Healing Heart

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MageSpells ● Healing Heart
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{{Mage/Spell
{{Mage/Spell
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|Name=Healing Heart
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|Name     = Healing Heart
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|Source = Mage The Awakening Sourcebook
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|Source   = Mage The Awakening Sourcebook
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|Pages = p.186
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|Pages   = p.186
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|Life   = 3
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|Life     = 3
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|TM = Balm of Flesh
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|TM       = Balm of Flesh
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|GG      = Denial of Death
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|Practice = Perfecting
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|Action  = Instant
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|Duration = Lasting
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|Aspect  = Covert
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|Cost    = Mana
}}
}}
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The mage can heal the wounds of other humans.
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The mage can heal the wounds of other humans. Each success heals one [[bashing]] or [[lethal]] [[Health]] wound (the rightmost wound on the Health chart is healed first). At this level, the mage must touch the target. With Life 4, he can cast this spell at sensory range. With Life 4, [[aggravated]] wounds can be healed, although the mage must still touch the target (he can heal aggravated wounds at sensory range with Life 5).
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* Practice: [[Spell Practice::Perfecting]]
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* [[Action]]: [[Action::Instant]]
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* [[Duration]]: Lasting
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* Aspect: [[Spell Aspect::Covert]]
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* Cost: 1 [[Cost::Mana]]
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Each success heals one [[bashing]] or [[lethal]] [[Health]] wound (the rightmost wound on the Health chart is healed first). At this level, the mage must touch the target. With Life 4, he can cast this spell at sensory range. With Life 4, [[aggravated]] wounds can be healed, although the mage must still touch the target (he can heal aggravated wounds at sensory range with Life 5).
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Mysterium Rote: Balm of Flesh
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[[Mysterium]] Rote: Balm of Flesh
* Dice Pool: [[Pool::Composure]] + [[Pool::Medicine Skill|Medicine]] + [[Pool::Life]]
* Dice Pool: [[Pool::Composure]] + [[Pool::Medicine Skill|Medicine]] + [[Pool::Life]]
Whether through a potion, poultice or some other means, members of the Mysterium use this rote to mend injuries, restoring torn flesh and shattered bone. Guardians of the Veil use a version of this rote ([[Pool::Resolve]] + [[Pool::Medicine Skill|Medicine]] + [[Pool::Life]]) to remove evidence of injury by paranormal phenomena.
Whether through a potion, poultice or some other means, members of the Mysterium use this rote to mend injuries, restoring torn flesh and shattered bone. Guardians of the Veil use a version of this rote ([[Pool::Resolve]] + [[Pool::Medicine Skill|Medicine]] + [[Pool::Life]]) to remove evidence of injury by paranormal phenomena.
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Ancient Lands Pentalogy Rote: Denial of Death <ref>[[Grimoire of Grimoires]] p28</ref>
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[[Ancient Lands Pentalogy]] Rote: Denial of Death <ref>[[Grimoire of Grimoires]] p28</ref>
* Dice Pool: [[Pool::Composure]] + [[Pool::Science Skill]] + [[Pool::Life]]
* Dice Pool: [[Pool::Composure]] + [[Pool::Science Skill]] + [[Pool::Life]]
Summoning both a deep calm and his own transcendent understanding of the universe, Soter heals his dying love, Sophia, with this Free Council rote.
Summoning both a deep calm and his own transcendent understanding of the universe, Soter heals his dying love, Sophia, with this Free Council rote.

Latest revision as of 13:38, 8 June 2016

Life ●●●
Instant Mana
Covert Perfecting
Duration Lasting
Mage The Awakening Sourcebook.jpg
Mage The Awakening Sourcebook, p.186
Rotes
The Mysterium : Balm of Flesh
Grimoire : Denial of Death
Known By:
Asclepius
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The mage can heal the wounds of other humans. Each success heals one bashing or lethal Health wound (the rightmost wound on the Health chart is healed first). At this level, the mage must touch the target. With Life 4, he can cast this spell at sensory range. With Life 4, aggravated wounds can be healed, although the mage must still touch the target (he can heal aggravated wounds at sensory range with Life 5).


This is a Mage House Rule Healing Aggravated wounds causes the spell's Aspect to become Vulgar. This change is to keep effects consistent with Self Healing.
Mysterium Rote: Balm of Flesh

Whether through a potion, poultice or some other means, members of the Mysterium use this rote to mend injuries, restoring torn flesh and shattered bone. Guardians of the Veil use a version of this rote (Resolve + Medicine + Life) to remove evidence of injury by paranormal phenomena.


Ancient Lands Pentalogy Rote: Denial of Death [1]

Summoning both a deep calm and his own transcendent understanding of the universe, Soter heals his dying love, Sophia, with this Free Council rote.


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