Entitlements

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The noble orders are a fundamental part of Changeling society. These orders are referred to as "Entitlements," and those who have gained a title are known as "entitled."

An Entitlement may be given to changelings, being a member of an organization. Each has their own history and Entitlements. There is usually a cost associated with becoming a member, either "in game" or a mechanical cost of Glamour and Wyrd.

Advantages

Upon swearing an oath, and therefore joining that order, the changeling gains the benefits of that order. The changeling also gains some changes to their Mien, although its only minor.

Disadvantages

When making dealings with the true fae, a changeling with a title will most probably be noticed before one without. This makes it difficult to avoid the fae.

The Entitlements

The Adjucators Of The Wheel

Firm believers of fairness and justice, these Judges strive to bring balance to the world, one case at a time

Ancient And Accepted Order Of Bridgemasons

Expert creators, these Master Builders can construct houses, statues, and castles without the need of tools or workers.

The Barony Of The Lesser Ones

Defenders and negotiatiors, these Barons and Baronesses deal with the hobgoblins and hedge beasts, peacefully if possible, violently if necessary.

Bishopric Of Blackbirds

Both good and bad omens, these Bishops strive to help others, though at a cost, and to resotre Clarity to their freehold.

Bodhisattvas Of The Broken Cage

Spring Court non-conformists, these Agents of Change encourge others to escape the prison of restraint, to become something more.

The Bronze Beylik

Kingmakers and couselors, these Bey select and groom the rulers of the Court.

The Charmed Circle

True leaders, these Kings and Queens demonstrate excellence through exceptional decisions and extraordinary actions.

College Of Worms

Students of fate, these Diviners seek out the threads of destiny to form a picture of the future.

Court Of The Solstice

Embracing the in-between, these Courtiers embody and protect the transitions between the seasons.

Duchy Of The Icebound Heart

Potent manipulators, these Dukes and Duchesses refuse to let love and grief rule their life, choosing to control others' emotions instead.

The Duchy Of Truth And Loss

Fetch hunters, these Dukes and Duchesses seek out and destroy the fae-created imposters.

The Eternal Echoes

Living memories, these Lords and Ladies work to ensure that the Lords of Summert are never forgotten.

The Family Of Silent Nights

Defenders of our dreams, these Brothers and Sisters fight against invasions into the minds of those they watch over.

The Guild Of Goldspinners

Offerers of opportunity, these Rumpelstiltzkins can provide wealth, for a price.

Guild Of The Sacred Journey

Messengers and couriers, these Sacred Couriers will ensure that any accepted delivery arrives at its destination.

The Hedge Wardens

Tamers of the Hedge, these Wardens follow their Lord or Lady in their destruction of all that is dangerous near their freehold.

The Hound Tribunal

Meters of justice, these Hounds serve justice against those who have wronged the Summer Court.

The Knighthood Of The Dragonslayer

Interrogators and spies, these Cavaleiros defend the greater good, by exposing the wiskedness within.

Knighthood Of Utmost Silence

Experts at subterfuge, these Silent Knights help changelings to disappear without a trace, into a new life.

Knights Of The Knowledge Of The Tongue

Exotic gourmands, these Knights de Cuisine wage battle in the kitchen, striving for victory of the palate.

Knights Of The Widow’s Walk

Faceless and nameless, these Sirs and Ladies are the epitome of spies, taking new names ans new faces as necessary.

Legacy Of The Black Apple

Beggars and diplomats, these Legates negotiate with the Gentry, however dangerous that might be.

The Legion Of The Iron Wall

Monitors and defenders of freeholds everywhere, these Legionnaires will stand against their enemies, even at the cost of their own lives.

  • Source: Swords at Dawn, p.146
  • Titles: Legionnaire, Warmaster (informal)
  • Prerequisites: Any of (Brawl, Firearms, or Weaponry) 4, Persuasion 3, Wyrd 4

The Lord Sages Of The Unknown Reaches

Scholars and spies, these Lords and Ladies seek to discover the truths of the other supernatural denizens of the World of Darkness.

The Lost Pantheon

Self-proclaimed modern gods, these Ancients embody both the gods of old as well as more modern concepts.

Magi Of The Gilded Thorn

Explorers of the Hedge, these Magi seek to discover its secrets and take its power as their own.

Magistrates Of The Wax Mask

Supposed servants, these Magistrates ensure the festivals and events of a freehold are properly enacted.

Margravate Of The Brim

Defenders of the border barches, these Margraves and Margravines protect the freehold while detesting the Courts that rule it.

The Office Of Vizieral Counsel

Eternal advisors, these Viziers act as sorceror-advisors to their kings and queens, devoting their magic to their rulers.

The Order Of The Hallowed Garden

Reformers and renewers, thes Gardeners strive to create "gardens" where positive ideals can grow while dangerous ones are pruned.

  • Source: Swords at Dawn, p.150
  • Titles: Gardener
  • Prerequisites: Politics 3, Socialize 3, Wyrd 3

The Order Of The Oneirophysics

Miraculous physcians, these Dreamhealers can heal even fatal injuries through the art of dream-wielding.

The Parliament Of Victors

Victors through and through, these Noble Champions will succeed at whatever it takes to get what they deserve.

The Phantom Tong

Underworld criminals, these Dai Lo foster confusion and chaos to keep the Courtly rulers honest.

The Pilgrims Of The Endless Road

Stivers toware personal improvement, these Brothers and Sisters better themselves, often foresaking connections to others in the process.

Sacred Band Of The Golden Standard

Warrior poets and glory-hounds, these Gilded Aspirants valiantly protect the freehold, to achieve fame and praise.

Satrapy Of Pearls

Pursuers of happiness, these Satraps embrace the arts of buying bartering and selling to possess or offer whatever they desire.

The Scarecrow Ministry

Wielders of fear, these Ministers teach that there are reasons to be afraid by becoming the monsters and urban legends that others fear.

The Squires Of The Broken Bough

Having lost everything, these Squires fight and die so that others do not have to share in their loss.

The Tolltaker Knighthood

Justified mercenaries, these Knights will accept a bounty provided the cause is just.

The Twilight Gleaners

Guiders of fate, these Soothsayers share their foreknowledge to keep changelings on the right path.


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