Verminous Metamorphosis
From Edge of Darkness Wiki
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|CMatter = 3 | |CMatter = 3 | ||
|FC = Stinging Pestilence | |FC = Stinging Pestilence | ||
| + | |SL = Stinging Pestilence | ||
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Much like the miracle that allowed | Much like the miracle that allowed | ||
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* Cost: [[Cost::None]] | * Cost: [[Cost::None]] | ||
| - | Successes determine the number of | + | Successes determine the number of objects (coins, staves) that are transformed, and the size of the [[swarm]] created. |
| - | objects (coins, staves) that are transformed, | + | |
| - | and the size of the swarm | + | |
| - | created. | + | |
Successes = Targets | Successes = Targets | ||
| - | 1 = 1 (becomes a 1-yard radius swarm) | + | : 1 = 1 (becomes a 1-yard radius swarm) |
| - | 2 = 2 (becomes a 2-yard radius swarm) | + | : 2 = 2 (becomes a 2-yard radius swarm) |
| - | 3 = 4 (become a 4-yard radius swarm) | + | : 3 = 4 (become a 4-yard radius swarm) |
| - | 4 = 8 (becomes a 8-yard radius swarm) | + | : 4 = 8 (becomes a 8-yard radius swarm) |
| - | 5 = 16 (becomes a 16-yard radius swarm) | + | : 5 = 16 (becomes a 16-yard radius swarm) |
| - | The creatures can be various types of | + | The creatures can be various types of vermin. In the case of a swarm of stinging insects, it usually attacks any person or persons within its radius. (The caster can direct the swarm with the Life 2 “[[Control Base Life]]” spell.) The damage the swarm inflicts depends on its density. All sizes listed above deliver one die of [[bashing]] damage to anyone within the radius. A swarm can inflict more damage by condensing. Using the success chart above, add one die per step smaller on the chart. For example, a 16-yard-radius swarm (five successes) that condenses to a two-yard radius (two successes) inflicts four dice of bashing damage. [[Armor]] is effective only if it covers the full body, and then it provides only half its rating (rounded down). |
| - | vermin. In the case of a swarm of stinging | + | : '''Note''': EoD has standardized [[Swarm]] Mechanics |
| - | insects, it usually attacks any person | + | |
| - | or persons within its radius. (The caster | + | In addition, the vermin can be given venom if the caster imposes a –2 dice penalty on the casting roll. If a victim suffers at least one Health wound, he must contend with the venom with a reflexive [[Pool::Stamina]] + [[Pool::Survival Skill|Survival]] roll. If it succeeds, he suffers no effect; if it fails, his physical-action dice pools suffer a – 2 penalty for the rest of the scene or until he receives an antivenin (based on whatever creature the mage conjures). This penalty is cumulative. If a victim suffers successive bites and the [[Pool::Stamina]] + [[Pool::Survival Skill|Survival]] roll fails, his penalties are added together. |
| - | can direct the swarm with the Life 2 | + | |
| - | + | The vermin created are mindless and act solely on instinct (and thus this spell is best used to create naturally aggressive insectile vermin). | |
| - | damage the swarm inflicts depends on | + | |
| - | its density. All sizes listed above deliver | + | |
| - | one die of bashing damage to anyone within the radius. A swarm | + | |
| - | can inflict more damage by condensing. | + | |
| - | Using the success chart above, add | + | |
| - | one die per step smaller on the chart. | + | |
| - | For example, a 16-yard-radius swarm | + | |
| - | (five successes) that condenses to a | + | |
| - | two-yard radius (two successes) inflicts | + | |
| - | four dice of bashing damage. Armor is | + | |
| - | effective only if it covers the full body, | + | |
| - | and then it provides only half its rating | + | |
| - | (rounded down). | + | |
| - | In addition, the vermin can be given | + | |
| - | venom if the caster imposes a –2 dice | + | |
| - | penalty on the casting roll. If a victim | + | |
| - | suffers at least one Health wound, he | + | |
| - | must contend with the venom with a | + | |
| - | reflexive [[Pool::Stamina]] + [[Pool::Survival Skill|Survival]] roll. If it | + | |
| - | succeeds, he suffers no effect; if it fails, | + | |
| - | his physical-action dice pools suffer a – | + | |
| - | 2 penalty for the rest of the scene or | + | |
| - | until he receives an antivenin (based | + | |
| - | on whatever creature the mage conjures). | + | |
| - | This penalty is cumulative. If a | + | |
| - | victim suffers successive bites and the | + | |
| - | [[Pool::Stamina]] + [[Pool::Survival Skill|Survival]] roll fails, his penalties | + | |
| - | are added together. | + | |
| - | The vermin created are mindless | + | |
| - | and act solely on instinct (and thus | + | |
| - | this spell is best used to create naturally | + | |
| - | aggressive insectile vermin). | + | |
[[Free Council]] Rote: Stinging Pestilence | [[Free Council]] Rote: Stinging Pestilence | ||
* Dice Pool: [[Pool::Wits]] + [[Pool::Animal Ken Skill|Animal Ken]] + [[Pool::Life]] | * Dice Pool: [[Pool::Wits]] + [[Pool::Animal Ken Skill|Animal Ken]] + [[Pool::Life]] | ||
| - | Council willworkers use this rote to | + | Council willworkers use this rote to buy precious time when being pursued by those hostile to them, or to sow confusion and fear among foes. |
| - | buy precious time when being pursued | + | |
| - | by those hostile to them, or to sow | + | [[Silver Ladder]] mages use their own version of the rote ([[Pool::Intelligence]] + [[Pool::Animal Ken Skill|Animal Ken]] + Life) to turn even random detritus into a weapon again enemies. |
| - | confusion and fear among foes. | + | |
| - | Ladder mages use their own version of | + | |
| - | the rote ([[Pool::Intelligence]] + [[Pool::Animal Ken Skill|Animal Ken]] + | + | |
| - | Life) to turn even random detritus into | + | |
| - | a weapon again enemies. | + | |
{{footer|mta}} | {{footer|mta}} | ||
Revision as of 14:55, 3 October 2015
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Facts about Verminous MetamorphosisRDF feed
| Action | Instant + |
| Conjunctional | Matter + |
| Cost | None + |
| Duration | Transitory + |
| Free Council Rote | Stinging Pestilence + |
| Life | 3 + |
| Mage | Spells + |
| Parent | Life + |
| Pool | Stamina +, Survival Skill +, Wits +, Animal Ken Skill +, Life +, and Intelligence + |
| Rote | Free Council +, and Silver Ladder + |
| Silver Ladder Rote | Stinging Pestilence + |
| Source | Mage The Awakening Sourcebook + |
| Spell Arcana | Life + |
| Spell Aspect | Vulgar + |
| Spell Level | 3 + |
| Spell Practice | Weaving + |