The pack is a werewolf’s most basic and intense social structure. Almost any werewolf will jump into a fight on the side of his packmate against a tribemate. A tribe represents a greater ideal, but a pack is family. A regional alliance of packs might maintain a loose agreement to come to one another’s aid in times of dire need, but werewolves never hold a tighter organization together for long.
A pack ranges in size from three werewolves to at most 10. Packs with more than nine members almost always fragment into two or three packs, though, and such separations are normally peaceful ones. The ideal pack is five members, with one of each auspice. Such “blessed packs” are regrettably in the minority, as it’s rare that five First Changes coincide so neatly. This only adds to the werewolf belief that a blessed pack is meant for great things.
The pack bond does not imply unity of minds. Just as siblings squabble among themselves, packmates argue and even brawl over seemingly trivial matters. But such disagreements are rarely enough to break up the pack or even damage its strength when the situation grows grim. True packmates don’t leave one another’s side during a conflict with another pack or a more gruesome foe. Packs are families, without the trouble of blood relationships, though some blood relationships do pop up in packs. Even if the “family members” don’t always get along, they form a unified front against outsiders.
Active Packs
Former Packs
Crusaders, Granite Watchtower, Justicars, Shadow Seekers, Sworn Pack