Talk:Weapons
From Edge of Darkness Wiki
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This is the FAQ/Discussion page for Weapons (Firearms, Melee, etc.).
Possession
California has pretty rigid firearms and weapons laws. There is a 10 day waiting period for the delivery of any firearm.
- Rifles and shotguns may be purchased and carried without any permits.
- Handguns require a 30 day background check and a police record of sale. Handguns require registration, but not a license. This means a character might experience a time lag between scenes to get the weapon. They might not be able to go and legally buy a handgun for that up and coming Scene with the End Level Boss! If a character is found in possession of a handgun which is not registered, they get arrested. This includes Grandpa's .45 from the War that he gave her in his will when he died last year.
- Carrying a handgun requires a license. To carry a handgun legally is going to require Status ●● (Permit) and possibly New Identity ●●●● (if the character lacks a valid legal identity for the background check).
- Items gained during play rather than 'off-screen' will be considered illegal and subject to role-play considerations, unless the character registers and acquires a licence (Status).
- Legal Possession: Purchasing Status ●● (firearms permit holder) is the suitable minimum qualification for handguns. Shotguns or rifles for home defense or hunting (certain hunting licenses are a separate issue) are allowed unless a felony record or other prohibition specific to the individual is in place, however laws about breaching the peace and brandishment still apply.
Illegal Access
You need one of the following Skills or Merits.
- Allies (Arms Dealers): Access to weapons with Dots equal to damage rating -- so a 2 dot pistol would require Allies 2 (Arms Dealers)
- Allies (Criminals): Access to weapons with Dots equal to damage rating + 1 for out-of-sphere -- so a 2 dot pistol would require Allies 3 (Criminals)
- Allies (Emergency Services/Police): Access to weapons with Dots equal to damage rating + 1 for risk to asset -- so a 2 dot pistol would require Allies 3 (Emergency Services/Police)
- Skill (Streetwise): Skill test with Penalty equal to damage rating + 5 difficulty with a Target Number equal to Damage x 3 -- so a 2 dot pistol would be Streetwise -7 and be an Extended action needing 6 Successes.
- Caution! Illegal weapons may have a "history"! There's a pretty good chance they'll be defective - not many illegal weapons get the care and attention a serviceable weapon requires. The buy itself might turn out to be a set-up by the cops or a criminal. There's a lot of things that can go wrong with this sort of transaction (in a fun way or bad way ).
- Note that Resources are still required to pay for the weapons, and illegal weapons add 1 dot to the cost.
Crafting
Crafting depends on a few things. Does your character have the knowledge, tools, resources, and the time to do so? A blacksmith at her forge making a folded steel katana is possible. A chef in his kitchen isn't going to be able to build a machine gun. So no, you can't go all Frank West. If in doubt, ask a moderator.
Legal and Illegal
Illegal
- Caneswords
- Any form of switchblade/gravity knife
- Flechette darts
- Cane/umbrella/wallet or otherwise camouflaged guns
- Ballistic knives
- Nunchaku
- Belt buckle knives
- Brass/other metal knuckles
- Zip guns
- Explosive bullets
- Sawn-off weapons
- Shuriken and throwing stars
- Shobi-zue (for those who do not know a shobi-zue is a blade concealed in a staff, pole, cane, crutch, etc that is revealed with a flick of the wrist or a mechanical activation.
- Any knife concealed in something else (Knives that look like pens/phones/lipstick)
- Air gauge/gas injection knives
- Military or replica hand grenades
- Those short clubs full of sand or leather that are called saps/billy clubs/cosh/blackjack whatever your local name for that type of thing is
- Missile launcher/flamethrowers/heavy weaponry of any kind
- Multi-burst trigger activators
- Leaded canes (Any blunt instrument unnaturally weighted to hit harder)
- Assault weapons
- Modified shotguns/rifles, particularly those with short/shortened stocks and barrels
- It's also an offense to conceal blades of any kind on your person - excepting knives used for trade. This is mostly defined as short penknives and lever knives.
Legal
Possession of legal items and waving them around in public is still grounds for being arrested for breach of the peace and having it confiscated at the discretion of the attending constable.
- Swords - including, of course, katana: provided you keep them on private property or have a reason for carrying one (Being at a Ren Faire counts. Being chased by enemies doesn't!) Same goes for most archaic weapon.
- Fix bladed knives: so long as they are not carried concealed
- Truncheons: provided they are not 'unnaturally weighted'
- Lever-open knives/penknives: providing they contain no springs or weighting to cause them to jump open.
- Licensed handguns
- Quarterstaff: This is effectively a durable walking stick.
- Shotguns/rifles
- 'Relic/Antique' guns - this is a huge, broad category, but basically means things like flintlock dueling pistols. Not the handgun your dad had in the war.
- Tools: perfectly legal though the cops may question why you are walking around at night with a sledgehammer.
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