Conniving spirits, tricksome fairies, and vile demons of all stripes lurk at the fringes of the World of Darkness, and all of them and stranger things besides are happy to exploit human beings for their own ends. Sometimes, the motive is clear: the human grants them Essence, or power of a similar stripe, or allows the creature to exploit an agent in the mortal world. Other times, the creature’s motivation is esoteric, and seems to be little more than a sick desire to mess with human lives.
On the flip side, while most so-called “magic” in the World of Darkness is nothing more than superstitious hokum, practitioners of the forbidden arts can be found all over the world, and arcane tomes, scrolls, and even Web sites sometimes hold enough information for even a layman to perform some occult working. Some- times, a human (or even another supernatural) calls up something he can’t put down, or makes a devil’s bargain at the cost of his own soul.
Prerequisites
Wisdom ••, Rituals •••
Benefits
The player may add the character’s Wis- dom Renown to the dice pool for any Gift or rite used to break a spirit’s control over a mortal (including banishing a spirit possessing a mortal, breaking a spirit’s Influence compulsion, or counteracting mind-controlling Numina). If the Gift or rite already uses Wisdom as part of its dice pool, the player adds double the character’s Wisdom Renown.