Goblin Contracts
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*'''Success:''' The changeling makes an ordinary, mundane object appear to be another object of similar size and shape. This is, specifically, granting the object an aspect of the Mask, and all the rules governing the Mask apply. A weapon cannot be made to look completely non-threatening, for example, and armor can be disguised as some less suspicious form of protective clothing (such as sports padding) but not as ordinary clothing. This Contract cannot affect anything too large for the changeling to carry comfortably. This effect is a purely psychological one on the part of mortals interacting with the object, just as the Mask covering a changeling’s mien. A dry leaf disguised as a $100 bill will look and feel exactly like a $100 bill to any mortal who interacts with it, but it will not stand up to counterfeit detection measures. Likewise, a playing card disguised as a platinum credit card will not read if swiped through a reader and does not access an actual account. Since this illusion is an effect of the Mask, ensorcelled mortals, other changelings and any other beings able to see through the Mask are automatically immune to this power. The transformative effects of this Contract last until the end of the scene. If the no longer Masked object is in the possession of a mortal or supernatural being affected by the Mask (for example, if the changeling used phantom money to pay for something), that individual develops a certainty that the changeling was somehow connected to the Masked objects. | *'''Success:''' The changeling makes an ordinary, mundane object appear to be another object of similar size and shape. This is, specifically, granting the object an aspect of the Mask, and all the rules governing the Mask apply. A weapon cannot be made to look completely non-threatening, for example, and armor can be disguised as some less suspicious form of protective clothing (such as sports padding) but not as ordinary clothing. This Contract cannot affect anything too large for the changeling to carry comfortably. This effect is a purely psychological one on the part of mortals interacting with the object, just as the Mask covering a changeling’s mien. A dry leaf disguised as a $100 bill will look and feel exactly like a $100 bill to any mortal who interacts with it, but it will not stand up to counterfeit detection measures. Likewise, a playing card disguised as a platinum credit card will not read if swiped through a reader and does not access an actual account. Since this illusion is an effect of the Mask, ensorcelled mortals, other changelings and any other beings able to see through the Mask are automatically immune to this power. The transformative effects of this Contract last until the end of the scene. If the no longer Masked object is in the possession of a mortal or supernatural being affected by the Mask (for example, if the changeling used phantom money to pay for something), that individual develops a certainty that the changeling was somehow connected to the Masked objects. | ||
*'''Exceptional Success:''' As an ordinary success, except that the Mask lasts until the next sunrise and witnesses do not gain a Wits + Composure roll to recognize the changeling’s involvement. | *'''Exceptional Success:''' As an ordinary success, except that the Mask lasts until the next sunrise and witnesses do not gain a Wits + Composure roll to recognize the changeling’s involvement. | ||
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==••• Dot Contracts== | ==••• Dot Contracts== | ||
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+ | ===Burden of Life=== | ||
+ | As long as the changeling does so swiftly, he can heal someone from an injury or catastrophic event such as a heart attack. However, the healing causes the changeling to take on the burden of that person’s life. For the next full day, all damage that would harm that person applies to the changeling instead. The changeling cannot heal herself with this Contract. (CtL 166) | ||
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+ | *'''Cost:''' 2 [[Cost::Glamour]] | ||
+ | *'''Dice Pool:''' [[Pool::Empathy]] + [[Pool::Wyrd]] | ||
+ | *'''Action:''' [[Action::Instant]] | ||
+ | *'''Catch:''' The target was injured during the act of saving the character from harm. | ||
+ | |||
+ | ====Roll Results==== | ||
+ | *'''Dramatic Failure:''' The changeling pays the Contract’s price but gains no benefit. | ||
+ | *'''Failure:''' The changeling neither heals the target nor takes on the burden. | ||
+ | *'''Success:''' For every success rolled, the target heals two points of damage. This Contract heals aggravated damage first, and if all of that is healed, the Contract heals lethal and then bashing damage. If the subject had taken at least four levels of lethal damage, and is healed of at least four levels of lethal or aggravated, the life burden is activated. For the next full day, all damage that the target would suffer instead affects the changeling. No armor, Contracts or other protections can prevent this damage from affecting the changeling. During this time, the target is immune to all damage save that delivered by cold iron. Self-destructive targets can swiftly kill or seriously injure the changeling. A changeling can use this Contract as often as desired, but for a day after using it, he cannot have this Contract used upon him — all such attempts automatically fail. A single target | ||
+ | cannot benefit from this Contract more than once a day. To use this Contract, the changeling must touch the target within a number of turns of the injury or event equal to the changeling’s Wyrd. | ||
+ | *'''Exceptional Success:''' Regardless of severity, the target’s injuries are completely healed. | ||
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+ | ===Delayed Harm=== | ||
+ | The character can avoid any single lethal or aggravated attack she can see coming. However, the next lethal or aggravated attack upon the character is worse than it normally would be. This Contract may be used after the attack is actually rolled. (CtL 167) | ||
+ | *'''Cost:''' 2 [[Cost::Glamour]] | ||
+ | *'''Dice Pool:''' [[Pool::Dexterity]] + [[Pool::Wyrd]] | ||
+ | *'''Action:''' [[Action::Reflexive]] | ||
+ | *'''Catch:''' The character is attacked while unarmed or otherwise not immediately able to defend herself. | ||
+ | |||
+ | ====Roll Results==== | ||
+ | *'''Dramatic Failure:''' The attack affects the changeling normally, but all successes on this attack roll are also added to the next attack doing lethal or aggravated damage that strikes the character. | ||
+ | *'''Failure:''' The Contract fails to work, and the character need pay no price. | ||
+ | *'''Success:''' Each success subtracts one point of damage. If sufficient successes are rolled, the changeling is unharmed. Each subtracted point of damage is then added to the next lethal or aggravated attack that injures the character. If the attack “blocked” was aggravated and the next attack suffered is lethal, the character takes two additional points of lethal damage. This Contract functions only on attacks doing lethal or aggravated damage, and cannot be used to block damage incurred from using this Contract. | ||
+ | *'''Exceptional Success:''' The attack fails to strike the character but is rolled anyway to determine the number of successes to be added to the next attack. | ||
==•••• Dot Contracts== | ==•••• Dot Contracts== |
Revision as of 14:11, 8 April 2016
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