Morality
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Latest revision as of 19:30, 8 June 2016
Morality | Sin | Dice |
10 | Selfish thoughts. | 5 |
9 | Minor selfish act (with holding charity). | 5 |
8 | Injury to another (accidental or otherwise). | 4 |
7 | Petty theft (shoplifting). | 4 |
6 | Grand theft (burglary). | 3 |
5 | Intentional, mass property damage (arson). | 3 |
4 | Impassioned crime (manslaughter). | 3 |
3 | Planned crime (murder). | 2 |
2 | Casual/callous crime (serial murder). | 2 |
1 | Utter perversion, heinous act (mass murder). | 2 |
Morality is a measure of one's common decency, humanity, honesty and selflessness. Or it may be a measure of an individual's depravity, cruelty, selfishness and perfidy. It all kind of depends upon which end of the scale one finds one's self. In general terms, the higher a person's Morality, the better a person they are: they more likely to be kind, forgiving, tolerant, generous, loving and honest. The lower a person's Morality, the more likely they are to be deceitful, cruel, murderous, untrustworthy, hateful and selfish.
The scale of Morality runs from one (the most evil) to 10, (the most good). Most people hover around a seven on the scale: likely to tell a few self-serving lies now and then, not averse to stealing office supplies and generally looking out for number one, but not willing to cause significant harm to another person for their own gain. A made Mafia wiseguy might come in around a five or a four. A ten would represent a genuine saint.
- Loss of this trait is through Degeneration
- Loss of this trait can lead to a Derangement
Supernatural
Morality applies only to mortal humans in the World of Darkness[1]. Each supernatural creature has a slightly different "Zen trait".
- For Changelings, the trait is called Clarity.
- For Mages, the trait is called Wisdom. Note: Mages are also bound by Morality.
- For Vampires, the trait is called Humanity.
- For Werewolves, the trait is called Harmony.
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