Talk:Weapons

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MainHelpRulesHouse Rules ● Weapons
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===Illegal Access===
===Illegal Access===
'''You need one of the following [[Skills]] or [[Merits]].'''
'''You need one of the following [[Skills]] or [[Merits]].'''
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* '''[[Allies]] ([[Arms Dealers]])''':  Access to weapons with Dots equal to damage rating -- so a 2 dot pistol would require Allies 2 (Arms Dealers)
+
* '''[[Allies]] ([[Arms Dealers]])''':  Access to weapons with Dots equal to damage or Armor rating -- so a 2 dot pistol would require Allies 2 (Arms Dealers)
-
* '''[[Allies]] ([[Criminals]])''':  Access to weapons with Dots equal to damage rating + 1 for out-of-sphere -- so a 2 dot pistol would require Allies 3 (Criminals)
+
* '''[[Allies]] ([[Criminals]])''':  Access to weapons with Dots equal to damage or Armor rating + 1 for out-of-sphere -- so a 2 dot pistol would require Allies 3 (Criminals)
-
* '''[[Allies]] ([[Emergency Services]]/Police)''': Access to weapons with Dots equal to damage rating + 1 for risk to asset -- so a 2 dot pistol would require Allies 3 (Emergency Services/Police)
+
* '''[[Allies]] ([[Emergency Services]]/Police)''': Access to weapons with Dots equal to damage or Armor rating + 1 for risk to asset -- so a 2 dot pistol would require Allies 3 (Emergency Services/Police)
-
* '''[[Skills|Skill]] ([[Streetwise Skill|Streetwise]])''':  Skill test with Penalty equal to damage rating + 5 difficulty with a Target Number equal to Damage x 3 -- so a 2 dot pistol would be [[Streetwise Skill|Streetwise]] -7 and be an [[Extended]] [[action]] needing 6 Successes.
+
* '''[[Skills|Skill]] ([[Streetwise Skill|Streetwise]])''':  Skill test with Penalty equal to damage or Armor rating + 5 difficulty with a Target Number equal to Damage x 3 -- so a 2 dot pistol would be [[Streetwise Skill|Streetwise]] -7 and be an [[Extended]] [[action]] needing 6 Successes.
* '''Caution!''' Illegal weapons may have a "history"! There's a pretty good chance they'll be defective - not many illegal weapons get the care and attention a serviceable weapon requires. The buy itself might turn out to be a set-up by the cops or a criminal. There's a lot of things that can go wrong with this sort of transaction (in a fun way or bad way ).
* '''Caution!''' Illegal weapons may have a "history"! There's a pretty good chance they'll be defective - not many illegal weapons get the care and attention a serviceable weapon requires. The buy itself might turn out to be a set-up by the cops or a criminal. There's a lot of things that can go wrong with this sort of transaction (in a fun way or bad way ).
* Note that [[Resources]] are still required to '''pay for''' the weapons, and illegal weapons add 1 dot to the cost.
* Note that [[Resources]] are still required to '''pay for''' the weapons, and illegal weapons add 1 dot to the cost.

Revision as of 02:04, 21 September 2015

Contents

This is the FAQ/Discussion page for Weapons (Firearms, Melee, etc.).

Possession

California has pretty rigid firearms and weapons laws. There is a 10 day waiting period for the delivery of any firearm.


Illegal Access

You need one of the following Skills or Merits.


Crafting

Crafting depends on a few things. Does your character have the knowledge, tools, resources, and the time to do so? A blacksmith at her forge making a folded steel katana is possible. A chef in his kitchen isn't going to be able to build a machine gun. So no, you can't go all Frank West. If in doubt, ask a moderator.


Legal and Illegal

Illegal

Legal

Possession of legal items and waving them around in public is still grounds for being arrested for breach of the peace and having it confiscated at the discretion of the attending constable.


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