Self Healing
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The mage can heal herself of injuries and wounds. Each success heals one point of [[bashing]] or [[lethal]] [[Health]] damage (the rightmost wound on the Health chart is healed first). This spell can be cast covertly, although Sleepers who witness it need some method of explaining its miraculous effects so the spell won’t seem [[Improbable Magic|Improbable]]; use of medical gear might be enough to convince them. | The mage can heal herself of injuries and wounds. Each success heals one point of [[bashing]] or [[lethal]] [[Health]] damage (the rightmost wound on the Health chart is healed first). This spell can be cast covertly, although Sleepers who witness it need some method of explaining its miraculous effects so the spell won’t seem [[Improbable Magic|Improbable]]; use of medical gear might be enough to convince them. | ||
| - | With '''[[Life]] | + | With '''[[Life]] {{dot3}}''', the mage can heal [[aggravated]] wounds, but the spell must be cast with a '''[[Vulgar]]''' aspect. |
Latest revision as of 13:38, 8 June 2016
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Facts about Self HealingRDF feed
| Action | Instant + |
| Adamantine Arrow Rote | Salve the Wounds of Battle + |
| Cost | Mana + |
| Duration | Lasting + |
| Guardians of the Veil Rote | Day of Rest + |
| Life | 2 + |
| Mage | Spells + |
| Parent | Life +, and Health + |
| Pool | Dexterity +, Medicine Skill +, Life +, and Intelligence + |
| Rote | Adamantine Arrow +, and Guardians of the Veil + |
| Source | Mage The Awakening Sourcebook + |
| Spell Arcana | Life + |
| Spell Aspect | Covert + |
| Spell Level | 2 + |
| Spell Practice | Ruling + |