Frenzy
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- | <noinclude>{{header|vtr}}{{Vampire/Index}}{{topicon vtr}}</noinclude> | + | <noinclude>{{header|vtr}}[[Category:Glossary]]{{Vampire/Index}}{{topicon vtr}}</noinclude> |
Vampires work hard to hide the Beast Within. The politics of the [[Invictus]] and [[Carthian Movement]], the mysticism of the [[Ordo Dracul]], [[Lancea Sanctum]] and the [[Circle of the Crone]], even the bravado of the unbound — all are masks that vampires wear to hide the rage and bloodlust of the Beast, most of all from themselves. Hunger, wrath or fear, however, can weaken the Man enough that the Beast escapes restraint. Then a vampire becomes a monster and menace to every creature that crosses its path. The Kindred call this awful state frenzy.<ref>[[Vampire The Requiem Sourcebook|VtR]], p.178</ref> | Vampires work hard to hide the Beast Within. The politics of the [[Invictus]] and [[Carthian Movement]], the mysticism of the [[Ordo Dracul]], [[Lancea Sanctum]] and the [[Circle of the Crone]], even the bravado of the unbound — all are masks that vampires wear to hide the rage and bloodlust of the Beast, most of all from themselves. Hunger, wrath or fear, however, can weaken the Man enough that the Beast escapes restraint. Then a vampire becomes a monster and menace to every creature that crosses its path. The Kindred call this awful state frenzy.<ref>[[Vampire The Requiem Sourcebook|VtR]], p.178</ref> | ||
* A frenzying vampire ignores wound penalties to dice pools, until wounds become severe enough to render the character torpid. | * A frenzying vampire ignores wound penalties to dice pools, until wounds become severe enough to render the character torpid. | ||
- | * All attempts to influence the frenzying character’s mind, by Dominate, Majesty or other means, take place at a -2 dice penalty, while rolls for the character to resist or throw off mental influence receive a +2 dice bonus. | + | * All attempts to influence the frenzying character’s mind, by [[Dominate]], [[Majesty]] or other means, take place at a -2 dice penalty, while rolls for the character to resist or throw off mental influence receive a +2 dice bonus. |
* Of course, a frenzying character cannot perform any action that requires much thought. | * Of course, a frenzying character cannot perform any action that requires much thought. | ||
- | * The character receives one extra die for any Physical | + | * The character receives one extra die for any Physical [[Attributes]] roll. The Beast goes all-out, all the time, and its blinding rage shuts out all distractions and doubts. |
==Resisting Frenzy== | ==Resisting Frenzy== | ||
- | Resisting frenzy is an extended action. The player rolls '''[[Resolve]] + [[Composure]]'''. If any successes are achieved, the character resists the frenzy for one turn per success. At the end of those turns, the player rolls again in hopes of winning a few turns more of self-control for the character. If the player can accumulate a certain number of successes, the Beast subsides and the character completely avoids the frenzy. If any of the rolls fail, however, the character goes berserk and spends the rest of the scene in frenzy. If the player suffers a dramatic failure on a roll, the character stays in frenzy for as long as the Storyteller thinks is appropriate. The character also gains a [[Derangements|derangement]] related to whatever caused the frenzy<ref>[[Vampire The Requiem Sourcebook|VtR]], p. 179</ref>. | + | Resisting frenzy is an [[Action::extended]] action. The player rolls '''[[Pool::Resolve]] + [[Pool::Composure]]'''. If any successes are achieved, the character resists the frenzy for one turn per success. At the end of those turns, the player rolls again in hopes of winning a few turns more of self-control for the character. If the player can accumulate a certain number of successes, the Beast subsides and the character completely avoids the frenzy. If any of the rolls fail, however, the character goes berserk and spends the rest of the scene in frenzy. If the player suffers a dramatic failure on a roll, the character stays in frenzy for as long as the Storyteller thinks is appropriate. The character also gains a [[Derangements|derangement]] related to whatever caused the frenzy<ref>[[Vampire The Requiem Sourcebook|VtR]], p. 179</ref>. |
{{minus}} -1 dice if Hungry (no more than four Vitae in her system) | {{minus}} -1 dice if Hungry (no more than four Vitae in her system) | ||
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- | If a player wants, he can spend a Willpower point for a character in the throes of frenzy. Doing so permits the player to control one of the character’s actions for one turn. In this way, a frenzying vampire might manage to give her soon-to-be victim a chance to run away, or a person who gave offense a chance to make a hasty apology. This moment of control does not actually avert the frenzy, but the changing circumstances might redirect the focus of the character’s rage<ref>[[Vampire The Requiem Sourcebook|VtR]], pp.180-181</ref>. | + | If a player wants, he can spend a [[Willpower]] point for a character in the throes of frenzy. Doing so permits the player to control one of the character’s actions for one turn. In this way, a frenzying vampire might manage to give her soon-to-be victim a chance to run away, or a person who gave offense a chance to make a hasty apology. This moment of control does not actually avert the frenzy, but the changing circumstances might redirect the focus of the character’s rage<ref>[[Vampire The Requiem Sourcebook|VtR]], pp.180-181</ref>. |
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==Vampire Glossary== | ==Vampire Glossary== | ||
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{{links|Vampire}}{{parent|Vampire}} | {{links|Vampire}}{{parent|Vampire}} | ||
- | {{footer|vtr}}[[Category:Glossary]][[Category:Vampire: The Requiem]] | + | {{footer|vtr}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Vampire: The Requiem]] |
Latest revision as of 14:40, 9 June 2016
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