Frenzy
From Edge of Darkness Wiki
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- | <noinclude>{{header|vtr}}{{Vampire/Index}}{{topicon vtr}}</noinclude> | + | <noinclude>{{header|vtr}}[[Category:Glossary]]{{Vampire/Index}}{{topicon vtr}}</noinclude> |
Vampires work hard to hide the Beast Within. The politics of the [[Invictus]] and [[Carthian Movement]], the mysticism of the [[Ordo Dracul]], [[Lancea Sanctum]] and the [[Circle of the Crone]], even the bravado of the unbound — all are masks that vampires wear to hide the rage and bloodlust of the Beast, most of all from themselves. Hunger, wrath or fear, however, can weaken the Man enough that the Beast escapes restraint. Then a vampire becomes a monster and menace to every creature that crosses its path. The Kindred call this awful state frenzy.<ref>[[Vampire The Requiem Sourcebook|VtR]], p.178</ref> | Vampires work hard to hide the Beast Within. The politics of the [[Invictus]] and [[Carthian Movement]], the mysticism of the [[Ordo Dracul]], [[Lancea Sanctum]] and the [[Circle of the Crone]], even the bravado of the unbound — all are masks that vampires wear to hide the rage and bloodlust of the Beast, most of all from themselves. Hunger, wrath or fear, however, can weaken the Man enough that the Beast escapes restraint. Then a vampire becomes a monster and menace to every creature that crosses its path. The Kindred call this awful state frenzy.<ref>[[Vampire The Requiem Sourcebook|VtR]], p.178</ref> | ||
* A frenzying vampire ignores wound penalties to dice pools, until wounds become severe enough to render the character torpid. | * A frenzying vampire ignores wound penalties to dice pools, until wounds become severe enough to render the character torpid. | ||
* All attempts to influence the frenzying character’s mind, by [[Dominate]], [[Majesty]] or other means, take place at a -2 dice penalty, while rolls for the character to resist or throw off mental influence receive a +2 dice bonus. | * All attempts to influence the frenzying character’s mind, by [[Dominate]], [[Majesty]] or other means, take place at a -2 dice penalty, while rolls for the character to resist or throw off mental influence receive a +2 dice bonus. | ||
* Of course, a frenzying character cannot perform any action that requires much thought. | * Of course, a frenzying character cannot perform any action that requires much thought. | ||
- | * The character receives one extra die for any Physical [[ | + | * The character receives one extra die for any Physical [[Attributes]] roll. The Beast goes all-out, all the time, and its blinding rage shuts out all distractions and doubts. |
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==Vampire Glossary== | ==Vampire Glossary== | ||
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{{links|Vampire}}{{parent|Vampire}} | {{links|Vampire}}{{parent|Vampire}} | ||
- | {{footer|vtr}}[[Category:Glossary]][[Category:Vampire: The Requiem]] | + | {{footer|vtr}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Vampire: The Requiem]] |
Latest revision as of 14:40, 9 June 2016
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