Frailties
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As a changeling gains more levels in [[Wyrd]], some of its stranger rules and limitations begin to apply to her as well. These quirks of her fae nature are called frailties. Frailties come in two forms, taboos and banes. A taboo is a behavioral restriction that either compels or prohibits a changeling to commit certain actions under certain conditions. A bane is more physical as it causes the changeling injury. Banes are often items but can be people or conditional to a situation. Band damage, major or minor, bypasses all forms of armor or magical protection and cannot be healed by any means until the character is removed from the presence of the bane. | As a changeling gains more levels in [[Wyrd]], some of its stranger rules and limitations begin to apply to her as well. These quirks of her fae nature are called frailties. Frailties come in two forms, taboos and banes. A taboo is a behavioral restriction that either compels or prohibits a changeling to commit certain actions under certain conditions. A bane is more physical as it causes the changeling injury. Banes are often items but can be people or conditional to a situation. Band damage, major or minor, bypasses all forms of armor or magical protection and cannot be healed by any means until the character is removed from the presence of the bane. | ||
* Most changelings keep their frailties as secret as possible, lest their enemies find ways to use these limitations against them. | * Most changelings keep their frailties as secret as possible, lest their enemies find ways to use these limitations against them. |
Latest revision as of 15:48, 9 June 2016
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