Signs of the Moon

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| image          = [[File:Signs of the Moon.jpg|200px|Cover]]
| image          = [[File:Signs of the Moon.jpg|200px|Cover]]
| author        = Stephen Di Pesa, David Hill, Matthew McFarland, Alex Scokel, Travis Stout, Stewart Wilson, Filamena Young
| author        = Stephen Di Pesa, David Hill, Matthew McFarland, Alex Scokel, Travis Stout, Stewart Wilson, Filamena Young
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| media_type     = [http://www.amazon.com/Werewolf-Signs-World-Darkness-Hardcover/dp/1588463753 Hardcover] {{#set:DT ProductID=83260}}
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| media_type_old     = [http://www.amazon.com/Werewolf-Signs-World-Darkness-Hardcover/dp/1588463753 Hardcover] {{#set:DT ProductID=83260}}
| pages          = 224
| pages          = 224
| isbn          = 978-1588463753
| isbn          = 978-1588463753

Revision as of 16:22, 28 April 2016

This is a site-wide House Rule Banned: Signs of the Moon has been removed from general play on Edge of Darkness. The staff has determined that Signs of the Moon is either over powered, inconsistent or does not promote constructive game play in the environment that has been built on this site. Please know that Signs of the Moon has been discussed on some level and that the removal of Signs of the Moon play was done with the best of intentions. This source material may be available outside of the general setting, in side games.
Werewolf]] 
Cover
Pages 224
ISBN 978-1588463753
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Werewolf Books]]

"Who are we?
Are we who we choose to be?
Or do we have no choice at all?
Mother Moon
The Crazy Queen
It's her game
A rigged game
The world is a playing field
These are her mad rules
And we are her pieces
Each of us knows her face
And yet, she has five faces
So what do we do?
Who are we?"


Signs of the Moon is a sourcebook for Werewolf: The Forsaken. This book includes:

  • Chapters devoted to each of the five Auspices. In each, you'll find in-character artifacts discussing the histories and lives of those within the auspices, and you'll also find new weapons for your characters: Gifts, rites, lodges, as well as Auspice Aspects that characters can choose to hone in on how their characters best embody the auspice they represent.
  • A Storytelling chapter dedicated to discussing how best to use auspice in your game from both a practical and theoretical perspective, as well as a frank discussion on creating new auspices and new Gifts.
  • A series of Storytelling Adventure System scenes meant to serve as “auspice challenges” – these scenes are bound to different auspices and can be dropped into your games to highlight the importance of one’s moon.


See Also


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