Lodge of the Starless Sky

From Edge of Darkness Wiki

Lodge of the Starless Sky
Jump to: navigation, search
Auspice Rahu
Benefit Mihira, the Night Watchmen
Signs of the Moon.jpg
Signs of the Moon 177
This box: view · talk

The Lodge of the Starless Sky is still a small lodge, boasting only a few dozen members. The members are either lone wolves or, more frequently, Rahu acting as alpha to their packs. They believe the city is an exponentially more dangerous place than rural or suburban areas, but by the same token, cities are the most desirable territories that werewolves can claim.

Much of this is opinion, of course, but the lodge does make some valid points. Cities typically have a population density that allows for hiding in plain sight. The larger a city, the easier it is to get lost in a crowd. Yes, it places great impetus on a werewolf to retain self-control, to avoid Death Rage, but this in turn provides a strong motivation for staying in Harmony. The pack must learn to coexist with the creatures around it (that is, people) and this, the lodge believes, breeds a kind of humility. A herd of prey animals kills young predators whenever it can, and human beings will rise up and slaughter any werewolves they discover living in their midst (at least, they would if they did discover them, or so the lodge feels). Living in the city is the ultimate trial-by-fire. Urban werewolves must learn to meet their obligations, to protect their packs, to honor their totems and most importantly to hunt...all in secret.


Prerequisites

Purity ••, Stealth •••, Streetwise •••, Investigation ••, Revealing the existence of the Uratha remains a sin against Harmony no matter how low the Harmony trait falls.


Benefits

Members of the Lodge of the Starless Sky can use the Warrior’s Eye differently than other Rahu. In addition to sizing up an opponent for direct combat, the Mihira can learn how dangerous the target is considering outside factors. For instance, a werewolf uses Warrior’s Eye on an old Colombian man sitting on a park bench. By himself, the man is no threat to a werewolf — but the Mihira’s power reveals that he is highly dangerous from influences beyond his own body. More specifically, the man’s son is the drug lord of the area, and if the old man should turn up dead, a small army of heavily armed and drug-crazed men will be searching for the killer. The Warrior’s Eye doesn’t reveal information beyond “dangerous in a fight,” “dangerous due to outside considerations” and “not dangerous at all,” but it does give the Mihira a slightly better idea of what’s in store for him.

In addition, when a werewolf joins the lodge, he chooses a new affinity Gift list from either Knowledge or Stealth.

Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox