, and Grimoire of Grimoires + |
Source | Mage The Awakening Sourcebook + |
Spell Arcana | Life + |
Spell Aspect | Covert + |
Spell Level | 3 + |
Spell Practice | Perfecting + |