Wizened
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* '''Appearance:''' While every one of the Wizened is, in some way, smaller than she was when she was taken, they bear the features of the "Little People" in all their infinite variety. Being small often means being short — but not always. Some Wizened are tall and impossibly thin. Some aren't physically smaller than anyone else, but somehow ''seem'' smaller, as if they are insubstantial or somehow not quite there. Wizened captured in the West often have pointed ears, deeply lined faces, strangely-shaped noses and gimlet eyes. Often, a Wizened changeling's skin is richly colored, being bright green, red or blue, or the deep rich color and texture of polished mahogany. Their fingers are nimble and bony, and their fingernails are long and sometimes twisted. Some have hunch backs and prominent warts. Some have animal feet. Even to those who can't perceive their Seemings, the Wizened still seem small; that look of somehow not always being present stays with them. | * '''Appearance:''' While every one of the Wizened is, in some way, smaller than she was when she was taken, they bear the features of the "Little People" in all their infinite variety. Being small often means being short — but not always. Some Wizened are tall and impossibly thin. Some aren't physically smaller than anyone else, but somehow ''seem'' smaller, as if they are insubstantial or somehow not quite there. Wizened captured in the West often have pointed ears, deeply lined faces, strangely-shaped noses and gimlet eyes. Often, a Wizened changeling's skin is richly colored, being bright green, red or blue, or the deep rich color and texture of polished mahogany. Their fingers are nimble and bony, and their fingernails are long and sometimes twisted. Some have hunch backs and prominent warts. Some have animal feet. Even to those who can't perceive their Seemings, the Wizened still seem small; that look of somehow not always being present stays with them. | ||
* '''[[Contracts]]:''' '''Contracts of [[Affinity::Artifice]]''', '''Contracts of [[Affinity::Animation]]''', and '''[[Affinity::Forge Contracts]]. | * '''[[Contracts]]:''' '''Contracts of [[Affinity::Artifice]]''', '''Contracts of [[Affinity::Animation]]''', and '''[[Affinity::Forge Contracts]]. | ||
- | * ''' | + | * '''Concepts''': Creepy backstreet surgeon, paranoid UFO enthusiast, faithful laconic manservant, snooty ''maitre 'd'', footpad for hire, reclusive artist, socially inept radio technician, antisocial Nethead, pawnbroker. |
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+ | ===Blessing=== | ||
+ | The Wizened are extraordinarily nimble. The player can spend one point of [[Glamour]] to gain the benefit of the 9 again rule on all dice pools involving [[Dexterity]] for the rest of the scene. This same nimbleness enables the Wizened to avoid harm in ways other beings can't imagine. The player can also spend one point of Glamour to add the character's [[Wyrd]] dots to his [[Dodge]] total (normally calculated as double [[Defense]]), for the rest of the scene. This only applies when the character is dodging (see the World of Darkness Rulebook, p. 156). | ||
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+ | ===Curse=== | ||
+ | Spite infects the Wizened. It comes out in their appearance, and in their manner. It comes out in their appearance, and in their manner. Their appearance, which is rarely attractive, and their general tendency not to be approachable means that the Wizened don't benefit from the 10 again rule on dice pools involving [[Presence]]. For the same reason, while Social Skills aren't completely barred to them, the Wizened suffer a -2 dice untrained penalty when trying to use a Social Skill in which they have no dots, rather than the usual -1. | ||
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+ | ===Kiths=== | ||
+ | {{#ask: [[Kith of::Wizened]] | sep = _•_ }} | ||
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Latest revision as of 02:46, 5 March 2025
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