Derangements
From Edge of Darkness Wiki
These are a list of the Derangements that MAY be in play on EoD, if the Derangement you want is not here, please PM the Venues Storyteller or post a comment on your character sheet concerning something different or specific.
Alternate mechanics for specific Derangements will be listed under the Venue Only sections.
General Derangements
Derangement | Severity | Description | Reference |
Animalistic Dependency | Mild | Res+Comp if not expecting to hear/see animals. On fail, -1 to all rolls. | Ventrue p107 |
Anxiety | Severe | Follows Inferiority Complex; -2 on all rolls and Willpower points cannot be spent to bolster any rolls for the remainder of the scene. | WoD Core p98 |
Aphasia | Severe, Extreme | Follows Vocalization; Unable to speak coherently. Wits+Empathy roll for listeners to understand. Use sign language or written text to communicate. Spend 1 Willpower to speak for a scene. | The Blood p108 |
Avoidance | Mild | Res+Comp when confronted with situation/person associated with previous, significant failure or trauma | WoD Core p100 |
Beast Phobia/Fears | Mild | Phobia of animals. Reflexive Res+Comp to avoid trembling fearfully around any animals, even self. | Changing Breeds p103 |
Bulimia | Severe | Follows Fixation; Roll Res+Comp to not feed till full, if you need it or not. | VtR Core p188 |
Cataplexy | Severe | Follows Insomnia: The day after sleep roll fails, any circumstance resulting in an intense emotional reaction (e.g. laughter, anger, fear) requires Stam+Comp roll. On failure, slump to the ground, paralyzed with weakness but fully conscious for full turn. | Asylum p49, Ghouls p87 |
Compulsive-Agressive Disorder | Severe | Follows Suspicion; Everything is a threat. Only use Intimidation for Social rolls. | Nomads p92 |
Delusional Mania | Mild | When taking lethal/agg, roll Stam+Comp. -3 to roll for bashing, -2 for lethal, -1 for agg. On fail, can't dodge for scene unless spending 1 Willpower. | Ventrue p108 |
Severe | On fail, can't dodge and won't avoid damage unless spending 1 Willpower. | Ventrue p108 | |
Delusional Obsession | Severe | Follows Irrationality; Willpower spend to resist acting in according to obsession. | VtR Core p189 |
Denial | Severe | Follows Repression; As mild, but has replaced initial memories with others. Res+Comp roll if someone tries to correct memory. On success, become irate and refuse to discuss. | Asylum p50 |
Depersonalization | Mild | No sense of connection to self; can not spend Willpower, -2 to Willpower checks | Summoners p184 |
Diogenes Syndrome | Severe | Follows Inferiority Complex; Ignore personal hygiene and cleanliness. -3 dice to Social rolls. Spend Willpower to heal instantly or clean self, but heal reflexively while sleeping. | The Blood p107 |
Dissociation | Severe | Follows Depersonalization; puts body on a sort of "conscious autopilot", with no emotional depth, can not recover Willpower due to Virtue or Vice | Summoners p184 |
Divination Obsession | Severe | Follows Magical Ideation; As Obsessive Compulsion, but specifically to perform some sort of divination. | Mekhet p118 |
Dehumanization | Mild | Res+Comp roll when inconvenienced or frustrated by other people's perceived weakness or stupidity. On failure, -2 to all Social rolls except Intimidation. | Blood of the Wolf p128 |
Depression | Mild | If failed to achieve a goal, a bout of depression occurs. Resolve+Comp, if fails looses a WP and cannot spend for the remainder of the scene. | WoD Core p97 |
Fetishism | Mild | Res+Comp when reminded of fetishized event or object. On failure, attempt to recreate the situation or come into contact with object in question. | Asylum p49,Ghouls p86 |
Filthy Beasts! | Mild | Hates, teases and torments animals. Res+Comp to resist abusing a helpless animal. | Changing Breeds p104 |
Fixation | Mild | Res+Comp to avoid obsessing on a loss or victory. On Failure: Single Dice to see how many scenes you are fixated on loss or failure. ST Fiat. | WoD Core p97 |
Fugue | Severe, Extreme | 'Autopilot' when subjected to specific stressful circumstances or exposure. | WoD Core p100 |
Glossolalia | Mild | Roll Wits+Comp whenever spending a Willpower point. On fail, speak in alien tongue for the remainder of the scene. | PtC Core p185 |
Grandiose Delusion | Mild | Regards self as supreme regarding a specific territory, occupation or subject. Res+Comp whenever someone not in their service attempts to exert influence in the matter. On failure, first priority becomes attempting to exclude interloper. | Shadows of Mexico p61 |
Hunter King | Severe | Follows Filthy Beasts!; Serial killer of animals. Will hunt, torture and murder animals whenever possible. | Changing Breeds p104 |
Hallucinogen Persisting Perception Disorder | Mild | Suffers lingering visual effects of Hallucinogens. Res+Comp to resist the derangement every time the character imbibes hallucinogens. Failure: -1 to all mental rolls and -3 to all perception rolls for the remainder of the scene. | Magical Traditions p137 |
Hypnagogic Hallucination | Mild | Suffers hallucinations in space between waking and sleeping on nights that have been stressful. Spent a Willpower point, or suffer -1 penalty to all Mental rolls the next day. | Shadows of Mexico p65 |
Hysteria | Severe | Follows Phobia, add that she must run from subject of Fear. If touched, another Res+Comp. If Dramatic Fail, looses consciousness. -3 Penalty if it's in proximity and you see it -5 if you lack visual. | WoD p97 |
Inferiority Complex | Mild | When a single choice or die roll can determine success or failure of stressful situation, roll Res+Comp or take -1 penalty to all rolls for remainder of scene. Cannot spend Willpower on that key roll. | WoD p97 |
Insomnia | Mild | When stressed, must roll Res+Comp to sleep restfully. On failure, -2 to all rolls the next day. Each day thereafter is considered 'stressful' until a full night's or day's rest achieved. | Asylum p49, Ghouls p87 |
Irrational Defiance | Severe | Follows Irrationality; When given orders by superiors, roll Res+Comp. On fail, -5 dice to accomplishing orders due to need to defy superiors. | Ventrue p108 |
Irrationality | Mild | Res+Comp to keep cool when wellbeing is threatened. On failure, require Wits+Comp to take any action to diffuse the situation or leave the scene. Cannot initiate violence. | WoD p99 |
Loss of Compassion | Severe | Follows Dehumanization; Ceases to see other human beings as meaningful. Roll one fewer die when testing for sins committed against another person. | Blood of the Wolf p128 |
Magical Ideation | Mild | Res+Comp at least once a scene. On failure, must find evidence of some greater plan or intelligence in the local environment. | Mekhet p118 |
Manic-Depression | Severe | Follows Depression; Two forms - Psychological and Organic Versions. Dependent on version, on failure of task ST roll Resolve. On Failure - lapse into depression. Also lapse into depression when less than 2 Fuel Stat are in the system and on Dramatic Failure of any roll. Chance die to swing into Manic. | VtR Core p189 |
Masochism | Severe | Follows Fetishism; As mild, but must also suffer bashing damage at least equal to Stamina during the compulsive activity to be satisfied. | Asylum p49, Ghouls p87 |
Melancholia | Severe | As Depression, but add -2 Penalty to all Dice Rolls | WoD p97 |
Megalomania | Severe | As Narcissism add, 1 to all penalties on failure. | WoD Core p97 |
Memory Obsession | Mild | Become paranoid about memories being tampered with. On fail to recall information by memory... -2 to all actions until extended Int+Comp 10 successes reached. | Ventrue p109 |
Severe | Become paranoid about memories being tampered with. On fail to recall information by memory... -2 to all actions until extended Int+Comp 10 successes reached. | Ventrue p109 | |
Multiple Personality Disorder | Severe, Extreme | Follows Irrationality; Multiple Personalities triggered may have different skills / Attributes than dominate personality. | WoD Core p99, VtR Core p190 |
Mystic Personality | Severe, Extreme | Develops alternate personality with diametrically opposed perspective on the supernatural. | Banishers p44 |
Narcissism | Mild | Res+Comp to avoid bout of vanity on succeeding on a goal. On Failure, you disregard all help in favor of the self. -3 on Teamwork Rolls -1 on Social Rolls | WoD Core p97 |
Obsessive Compulsion | Severe | Follows Fixation; follows a strict code of behaviors. If forcibly kept from doing them, may lash out. May override these with a Res+Com - 2 roll. | WoD Core p98, The Pure p78 |
One with the Bears | Mild | Idealistic, New Age dream of wilderness, overconfidence in own abilities there. Comp+Survival roll to cope in bad situations. | Changing Breeds p103 |
Paranoia | Severe | Follows Suspicion; suffers from Persecution Complex. Automatically -2 on Social Rolls. The slightest hint of suspicion triggers a Res+Comp-2 roll on failure flees or attacks. | WoD Core p98 |
Phobia | Mild | Res+Comp roll to even approach the item of the phobia | WoD Core p97, VtR Core p189 |
Post-Traumatic Stress Disorder | Severe | Res+Comp roll when triggered. On failure, powerful panic attack from any movement except to hide. -2 on all rolls and Willpower points cannot be spent to bolster rolls for remainder of scene. | Ancient Mysteries p69 |
Pyromania | Mild | Res+Comp roll when bored, frustrated or stressed. Failure: must light something on fire.
If the character sees a fire already burning must roll Res+Comp. Failure: character stands, transfixed staring at the fire. Rolls are made every turn until the player succeeds | Inferno p102 |
Pyrophilia | Severe | Follows Pyromania; as Pyromania. Res+Comp rolls concerning Pyromania suffer a -2 penalty. | Inferno p102 |
Repression | Mild | Has blocked out memory of event that caused derangement. Roll Res+Comp in similar situation or block out that memory as well. | Asylum p49 |
Schizophrenia | Severe, Extreme | Follows Vocalization or Hallucinogen Persisting Perception Disorder; -2 to all Social Rolls. Res+Comp to avoid attacking / escaping the source of trauma. | WoD Core p99 |
Submission | Severe, Extreme | Follows Inferiority Compex; Res+Comp in any stressful situation. On failure, the character follows orders issued by the highest Presence person who issues a direct command. Cannot spend Willpower, and can only shirk these tasks on a successful Wits+Resolve-2 roll. In the absence of commands, Wits+Composure-2 penalty to avoid slumping into a useless heap. | PtC Core p184 |
Suspicion | Mild | If fail a Res+Comp roll, and if suffered misfortune intentionally - may suspect everyone’s motives. -1 Social Rolls | WoD Core p98 |
Synesthesia | Mild | Roll Wits+Comp when under overwhelming sensory or emotional input. On failure, -2 to all Presence or Manipulation dice pools. | PtC Core185 |
Unbridled Confidence / Unguarded Dreams | Res+Comp, on fail does what comes first to mind, by instinct. -3 to use skills to plan anything out. | Astral Realms p92, Dancers in Dusk p28 | |
Vocalization | Mild | Res+Comp to avoid audible internal monologue regarding important or stressful decisions. | WoD Core p98 |
Waking Nightmare | Severe | On trigger, roll Res+Comp. On failure, fall unconscious and become lost in nightmare vision for remainder of scene. | Ancient Mysteries p69 |
Wanderlust | Mild | When fatigued or out of Willpower points, roll Res+Comp. On success, character is flighty and distracted, taking -1 to all Mental rolls for the scene. On failure, must walk for at least an hour. | CtL Core p215 |
Withdrawal | Severe, Extreme | Follows Irrationality; Become a hermit. Res+Comp to leave home each night. -3 to Social rolls except resistance to contested ones. | The Blood p108 |
Derangement | Severity | Description | Reference |
Hedge-Calling | Severe | Follows Wanderlust. | CtL Core p215 |
Derangement | Severity | Description | Reference |
Goetic Fracture | Severe, Extreme | Vice becomes personified as a demon. To cast magic, must either accede to the demon's wishes (satisfying his Vice), or psychically overpower it with extended Wisdom roll with own Resolve as the target number. | Banishers p44 |
Occult Fugue | Mild | Conducts lengthy (and usually benign) magical working as if sleepwalking, and then promptly forgets about it. | Ban p44 |
Derangement | Severity | Description | Reference |
Obsessive Humanity | Severe | Follows Beast Phobia; As Obsessive Compulsion, but specifically regarding own humanity and appearance thereof. | Changing Breeds p104 |
Spirit Placation | Mild | Res+Comp whenever a setback is suffered. On failure, must placate the spirits at the next opportunity. | Blood of the Wolf p128 |
Spontaneous Lunacy | Severe | Follows Spirit Placation; Res+Comp whenever sensing a spiritual presence. On failure, undergo a purely psychological Lunacy with the usual +2 to Willpower and memory loss. | BotW p128 |
Derangement | Severity | Description | Reference |
Animalistic Dependency | Severe | Res+Comp if no animals nearby. On fail, activate Animalism 3. ST penalties for Animalism roll apply to all rolls if Animalism 3 failed. | Ventrue p107 |
Blood Facination | Mild | Ghouls Only.
Res+Comp whenever encountering blood. On failure, take a 'souvenir'. Additionally, Res+Comp if Comp days have gone by without encountering blood or images thereof. On failure, search for more. | Ghouls p87 |
Bulimia | Severe | Follows Fixation; Roll Res+Comp to not feed till full, if you need it or not. Must burn the vitae more regularly and -2 to resist Hunger Frenzy. | VtR Core p188 |
Compulsive-Agressive Disorder | Severe | Follows Suspicion; Everything is a threat. Only use Intimidation for Social rolls. -2 To resist Anger Frenzy | Nomads p92 |
Dependent-Personality Disorder | Severe | Must be Blood Bound.
Follows Irrationality; No resolve in rolls to resist Dominate when Dominator uses it upon them. | VtR Core p189 |
Degenerative Fixation | Mild | Ghoul Only.
Res+Comp when encountering mirror or image of self. On failure, be convinced that signs of encroaching age are visible, must beg regnant for more Vitae at first opportunity. | Ghouls p87 |
Erythema | Mild | Force spending blood to appear alive around others, Res+Comp to resist spending blood this way. -2 to resist roll if company is unexpected, -1 if around 2 or more others. | The Blood p108 |
Hemophilic Compulsion | Severe | Ghouls Only.
Follows Blood Fascination; Res+Comp every time Composure number of days have passed, on failure must draw blood fresh from a victim. | Ghouls p87 |
Hysteria | Severe | Follows Phobia; As Phobia add that she must run from subject of Fear. If touched, another Res+Comp. If Dramatic Fail, looses consciousness. -3 Penalty if it's in proximity and you see it -5 if you lack visual -1 to all frenzy rolls that relate to the object of Fear. | VtR Core p189 |
Identity Erasure | Severe | Follows Degenerative Fixation; Res+Comp when encountering evidence of mortal life. On failure, must attempt to erase evidence. This includes a person who knew him. | Ghouls p87 |
Intermetamorphosis | Severe | Follows Irrationality; After long torpor, mistakes modern living (or undead) people for those he knew long ago. Only breaks from the second person appearing. Can spend Willpower to shake for a scene. | The Blood p109 |
Megalomania | Severe | As Narcissism add, 1 to all penalties on failure.. If you ever lose a contest to one that you feels socially inferior, lose one point of Willpower. | VtR p190 |
Obsessive Compulsion | Severe | Follows Fixation; follows a strict code of behaviors. If forcibly kept from doing them, may lash out. May override these with a Res+Com - 2 roll. More subject to frenzy roll. | VtR Core p190 |
Paranoia | Severe | Follows Suspicion; suffers from Persecution Complex. Automatically -2 on Social Rolls. The slightest hint of suspicion triggers a Res+Comp-2 roll on failure flees or attacks. The slightest hint that another may be an enemy requires frenzy check; target number determined by situation. | VtR Core p190 |
Power Fetish Obsession | Mild | Any attempt to use Disciplines or expend vitae without the object loses three dice. | VtR Core p191 |
Preferential Obsession | Mild | Prefer blood of particular type of people. Businessmen, virgins, Latinos, etc. Only take 2 blood from non-preferred type. | Ventrue p109 |
Severe | Prefer blood of particular type of people. Businessmen, virgins, Latinos, etc. Only take blood if hunger frenzy, then will spend it on anything but Disciplines. | Ventrue p109 | |
Sanguinary Animism | Mild | Manifests personalities the Kindred has fed from, if the Kindred kills his vessel, a Dramatic Failure on a Res+Comp -3 roll makes the personality a permanent fixture in the Kindred's Mind. | VtR Core p191 |
Schizophrenia | Severe, Extreme | Follows Vocalization; -2 to all Social Rolls. Res+Comp to avoid attacking / escaping the source of trauma. under triggered conditions take -2 to all Rotschreck rolls. | VtR Core p192 |
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