Milestone Gifts
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Milestone Gifts
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Milestone Gifts are without a dot rating. One doesn’t purchase such an ability with experience points. So what is a Milestone Gift, and how is it achieved? | Milestone Gifts are without a dot rating. One doesn’t purchase such an ability with experience points. So what is a Milestone Gift, and how is it achieved? | ||
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== Gift List == | == Gift List == | ||
+ | === Absolute Authority === | ||
+ | Signs of the Moon p104 | ||
+ | |||
+ | Prerequisites: | ||
+ | * [[Harmony]] ••••••• | ||
+ | * [[Honor]] ••••• | ||
+ | |||
+ | While most [[Elodoth]] come to the attention of the Elunim, only a handful in each generation lives up to the choir’s ideals. Those few feel the eyes of the spirits on them at all times, watching and judging them — but also reinforcing their judgments. A werewolf chosen by the Half Moon choir is no longer just an Elodoth. She is the spirits’ envoy, a walking paragon of honor and justice, an avatar of ultimate truth. But Lunes are dangerous spirits, and if their chosen ones anger the choir, their revenge is terrible. A werewolf who possesses this [[Gifts|Gift]] instinctively knows how to find the truth in any conflict. She doesn’t just know which side in an argument is the closest to being right, but by careful questioning and investigation can discover the objective truth. | ||
+ | |||
+ | Any [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], or [[Politics Skill|Politics]] rolls made to uncover truth are Rote Actions (see The World of Darkness, p. 134). | ||
+ | |||
+ | Discovering the truth is just one facet of the Elunim’s ultimate Gift. The Elodoth is charged with enforcing that truth in the world — as walker of the boundaries, she must make sure everything remains where it should be. When she does so, half her body shines as if in moonlight and half is shrouded in darkness. She sees everything, including ghosts and spirits in Twilight. With a glare she can send the restless dead on to whatever awaits them, banish spirits to the Shadow and humans to the physical world, unravel illusions, and free minds from the influences of others. | ||
+ | |||
+ | As a Milestone Gift, only Elodoth who perform some great act that embodies their auspice can learn Absolute Authority (Milestone Gifts are described in the Introduction, p. 5). Normally, the Elunim choose those who try to live up to the inherent contradictions of the Half Moon, taking every role rather than focusing on just one side of things. If the character’s Harmony falls below 6 after he learns this Gift, he has one cycle of the moon to regain spiritual balance, during which time he must perform a feat of honor dedicated to the Elunim — striking a temporary truce between [[Forsaken]] and [[Pure]] against some far greater foe, or binding the Shadow Archon that troubled Lycurgus the Bold with a powerful oath. If the character fails, he loses Absolute Authority and can never regain it. | ||
+ | |||
+ | * Cost: 2 [[Willpower]] | ||
+ | * Dice Pool: [[Presence]] + [[Intimidation]] + [[Honor]] | ||
+ | * Action: [[Instant]] | ||
+ | Roll Results | ||
+ | * Dramatic Failure: The werewolf attunes himself to the true nature of the world, but it all happens too fast. Overwhelmed with confusing, conflicting information, she suffers a –3 penalty to all actions until the end of the scene. | ||
+ | * Failure: The Elunim withhold their authority for some reason. Has the character displeased them, or are the spirits merely fickle servants of the mad Mother? | ||
+ | * Success: With one eye pearly white and one absolute black, the Elodoth becomes gatekeeper to the world, returning things to their rightful place and showing illusions as falsehoods. | ||
+ | ** The werewolf can see creatures in Twilight, and can move them to where they should be. By expending a point of Essence, she can send a Twilight being to its rightful place — sending spirits into the Shadow and ghosts on to the Underworld. To resist the shift, a spirit or ghost spends a point of Willpower and rolls Resistance. If the immaterial being gets more successes than the werewolf did when activating this part of the Gift, it remains where it is. Beings that have Attributes and Skills such as disembodied mages roll Resolve + Composure instead. Uratha, being half-spirit, can spend a point of Essence to be forced into the Shadow rather than materializing fully. | ||
+ | ** She can also detect illusions by scent, and free those afflicted. By touching someone taken in by any illusion, she can spend a point of Essence to render that person immune to all illusions until the end of the scene. | ||
+ | ** The werewolf can also free people from all forms of mental control or compulsion, returning control of the target’s faculties to himself for a scene. She gains the benefits of this part of the Gift as soon as she succeeds at the roll. | ||
+ | ** The effects of this Gift last for a scene. At the end of that scene, the character loses all her remaining points of Essence, and for the next scene her Essence maximum is set to 0. | ||
+ | * Exceptional Success: The Elunim bless the character, leaving her with a small reserve of spiritual power rather than taking it all from her when the Gift’s effects end. The character loses all but two points of Essence (if she had more than two at the end of the scene) and for the next scene her Essence maximum is set to 2. | ||
+ | |||
=== Backstage Synchronicity === | === Backstage Synchronicity === | ||
Tribes of the Moon p149 | Tribes of the Moon p149 | ||
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As a Milestone Gift, Eyes of the Death Wolf is only available to Bone Shadows who perform some great service for the tribe or their packs, usually in the name of protecting werewolves or wolf-blooded from spirits or otherwise upholding the tribal vow (see “Milestone Gifts,” p. 12). If the character’s Harmony drops below 6 after he learns this Gift, he has three cycles of the moon to regain this level of spiritual balance, during which he must perform the Rite of Contrition to Death Wolf. If he fails to do this, he loses the Eyes of the Death Wolf and can never regain it — which unfortunately means he goes blind, forever. | As a Milestone Gift, Eyes of the Death Wolf is only available to Bone Shadows who perform some great service for the tribe or their packs, usually in the name of protecting werewolves or wolf-blooded from spirits or otherwise upholding the tribal vow (see “Milestone Gifts,” p. 12). If the character’s Harmony drops below 6 after he learns this Gift, he has three cycles of the moon to regain this level of spiritual balance, during which he must perform the Rite of Contrition to Death Wolf. If he fails to do this, he loses the Eyes of the Death Wolf and can never regain it — which unfortunately means he goes blind, forever. | ||
+ | |||
+ | === Luna’s Gaze === | ||
+ | Signs of the Moon p180 | ||
+ | |||
+ | Prerequisites: [[Purity]] 5, [[Harmony]] 7+ | ||
+ | |||
+ | Any werewolf can fight, but only a few are true warriors. [[Luna]] sometimes sends her Ralunim to bestow this Gift upon [[Rahu]] who are diligent in protecting and guiding their packs, and who maintain their commitment to Harmony no matter what the cost. | ||
+ | In order to be granted this Gift, the werewolf must fulfill three criteria. | ||
+ | |||
+ | First, he must suffer temptation to break the [[Oath of the Moon]] and resist it. The temptation that he suffers need not be commensurate with his current level of Harmony (that is, it might be as simple as being tempted to forego a hunt for a more human concern, such as a good friend’s wedding), but often the temptation involves one of the most important precepts of the Oath. The Rahu might meet a werewolf that he feels would make an ideal mate — or, conversely, that he feels the world would be better off without. In any case, no matter what justifications he might otherwise be able to make for breaking the Oath, he must keep to the precepts of Purity. | ||
+ | |||
+ | Second, the werewolf must uncover a serious threat to his pack before it gains an advantage on him. Learning that a local vampire is gathering data on the pack and eliminating said muth luzuk would qualify, even if the vampire had no immediate plans to harm the werewolf. | ||
+ | |||
+ | Finally, the Rahu must earn Purity in a manner that catches the attention of the Ralunim (since the Gift requires Purity 5, this is usually not a problem). | ||
+ | |||
+ | Once the character has fulfilled all of these criteria, Luna sometimes, though not always, sends a Lune to open the character’s eyes. The Ralunim grasps the werewolf by the head and exhales moonlight into him. The character becomes blind, but the Lune informs him that this is a Gift from Luna and he must not question it. He remains blind until the next full moon. If he rails against his fate, curses Luna or complains even the slightest bit, his sight returns, but he risks degeneration (roll three dice) and can never gain this Gift. If he suffers this test well, his sight returns as the full moon rises, and his eyes forever after glow with faint moonlight. | ||
+ | |||
+ | {{plus}} The character can always see in even pitch dark. | ||
+ | |||
+ | {{plus}} In addition, the character is impossible to surprise. Reaction to [[Surprise]] rolls always succeed, but the player should still roll to check for an exceptional success (see p. 46 of the [[World of Darkness Sourcebook]]). | ||
+ | |||
+ | {{plus}} Finally, the character cannot fail rolls to spot hidden opponents; opposed rolls to find such characters always have at least one success, regardless of what the player rolls. In addition, ties always go to the Rahu on these actions. | ||
+ | |||
+ | === Songs of Uplifting Glory === | ||
+ | Sign of the Moon p144 | ||
+ | |||
+ | Prerequisites: [[Glory]] 5 | ||
+ | |||
+ | To satisfy the Cahalunim that a Cahalith is a walking legend among her people, she must honor an ancient pact with the Gibbous choir by showing visions of the past, present, and future. To do this, she must arouse the interest of Luna herself, so that she sends her emissaries, Ubita, Uda and Egir. To satisfy Ubita, Lune of Glories Past, the Cahalith must in some way restore a story or tale that has been otherwise lost from the world. A snippet of private information from a slumbering spirit is not enough, as indeed the story restored must be something of lasting impact. Revealing the past names and bans of an idigam would suffice, while recounting an older story about a minor rage spirit would simply not satisfy Ubita. To satisfy Uda, the Lune of Glories Now, the werewolf must be of such fame or notoriety that Cahalith on five separate continents must have sung the praises of the character at the same time. (This usually requires the character having at least a Glory of four or five dots.) | ||
+ | To satisfy Egir, the Lune of Glories Yet to Come, the Cahalith must have had a vision of a terrible fate to befall her, and accept Luna’s cold grace. Furthermore, the Cahalith must have done nothing to prevent that fate from | ||
+ | occurring, enduring it instead. Simply knowing that a date will go poorly, or that a fight might not be successful but going through it anyway will not do. In the case of Egir’s blessing, the Cahalith must face some terrible reality; maybe the inevitable death of a packmate, or even the destruction of a locus, but no matter what, he face the fate unflinchingly. Of course, telling which visions are meant to be changed and which are meant to be accepted is no simple thing, and so this is a mark of a truly great Cahalith. | ||
+ | |||
+ | Once the Cahalith has satisfied the Three Sisters in these ways, she may be considered an inspiration to any and all around her, but one final hurdle awaits. Once charged by the Three Sisters, the Cahalith must find a potent spirit (at least a lesser Jaggling), and tell hat spirit a story that evokes an emotion contrary to its nature. The Cahalith might seek out a spirit of murder and tell a tale so sad that it is driven to tears, or seek out a spirit of sorrow and make it laugh. With that complete, the Three Sisters call their choir together to sing the story of the Cahalith and infuse her forever with those songs of praise. | ||
+ | |||
+ | This Gift does not require activation. Once the Cahalith has learned it, its effects are permanent, adding additional advantage to Willpower expenditure. A legend of this caliber does not just succeed; she excels, she inspires, she overwhelms opposition. More importantly, she never fails when it matters. | ||
+ | |||
+ | {{plus}} Any time the Cahalith spends a point of Willpower to enhance her rolls, she does not get the traditional three-dice benefit. Instead, if her roll fails, count the roll as having a single success. If her roll succeeds with fewer than five successes, consider the roll to have resulted in five successes. If she attained five or more successes, not only does she not lose the Willpower point spent, but also she gains an additional point of Willpower, not to exceed her limit. With any use of this power, all those favorable witnesses to her greatness gain a point of Willpower, similar to the use of the [[Inspiring]] Merit. | ||
=== Storm's Whisper === | === Storm's Whisper === | ||
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The power uses the same Attribute + Skill combination as normal, though Cunning is substituted as the third component of the power’s dice pool. For spirit and ghost Numina, the Storyteller is instead encouraged to come up with an appropriate Attribute + Skill combination for the New Moon (a Numen intended to strike out at someone with telekinetic force might pair Strength and Intimidation, for example, while one that discerns the presence of strange phenomena might make use of Wits and Occult). The Irraka cannot teach these “pseudo-Gifts” to others; they are hers and hers alone. | The power uses the same Attribute + Skill combination as normal, though Cunning is substituted as the third component of the power’s dice pool. For spirit and ghost Numina, the Storyteller is instead encouraged to come up with an appropriate Attribute + Skill combination for the New Moon (a Numen intended to strike out at someone with telekinetic force might pair Strength and Intimidation, for example, while one that discerns the presence of strange phenomena might make use of Wits and Occult). The Irraka cannot teach these “pseudo-Gifts” to others; they are hers and hers alone. | ||
+ | |||
+ | === Words of Power === | ||
+ | Signs of the Moon p69 | ||
+ | |||
+ | Prerequisites: Wisdom 5, Harmony 7+ | ||
+ | |||
+ | The truly powerful shamans of old could call up and banish spirits with a single word, their very voices laden with the power of Father Wolf and Mother Luna. Some say those stories are just myths, that they exaggerated the abilities of their protagonists for dramatic effect, or that if such Crescent Moons did exist, that the days in which such things were possible are long gone. | ||
+ | |||
+ | They are wrong. | ||
+ | |||
+ | To earn the right to speak the Words of Power, an Ithaeur must pass three tests (the character is not aware that she is being tested, but Mother Luna and her Ithalunim watch all of her children for signs of greatness). | ||
+ | |||
+ | First, she must fail in some important task or goal. This shouldn’t be a simple failure resulting from the luck of the dice (e.g. if it’s vitally important that a powerful spirit be bound into a fetish, a mere failure on the ritual’s roll shouldn’t count), but a true failing on the character’s part. Perhaps she underestimated the spirit’s power, or assumed (incorrectly) that she knew its ban, leading to her failure. Once she has realized her failure, the Ithaeur must learn from it and correct it. Wisdom does not come from perfection, but from making mistakes and learning from them. Second, the Ithaeur must venture into the Shadow and converse with a spirit of at least Rank 5 and come away from the encounter with knowledge. The nature of what she learns doesn’t matter to the Ithalunim, as long as it is knowledge the character needs. Not only must she gain knowledge, she must, in the eyes of the Lunes, have gotten the better end of the deal. This is largely up to the Storyteller’s discretion: if the Ithaeur gains some arcane piece of knowledge about an enemy but must give up half the loci in her territory to the spirit, that probably doesn’t count as the better end of the deal (unless, for instance, the knowledge gained from the exchange will later allow the Ithaeur to retake those loci). | ||
+ | |||
+ | Finally, the character must earn Wisdom Renown in a manner auspicious enough to draw the respect of the Ithalunim. Since even learning the Gift requires Wisdom 5, this requirement is usually the first one met. If all of these conditions are met, the Ithaeur might be taken deep into the Shadow, into places that have no reflection in the physical realm, by one of the Ithalunim. The character is stripped of all her possessions and told this is a test from Luna: if she can make her way back to the physical world before the next crescent moon dawns, she will be proven worthy. The Ithaeur may refuse the test, in which case the Ithalunim returns her to her territory, but she can never learn the Words of Power. Should she fail, she likewise cannot learn the Words of Power. If, however, she succeeds in the spirit’s challenge, the Ithalunim open her eyes and her mind, teaching her ancient, terrible words in the First Tongue, which no other Uratha knows. | ||
+ | * Cost: None (If the character wishes to use this Gift more than once per chapter, each subsequent use costs 5 Essence.) | ||
+ | * [[Action]]: [[Action::Reflexive]] | ||
+ | * Dice Pool: None | ||
+ | Once per chapter, the Ithaeur may resolve any rite she knows as an instant action instead of an extended action. The mechanics of the rite remain unchanged, with the following exceptions: | ||
+ | * The rite’s action type changes to instant. | ||
+ | * The number of required successes is ignored. Like most other instant actions, a single success is enough to activate the rite, with five or more successes earning an exceptional success. If the rite’s effects are tied to the number of successes (for example, the Rite of Shared Scent normally requires five successes per pack member), reduce the number of successes to one. To continue the Rite of Shared Scent example, each success would allow the ritemaster to affect a single packmate. | ||
+ | * If the rite is contested, the target rolls its contesting dice pool as a reflexive action, and whoever earns the most successes wins the contest. This Gift does not remove any material requirements from the rite (for example, the Call Gaffling rite still requires “chiminage” and a howl of summoning, the Fetish Rite still requires a vessel). | ||
+ | |||
+ | Example: ''Jessie Shaker needs to banish the disease-spirit that just put her pack down back to the Shadow in a hurry. She uses the Banish Spirit rite (Werewolf: The Forsaken p. 152) in conjunction with Words of Power. This is the first time during this chapter she has used her Milestone Gift, so she doesn’t have to pay 5 Essence. Banish Spirit is normally an extended and contested action, with each participant aiming for 10 successes, but in this case the action is resolved in a single contested roll. Jessie’s player rolls Jessie’s Harmony of 8 and gets 3 successes, while the Storyteller rolls the spirit’s Resistance of 6 and gets 2 successes. The spirit vanishes and returns to the Shadow. Jessie’s roll is high enough to earn an exceptional success, but the Banish Spirit rite doesn’t have any additional effects for an exceptional success.'' | ||
+ | |||
+ | ''After the battle, Jessie wants to heal her gravely-injured packmates with the Rite of Healing (Werewolf: The Forsaken p. 159). She doesn’t have hours to sit around and perform the rite, so she again invokes the Words of Power. This time it costs her 5 Essence. Jessie’s player rolls Jessie’s Harmony and gets 5 successes. She can heal up to five points of aggravated damage with that roll, but each point healed costs 2 Essence. Jessie only has 8 Essence left after spending the Essence to use Words of Power, so she spends those 8 points and heals a total of four points of aggravated damage her packmates have suffered.'' | ||
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Latest revision as of 21:41, 19 April 2016
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Facts about Milestone GiftsRDF feed
Action | Reflexive +, and Extended + |
Cost | None +, Essence +, and warning.png"Willpower dot" is not in the list of possible values (Essence, Glamour, Mana, Vitae, Willpower, None) for this property. |
Pool | Wits +, Occult Skill +, Cunning +, and Subterfuge Skill + |
Source | Tribes of the Moon + |