Accelerate Healing
From Edge of Darkness Wiki
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m (moved Accelerated Healing to Accelerate Healing) |
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|AA = Pain is an Illusion | |AA = Pain is an Illusion | ||
}} {{MHR|This spell requires [[Prime]] {{dot2}}.}} | }} {{MHR|This spell requires [[Prime]] {{dot2}}.}} | ||
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Heroic legends are rife with tales of warriors who kept fighting long after sustaining injuries that should have killed any human being. Emulating these great figures of myth, some Arrows will themselves to mend in seconds injuries that might otherwise take months to heal. | Heroic legends are rife with tales of warriors who kept fighting long after sustaining injuries that should have killed any human being. Emulating these great figures of myth, some Arrows will themselves to mend in seconds injuries that might otherwise take months to heal. | ||
* Practice: [[Spell Practice::Patterning]] | * Practice: [[Spell Practice::Patterning]] | ||
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* Cost: Special (see below) | * Cost: Special (see below) | ||
- | After casting this spell, the Arrow may, for the remainder of the scene, | + | After casting this spell, the Arrow may, for the remainder of the scene, [[reflexive]]ly spend points of [[Cost::Mana]] on a one-for-one basis to heal levels of [[bashing]] or [[lethal]] damage, though bashing damage must be healed in preference to [[lethal]] if the mage is currently suffering from both, as the body attempts to cope with less elaborate hurts before tackling deeper wounds. The willworker is limited by the amount of Mana he might normally spend in a turn — including those points of Mana spent for other reasons, such as in the casting of spells — according to his [[Gnosis]]. This spell is subject to [[Disbelief]] and [[Unraveling]] if used to heal lethal damage in front of Sleepers, and has no effect at all on aggravated damage. |
- | Mana on a one-for-one basis to heal levels of bashing be healed in preference to lethal if the mage is currently | + | |
- | suffering from both, as the body attempts to cope with less elaborate hurts before tackling deeper | + | |
- | wounds. The willworker is limited by the amount of Mana he might normally spend in a turn — including | + | |
- | those points of Mana spent for other reasons, such as in the casting of spells — according to his Gnosis. | + | |
- | This spell is subject to Disbelief and Unraveling | + | |
- | damage in front of Sleepers, and has no effect at all on aggravated damage. | + | |
[[Adamantine Arrow]] Rote: Pain is an Illusion | [[Adamantine Arrow]] Rote: Pain is an Illusion |
Latest revision as of 20:51, 12 February 2017
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Facts about Accelerate HealingRDF feed
Action | Instant + |
Adamantine Arrow Rote | Pain is an Illusion + |
Conjunctional | Prime + |
Cost | Mana + |
Duration | Prolonged + |
Life | 4 + |
Mage | Spells + |
Parent | Life + |
Permission | House Ruled + |
Pool | Stamina +, Medicine Skill +, and Life + |
Rote | Adamantine Arrow + |
Source | Adamantine Arrow Sourcebook + |
Spell Arcana | Life + |
Spell Aspect | Vulgar + |
Spell Level | 4 + |
Spell Practice | Patterning + |